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The Archives => Completed Expansions => Topic started by: Maulei on October 07, 2008, 06:53:48 pm



Title: Treasure Hunt
Post by: Maulei on October 07, 2008, 06:53:48 pm
I would like to share my 3rd unofficial expansion, Treasure Hunt, which I didn't complete the map tiles and artwork.  This is the first time I share the idea in forum.

Here's the Rule book v0.1 I drafted, comments are welcomed.

----
Introduction
Carcassonne: Treasure Hunt is an unofficial expansion for Carcassonne, a famous tile-placement game.  It is not a standalone game and must be played with Carcassonne.

In Carcassonne: Treasure Hunt, you can obtain keys to unlock treasure chests.  Inside these chests, you can discover maps of extraordinary landscape, extra followers and deadly traps!

Package Content
The Carcassonne: Treasure Hunt package consists of:
•   6 Treasure Chest tokens (2 Red, 2 Yellow and 2 Green)
•   7 Key tokens (2 Red, 2 Yellow, 2 Green and 1 Multi-color)
•   12 Map tiles
    o   10 tiles with Treasure Chest and/or Key icons
    o   2 ordinary tiles
•   8 Treasure tiles
    o   3 map tiles with extraordinary buildings
    o   2 extra follower tiles
    o   1 bonus point tile
    o   2 trap tiles
•   1 White Big Follower
•   1 White Builder

Rules
Before game start,
•   Set aside the White Big Meeple and White Builder
•   Shuffle, stack and set aside all Treasure tiles.
•   Shuffle the 12 map tiles with other Carcassonne tiles.

During game,
•   The player, who placed a tile to complete the feature (city, road or cloister) with a Treasure Chest and/or Key icon, takes the Treasure Chest and/or Key token(s) of that color.
•   After placing a tile, if that player has a Key and Treasure Chest of the same color; or the multi-color key and any Treasure Chest, he may use an unallocated meeple to unlock a treasure chest:
    1)   Discard both tokens back to the pool
    2)   Uncover the top Treasure tile from stack and apply its effect or play it immediately.  See the 'Treasure tile' section for details.

When game ends,
•   Player gains 3 points for each Key or Treasure Chest token.
 
Treasure tiles
1.   White Big Meeple
You gain control of the White Big Meeple.  You can deploy it as one of your followers.
Place the Treasure tile in front of you to indicate the ownership.
   
2.   White Builder
You gain control of the White Builder.  You can deploy it as one of your followers.
Place the Treasure tile in front of you to indicate the ownership.
Please refer to the Builder rules of official Traders and Builders expansion.

3.   Royal Cathedral
If a city is connected with the Royal Cathedral tile, all the Cathar tiles and Cathedral tiles connected with it will be treated as normal tiles.
If a city with Royal Cathedral is completed, the score of that city is tripled.
At the end of game, for the incomplete city with Royal Cathedral, gain 2 points for each tile.
   
4.   Royal Resort
If a road is connected with the Royal Resort tile, the inn tiles connected with that road will be treated as normal tiles.
If a road with Royal Resort is completed, the score of that road is quadrupled.
At the end of game, for the incomplete road with Royal Resort, gain 2 points for each tile.

5.   Royal Cloister
 When the Royal Cloister is completed, gain 27 points instead of 9 points.
At the end of game, for the incomplete Royal Cloister, gain 2 points for each tile surrounding the Royal Cloister.
   
6.   Gold Stash
Gain 15 points immediately.
   
7.   Trap: Deduct 10 points
Deduct 10 points immediately.

8.   Trap: Killed 1 meeple
The meeple used to open the treasure chest is killed.  Remove that meeple from your reserve.


Copyright by Jonathan Wu (aka Maulei@BGG, Maulei@CarcCentral)
 
----------

(http://i14.photobucket.com/albums/a307/maulei/TreasureChest.jpg)


Title: Re: Treasure Hunt
Post by: Joff on October 08, 2008, 07:09:59 am
I like the use of the White followers.


Title: Re: Treasure Hunt
Post by: Novelty on October 08, 2008, 12:56:24 pm
Wow, this expansion sounds great!  However, you'll have a lot of work trying to draw up the new tiles!  I like the treasure chest though.  Have you got the coloured keys pictures already?

