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Author Topic: Official Hans im Glück FAQ Thread  (Read 69159 times)
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mdjvz
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« on: August 22, 2008, 05:32:06 am »

I think it would be a good idea to collect outstanding questions to HiG.

I already had contact with Matt about this.

He agreed with the Idea, and that they could be translated and send to HiG in due time.

So if you have outstanding questions uncertainties etc: this is the place  Smiley

Michiel (mdjvz)
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Joff
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« Reply #1 on: August 22, 2008, 06:42:58 am »

Well, I would like to find out a definitive ruling on the status of playing the pig when connecting a farmer into a field containing a barn. Can a pig be played (legally at the moment there is nothing to stop this) or does the barn prevent the use of playing the pig in this case? Tiberius. Smiley
« Last Edit: August 23, 2008, 03:54:53 am by Joff » Logged
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« Reply #2 on: August 22, 2008, 09:19:35 pm »

Since the last round of questions, I've been including a special key word in threads where we thought escalating to HiG was necessary. If you search for this key word, you will find all the threads with loose ends. The current key word is "Tiberius". It is a word unlikely to crop up in regular conversation, so no irrelevant results should crop up. The key word will change after each round of questions is submitted to HiG.
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« Reply #3 on: August 23, 2008, 12:04:59 am »

Great idea. As an aside, I was very busy today getting ready for my Tiberius kitchen renovations...
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« Reply #4 on: August 26, 2008, 09:14:11 am »

There's a whole host of question marks and ambiguities over the Count expansion and the rules for bringing followers from Carcassonne to completed...or is it scored...features.

These form the majority of the most recent threads created in this forum so it shouldn't be too hard to find them. Wink

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mdjvz
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« Reply #5 on: August 29, 2008, 02:44:03 am »

I tried to summarize the questions, so far:

1// When a farm scores beacause is connected to a barn thru the placement of a tile, or because a barn is placed on the farm, it scores immediately according to the rules of M&A. Does "immediately" REALLY mean immediately (so before the dragon can move around, or any tower capturing takes place.), or does it mean " immediately - in the scoring phase of this turn",  so that means just after the tile is placed?

2// Prevous Q/A: "Question: Can a follower be moved from Carcassonne to a farm with a barn—and if so, how many points
does a player earn (1 or 3)? Answer: Yes, that is allowed: the farmer will then be scored immediately, and so
scores only 1 point per city and is (importantly) not on farm during the final scoring proper".  This Q/A lead to some speculation on what was precisely meant: during mid-game deployment? (when a barn is just placed? ) or at the end-game deployment phase?

3// Are followers in the city of Carcassonne deployed when a feature is completed, or when it is being scored?

4// (As a result of questions WHEN (& how) followers from Carc. may be moved to a feature, and WHEN wagons may be moved, in the special case when multiple features are scored during one turn).
Is the scoring sequence:

    1. Tile-placing player selects one of the completed features to score
    2. Take turns around the table moving meeples from City of Carc to that feature (if you wish and rules otherwise allow)
    3. Determine majorities, determine fairy bonus, resolve cloister/shrine challenges, calculate scores for that feature and move markers
    4. Move any wagon(s) on that feature - resolving multiple wagons by turns as per rules.
    5. Player selects the next feature and repeat from step 2

OR is it:

First: Take turns around the table moving meeples from City of Carc to any or all scoring features resulting from the placement of the tile (if you wish and rules otherwise allow). This would occur rather like the way it is described in the rules for the end of the game.

    1. Tile-placing player selects feature to score
    2. Determine majorities, determine fairy bonus, resolve cloister/shrine challenges, calculate scores for that feature and move markers
    3. Select next feature and repeat from step 1

Last: Move any wagon(s) on the features - resolving multiple wagons by turns as per rules.

5// Rules: "The mayor may be deployed to a city in which there is currently no knight or mayor". What about deploying a mayor if a wagon is already in the city? There is no mention anywhere that a wagon in a city is considered a knight?

6// When a player connects his farm with a barn, is he allowed to play a pig on the connecting tile before the points for the farm are counted? This way he would receive 2 i.o. 1 point for every city)

Maybe it needs a little fine tuning  Grin, but it's a start,

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Joff
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« Reply #6 on: December 07, 2008, 08:03:25 am »

Seeing as Matt is working on the latest CAR, now would be a good time to ressurect this thread.
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Joff
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« Reply #7 on: December 07, 2008, 08:07:27 am »

6// When a player connects his farm with a barn, is he allowed to play a pig on the connecting tile before the points for the farm are counted? This way he would receive 2 i.o. 1 point for every city)

This queston needs a slight rewording:

When a player connects his farm to a farm containg a barn, is he allowed to play a pig on the connecting tile before the points for the farm are counted? This way he would receive 2 i.o. 1 point for every city)


Edit: Sorry for the following quotes - just bringing everything together
« Last Edit: December 07, 2008, 10:52:33 am by Joff » Logged
Joff
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« Reply #8 on: December 07, 2008, 10:48:02 am »

I have another question about the count, it is about the following footnote:

Quote
Question: How does follower placement during the final scoring work?
Answer: In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the
player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player,
each player redeploys one of his or her followers from Carcassonne to an appropriate feature [meeples in castle
can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads,
cities, cloisters or farms, since these will also be scored at the end of the game. This process continues until no
player can redeploy any more players from Carcassonne
. The count still blocks the city quarter in which he is
resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure.