I presume if the tile unlocked by the treasure chest is playable, it must be played, but the turn is only extended, not doubled like the builider... and that any actions that arise from the placing of that tile (completing a feature, etc.) can still trigger any subsequent actions?

Also, I'm curious... how do you intend to fit 6 treasure chest and 7 keys onto 10 tiles?  I can't wait to see the tiles!


Title: Re: Treasure Hunt
Post by: wellidesigns on October 09, 2008, 06:31:05 am
sounds really great !!!


Title: Re: Treasure Hunt
Post by: Maulei on October 12, 2008, 12:54:47 pm
Wow, this expansion sounds great!  However, you'll have a lot of work trying to draw up the new tiles!  I like the treasure chest though.  Have you got the coloured keys pictures already?

Chests
(http://i14.photobucket.com/albums/a307/maulei/Chest-Blue.jpg)(http://i14.photobucket.com/albums/a307/maulei/Chest-Green.jpg)(http://i14.photobucket.com/albums/a307/maulei/Chest-Red.jpg)(http://i14.photobucket.com/albums/a307/maulei/Chest-Yellow.jpg)

Keys
(http://i14.photobucket.com/albums/a307/maulei/Key-Blue.jpg)(http://i14.photobucket.com/albums/a307/maulei/Key-Green.jpg)(http://i14.photobucket.com/albums/a307/maulei/Key-Red-1.jpg)(http://i14.photobucket.com/albums/a307/maulei/Key-Yellow.jpg)

Quote
I presume if the tile unlocked by the treasure chest is playable, it must be played, but the turn is only extended, not doubled like the builider... and that any actions that arise from the placing of that tile (completing a feature, etc.) can still trigger any subsequent actions?
Your assumption is correct.

Quote
Also, I'm curious... how do you intend to fit 6 treasure chest and 7 keys onto 10 tiles?  I can't wait to see the tiles!

Yes, it'd be a bit weird for fitting 13 elements onto 10 tiles.  :)  Something wrong.   ;D  I have to rework those numbers....  Anyway, tile design is still in progress.... some sample tiles for preview.
(http://i14.photobucket.com/albums/a307/maulei/Tile1.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile2.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile3.jpg)


Title: Re: Treasure Hunt
Post by: skipboris on October 12, 2008, 01:29:53 pm
I love the rules for this variant.  BUT!...I don't really love the tile art.  The chest icon looks too cartoony to me.  The key is good.  Also, instead of just putting the icon on the tile, why not try for completely new art for the cloister and inn. 

The reason I'm asking for better art is because this is one of my favorite variants and I believe it deserves some good art. 

Nicely done!


Title: Re: Treasure Hunt
Post by: Novelty on October 12, 2008, 07:08:28 pm
skipboris, the treasure chest looks too "cartoony" because the black lines are too thick.  Maulei, is there any chance you can reduce the width of the black lines on the treasure chest?  If you need help, let me know and I'll see what I can do...

Also, some of those tiles have borders that doesn't match... and you do realise that the shades of green for the roundabout tile is different from the other 2, and that won't make the expansion look nice... just IMO.  Doesn't really matter in the long run of things, I guess... but it would be nice if things... looked nice.


Title: Re: Treasure Hunt
Post by: skipboris on October 12, 2008, 10:51:09 pm
Another thing you could do is add a grainy filter over the icons to match the rest of the tile.  Just a thought.  Everything else is great!   {up


Title: Re: Treasure Hunt
Post by: Novelty on October 12, 2008, 11:01:25 pm
I agree... it might look better if the graininess of the background is repeated on the icon.  And I also agree it is great.  So how many tiles are you going to have in this in total?  Have you decided on a total yet?


Title: Re: Treasure Hunt
Post by: Maulei on October 13, 2008, 11:44:47 am
I love the rules for this variant.  BUT!...I don't really love the tile art.  The chest icon looks too cartoony to me.  The key is good.  Also, instead of just putting the icon on the tile, why not try for completely new art for the cloister and inn. 

The reason I'm asking for better art is because this is one of my favorite variants and I believe it deserves some good art. 

Nicely done!

Thanks for your interest.  I will spend some time to refine my design and I hope the next time preview will be available in this weekend.  (The office work is so heavy that I need to work at home...) -_-


Title: Re: Treasure Hunt
Post by: Maulei on October 13, 2008, 11:50:18 am
skipboris, the treasure chest looks too "cartoony" because the black lines are too thick.  Maulei, is there any chance you can reduce the width of the black lines on the treasure chest?  If you need help, let me know and I'll see what I can do...

Also, some of those tiles have borders that doesn't match... and you do realise that the shades of green for the roundabout tile is different from the other 2, and that won't make the expansion look nice... just IMO.  Doesn't really matter in the long run of things, I guess... but it would be nice if things... looked nice.

In fact I don't have the scan for the basic set and I couldn't find a suitable roundabout.  -_-"

BTW, I'll try the Photoshop filter stuff and make the icon less cartoony.  :)


Title: Re: Treasure Hunt
Post by: Maulei on October 13, 2008, 12:17:29 pm
I agree... it might look better if the graininess of the background is repeated on the icon.  And I also agree it is great.  So how many tiles are you going to have in this in total?  Have you decided on a total yet?

There should be around 24 tiles in total

16 Map tiles
8 Treasure tiles (3 of them are map tiles)

There will be 7 key and 6 treasure chest tokens.


Title: Re: Treasure Hunt
Post by: Joff on October 13, 2008, 04:31:45 pm
I have taken the liberty of compiling the rules for Treasure Hunt in the usual format (these are taken from Jonathan's original rules (v0.1) in the first post and so constitute draft rules):
http://www.john-warren.co.uk/carcassonne/files/treasurehunt.pdf (http://www.john-warren.co.uk/carcassonne/files/treasurehunt.pdf)

This is an excellent expansion. I love it! A unique idea, and I absolutely love the concept of the white followers. Simply a brilliant proposal and something which I dare say will be copied in other fan expansions :-)
 

Just a few questions and thoughts crossed my mind while writing up the
rules:

Can I use a pig or builder to open a treasure chest?

Am I obligated to open a chest, should I obtain a key and matching chest, or can I simply hang on to the tokens for final scoring?

The scoring for the Royal Cloister and Royal Cathedral is inconsistent with Royal Resort scoring. Is this purposely done?

BTW, I absolutely hate the term Royal Resort! How about Royal Route, Royal Road or Royal Highway?

I can see that a trap tile (for instance, the Killed 1 meeple) must be played immediately, but I’m not sure about others. So here are questions relating to that problem:

Am I obligated to reveal the Treasure when I unlock a chest, or can I hold on to the tile until I decide to make use of it (except in the case of the Killed 1 meeple trap)?

At what point can I play the Royal Cathedral, Cloister or Resort tile?
Is it immediate, or, for instance, if it is immediate, what if I have no city to link a Royal Cathedral onto?

If I am allowed to hang onto a tile until I need to make use of it, when can it be played? Is it instead of drawing a tile (for the Royal Cathedral, Cloister or Resort tile) or in addition to? If it is instead of, it poses a difficulty if you are allowed to play the tile immediately after unlocking a chest.

As I said at the beginning, I love this expansion and the way it adds unique ideas into the mix. Well done Jonathan.


Title: Re: Treasure Hunt
Post by: skipboris on October 13, 2008, 05:18:12 pm
One of the things I like about the official expansions is that they add a new mechanic, plus new tiles.  Often, the new tiles have configurations not seen before, such as a roundabout, a road going under a city, ect.  If you could come up with some new, interesting configurations, I might actually take the time and expense to print this one.

One quick idea would be a 4-way roundabout. 


Title: Re: Treasure Hunt
Post by: Maulei on October 13, 2008, 06:53:19 pm
I have taken the liberty of compiling the rules for Treasure Hunt in the usual format (these are taken from Jonathan's original rules (v0.1) in the first post and so constitute draft rules):
http://www.john-warren.co.uk/carcassonne/files/treasurehunt.pdf (http://www.john-warren.co.uk/carcassonne/files/treasurehunt.pdf)

The draft is excellent, especially the introduction, I'm not a good storyteller.  ;) Thanks Joff!