My question is about the bold underlined part: what does this precisely mean? Sometimes it seems wise to refrain (for the moment) from putting meeples from Carcassonne to a feature and just wait what your opponent does and act accordingly. Beacause of this the end condition is not clear: player(s) might just wait for each other to play endlessly... A more logical way to define the end of the process would probably be:

Quote
This process continues until all players have successivele refrained from retrieving meeples from the city of carcassonne

So if you are playing with 4 persons: the process is finished when 4 people in succession didn't retreive a meeple from Carcassone.

Mdjvz
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Joff
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« Reply #9 on: December 07, 2008, 10:51:45 am »

Two questions for our new expansion...

1. Since pigs, traders and barns are not followers, will they be impacted by "Knock out – remove followers" or by "Seduction – follower exchange" from the catapult expansion. Dragon eats pigs and traders! Would you apply the same logic to the catapult? For "Seduction – follower exchange", can you exchange a pig for a follower? Below are the rules from Rio Grande website.

"Knock out – remove followers": When a follower is hit (touched) by a hurled token (the follower need not fall down!), the owner of the follower must take it back immediately, placing it in his play areas. If several follower are touched, all must return to their owners. If followers of the hurling player are touched, he must also take them back. If the token knocks one follower into another, the second follower must also be taken back. In this way, a chain reaction, involving several followers, can occur.

"Seduction – follower exchange": The goal is to hurl this token so that it comes to rest on one or more landscape tiles on the map of Carcassonne you have been building. If it slides of f the map, it has no effect! If it does not come to rest on the map, the hurling player takes the token back and t akes no action. If the token comes to rest on the map, then the players determine which opponent ’s follower is closest to the token and may use the measuring board in case of doubt. The player, who hurled the token, may exchange one of his followers with this follower. He may use a follower in his play area or one already on the map. He returns the exchanged follower to its owner.

2. Does the "Fair symbol" from the catapult expansion split the farms. Two tiles in particular are problematic. One has two different city segments split in the middle by a fair symbol. This one seems obvious that it splits the farms. The other one has two different road segments split by a fair symbol. This one is less obvious since the "yellow sand ground" of the "Fair symbol" does not split the farm. it's the flag on top the tent on the fair symbol that splits the farm. Hope you understand what I mean. Embarrassed

I would say that "Fair symbols" end roads like tower foundations do.



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Joff
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« Reply #10 on: December 07, 2008, 10:53:55 am »

#2)  If you have one knight in a besieged city, and another knight in another besieged city, and both besieged cities are adjacent to cloisters, can both knights escape at the end of your turn, or can you only choose to evacuate one per turn?
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Joff
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« Reply #11 on: December 07, 2008, 10:57:02 am »

According to CAR 4.1, on page 41, the mayor may be deloyed to a city in which there is currently no knight or mayor. What about deploying a mayor if a wagon is already in the city? There is no mention anywhere that a wagon in a city is considered a knight?

Unless when you deploy a follower in a city, that follower is then considered a knight. In this case, a mayor would also be considered a knight.

Why not just say another follower instead of knight or mayor.?
Because that's what the original rules say Wink

Hmm, this is actually a bit of a pain. I just checked the RGG version of the rules, and they say 'no knight or follower' here, mirroring 'no wagon or follower' in connection with the wagon. I don't like either, because a knight is a follower, and so are wagons and mayors, so it's a false distinction.

So, at very least I need to add a footnote marking the difference between RGG and HiG. But I think a question to HiG might also be in order, just because there is a little too much imprecision here.

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Joff
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« Reply #12 on: December 07, 2008, 10:58:28 am »

While browsing BGG, I came across a post in which the question was asked "If someone adds a segment to a road or castle where he has a builder, therefore triggering the builder-activated "second-turn", can the player place an Abbey in lieu of drawing a second tile?"

I have never thought about this before. I would imagine that the builder can build an Abbey, but what do others think, or is there a definitive answer already from our friends at HiG?
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Joff
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« Reply #13 on: December 07, 2008, 10:59:44 am »

Question about "hurling".

1.  What happens when a knock-out token touches or moves a non-follower?  Tower pieces, Count, Princess and Dragon comes to mind.  Barns and pigs are playable non-followers... are those removed as well?

2. What happens when a seduction token touches or lands nearest to a barns or a pig?  Can those be exchanged?

3. How do the knock-out and seduction tokens interact with the followers in the City of Carcassonne?

4. Can the follower being exchanged with the seduction token be different types of followers?  e.g. can I exchange a small follower for my big follower or mayor or wagon?

5. Can the follower being exchanged with the seduction token be exchanged with a playable non-follower?  e.g. can I exchange a farmer for my pig?  Can I exchange a follower on a tower with a tower piece?

6. Can the follower being exchanged with the seduction token be exchanged with a follower that may not legally be played there?  e.g. can I exchange a farmer for my wagon?

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Joff
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« Reply #14 on: December 07, 2008, 11:01:02 am »

When a farm is connected to a barn thru the placement of a tile it is scored immediately, so that means just after the tile is placed? (so before the dragon can move around..)

When a farm is scored because a barn is placed on it, it is also scored immediately (so also before the dragon can move around..)

Just wanted to be sure, because this quite a change compared to the other scoring which after the dragon moves around  Cool


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