Quote
Can I use a pig or builder to open a treasure chest?

No.  Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.

Quote
Am I obligated to open a chest, should I obtain a key and matching chest, or can I simply hang on to the tokens for final scoring?

During the player's turn, he may choose to open the treasure chest.  If he didn't pen the chest in the game, he can keep the keys and chest for final scoring.

Quote
The scoring for the Royal Cloister and Royal Cathedral is inconsistent with Royal Resort scoring. Is this purposely done?


Quote
BTW, I absolutely hate the term Royal Resort! How about Royal Route, Royal Road or Royal Highway?
Royal highway is a nice name.  :)

Quote
I can see that a trap tile (for instance, the Killed 1 meeple) must be played immediately, but I’m not sure about others. So here are questions relating to that problem:

Am I obligated to reveal the Treasure when I unlock a chest, or can I hold on to the tile until I decide to make use of it (except in the case of the Killed 1 meeple trap)?

At what point can I play the Royal Cathedral, Cloister or Resort tile?

When the player choose to unlock the chest, the treasure tile is revealed and to be used immediately.

Quote
Is it immediate, or, for instance, if it is immediate, what if I have no city to link a Royal Cathedral onto?

It is discarded.  (It means a player may get something useless....)

Quote
If I am allowed to hang onto a tile until I need to make use of it, when can it be played? Is it instead of drawing a tile (for the Royal Cathedral, Cloister or Resort tile) or in addition to? If it is instead of, it poses a difficulty if you are allowed to play the tile immediately after unlocking a chest.
It is a good idea.  The 'play immediately' rule may be revised.

Quote
As I said at the beginning, I love this expansion and the way it adds unique ideas into the mix. Well done Jonathan.

Thanks again.  I hope I can finish the expansion asap.  In fact, I have left this expansion untouched for years and I after Novelty has invited me to this forum again, I decided to share it to the Carc Fans.  :)


Title: Re: Treasure Hunt
Post by: Maulei on October 13, 2008, 06:54:19 pm
One of the things I like about the official expansions is that they add a new mechanic, plus new tiles.  Often, the new tiles have configurations not seen before, such as a roundabout, a road going under a city, ect.  If you could come up with some new, interesting configurations, I might actually take the time and expense to print this one.

One quick idea would be a 4-way roundabout. 

Yes, the 4-way roundabout should keep the multi-color key that can only any treasure chest....


Title: Re: Treasure Hunt
Post by: skipboris on October 13, 2008, 08:05:03 pm
Another tile I have never seen is a single city surrounded by grass on all 4 sides.  This would be great to put next to your farm.  You would have to choose between the city and the treasure, as to where your follower goes.  Come to think of it, you could make a series of tiles with a small city in the center, with different configurations of roads going by, through, and up to it. 


Title: Re: Treasure Hunt
Post by: Novelty on October 13, 2008, 08:12:40 pm
Skipboris... you've never been to this page (http://www.io.com/~beckerdo/games/articles/CarcassonneLostTiles.html)?  It's funny.


Title: Re: Treasure Hunt
Post by: skipboris on October 14, 2008, 11:44:15 am
No, haven't been to that one.  But yea thats the idea.


Title: Re: Treasure Hunt
Post by: Maulei on October 16, 2008, 12:32:15 pm
Some preview

Tile #1 - To get the key, player must complete the road with 4 ends
(http://i14.photobucket.com/albums/a307/maulei/Tile1a.jpg)
Tile #2 - To get the key, player must complete the road with 3 ends
(http://i14.photobucket.com/albums/a307/maulei/Tile2a.jpg)
Tile #6 - To get the chest, player must complete the cloister.
(http://i14.photobucket.com/albums/a307/maulei/Tile6a-1.jpg)


Title: Re: Treasure Hunt
Post by: skipboris on October 16, 2008, 02:20:26 pm
Nice!


Title: Re: Treasure Hunt
Post by: Novelty on October 16, 2008, 06:47:12 pm
I thought you had 4 colours?  The multicoloured key only shows 3?  Won't it be better to quarter the circle and put in the 4 colours instead?  And good job on the tiles :)


Title: Re: Treasure Hunt
Post by: Gantry on October 16, 2008, 07:16:15 pm
I really like this! A suggestion that was mentioned elsewhere: apply a bit of a blur to the added graphics (key, chest etc) to make it blend better.


Title: Re: Treasure Hunt
Post by: Maulei on October 17, 2008, 07:19:25 am
I thought you had 4 colours?  The multicoloured key only shows 3?  Won't it be better to quarter the circle and put in the 4 colours instead?  And good job on the tiles :)

In the original draft, I planned to use 3 colors (2 chests & 2 keys per color + 1 multi-color key).  Too many colors will make the chest more difficult to be opened.

I've drawn the tiles on paper already and now have to work on the PhotoShop stuff.  I hope the tiles preview will be ready by end of this week.


Title: Re: Treasure Hunt
Post by: Maulei on October 18, 2008, 01:26:48 pm
Token preview

Treasure Chests
(http://i14.photobucket.com/albums/a307/maulei/Token-ChestBlue-1.jpg)(http://i14.photobucket.com/albums/a307/maulei/Token-ChestGreen-1.jpg)(http://i14.photobucket.com/albums/a307/maulei/Token-ChestRed-1.jpg)

Keys
(http://i14.photobucket.com/albums/a307/maulei/Token-KeyBlue-1.jpg)(http://i14.photobucket.com/albums/a307/maulei/Token-KeyGreen-1.jpg)(http://i14.photobucket.com/albums/a307/maulei/Token-KeyRed-1.jpg)(http://i14.photobucket.com/albums/a307/maulei/Token-KeyMulti-1.jpg)

Since the Treasure Chests and Keys are NOT trade goods, I made them square in shape.

Royal Landscape Preview

Royal Cathedral
(http://i14.photobucket.com/albums/a307/maulei/Preview-RoyalCathedral.jpg)

Royal Cloister
(http://i14.photobucket.com/albums/a307/maulei/Preview-RoyalCloister.jpg)

Royal Highway (Renamed!)
(http://i14.photobucket.com/albums/a307/maulei/Preview-RoyalHighway.jpg)


Title: Re: Treasure Hunt
Post by: Joff on October 18, 2008, 01:40:38 pm
Very nice indeed. Great work. I am really looking forward to this expansion getting finished. Have already placed an order with my supplier for the white pieces.

Once you get the rules nailed down, i'll gladly offer to assist in producing them for you. Let me know.


Title: Re: Treasure Hunt
Post by: Maulei on October 19, 2008, 01:31:40 pm
Progress update

Tasks completed
  • 16 Map tiles  (11 tiles with treasure / key. 5 new map tiles)
  • 8 Treasure tiles (3 Royal Landscape, 2 Bonus Follower, 1 Bonus Point, 2 Traps)
  • 6 Treasure chest tokens
  • 7 Key tokens

Tasks to do
  • Treasure tile back
  • Revise rules
  • Package the expansion for release

Expected completion: 23 Oct 2008

Map tiles with chest / key
(http://i14.photobucket.com/albums/a307/maulei/Tile01.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile2-2.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile3-1.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile4.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile5.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile6.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile7.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile8.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile9.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile10.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile11.jpg)

Map tiles with new landscape
(http://i14.photobucket.com/albums/a307/maulei/Tile12.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile13.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile14.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile15.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile16.jpg)

Royal Landscape
(http://i14.photobucket.com/albums/a307/maulei/Tile17.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile18.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile19.jpg)

Traps
(http://i14.photobucket.com/albums/a307/maulei/Tile20.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile21.jpg)

Bonus
(http://i14.photobucket.com/albums/a307/maulei/Tile22.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile23.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile24.jpg)


Title: Re: Treasure Hunt
Post by: skipboris on October 19, 2008, 05:21:13 pm
lookin good!

On those tiles with white background, could they be given backgrounds?  Perhaps the look of the grayed out Carcassone inside the original box?


Title: Re: Treasure Hunt
Post by: Novelty on October 19, 2008, 06:38:02 pm
Nice!  Is it me or is the icon on the royal road larger than the other 2?


Title: Re: Treasure Hunt
Post by: Maulei on October 19, 2008, 06:49:13 pm
Nice!  Is it me or is the icon on the royal road larger than the other 2?

Ah... I'll adjust it with same size as the other 2. :)


Title: Re: Treasure Hunt
Post by: skipboris on October 20, 2008, 04:41:17 pm
lookin good!

On those tiles with white background, could they be given backgrounds?  Perhaps the look of the grayed out Carcassone inside the original box?

Also on the trap tiles it would be cool of across the top it said "Trap!"  for fun emphasis.  ;)


Title: Treasure Hunt v0.2 - Update
Post by: Maulei on October 26, 2008, 11:38:59 am
Comments are welcomed.

I'm sorry that I couldn't package the tiles for pre-release last week.  Anyway, I'm now resizing the tile to printable size and I hope I can release it soon.

Rules update
  • Royal Landscape tiles can be kept for later turn. 
  • Number of tiles finalized


Introduction
Carcassonne: Treasure Hunt is an unofficial expansion for Carcassonne, a famous tile-placement game.  It is not a standalone game and must be played with Carcassonne.

In Carcassonne: Treasure Hunt, you can obtain keys to unlock treasure chests.  The keys may be lost on roads or kept by mayors.  Rumors said that some heretics and clerics have held secret treasures...  When you unlock the treasure chests, you can discover maps of extraordinary landscape, extra followers, and unforeseen wealth, however, there may be deadly traps!

Package Content
The Carcassonne: Treasure Hunt package consists of:
•   6 Treasure Chest tokens (2 Red, 2 Blue and 2 Green)
•   7 Key tokens (2 Red, 2 Blue, 2 Green and 1 Multi-color)
•   16 Map tiles
   o   11 tiles with Treasure Chest and/or Key icons
   o   5 ordinary tiles
•   8 Treasure tiles
   o   3 Royal Landscape tiles
   o   2 extra follower tiles
   o   1 bonus point tile
   o   2 trap tiles
•   1 White Big Follower
•   1 White Builder

Notes: Treasure Chest and Key tokens are NOT trade goods

Rules
Before game start,
•   Set aside the White Big Follower and White Builder
•   Shuffle, stack and set aside all Treasure tiles, faced down.
•   Shuffle the 16 map tiles with other Carcassonne tiles.

In game, during the active player’s turn,
•   Before drawing a tile, if the active player has at least one Royal Landscape tile, he may play one of those Royal Landscape tiles from hand instead of drawing one from pool.
•   The player, who placed a tile to complete the feature (city, road, cloister or farm) with a Treasure Chest and/or Key icon, takes the Treasure Chest and/or Key token(s) of that color.
Remarks: a completed farm means a farm is enclosed by roads, cities and/or river, with no hole inside the field.
•   After placing a tile, if that player has a Key and Treasure Chest of the same color; or the multi-color key and any Treasure Chest, he may use a follower (pig is not allowed) from his supply to unlock a treasure chest:
  1)   Discard both tokens back to the pool
  2)   Reveal the top Treasure tile from stack, if it is a Royal Landscape tile, the player keep the tile and play it in later turns.  Otherwise, apply its effect immediately.  See the 'Treasure tile' section for details. 
  3)   If the Treasure Chest is not a trap, return the follower to its owner supply.
Remarks: Royal Landscape tiles do not yield any points if it is not played.

When the game is running out of tiles, the game is over, even if another player has one or more Royal Landscape tiles on hand.

When game end,
•   Player gains 3 points for each Key or Treasure Chest token.

Treasure tiles
1.   White Big Follower
You gain control of the White Big Follower.  You can deploy it as one of your followers.
Place the Treasure tile in front of you to indicate the ownership.
   
2.   White Builder
You gain control of the White Builder.  You can deploy it as one of your followers.
Place the Treasure tile in front of you to indicate the ownership.
Please refer to the Builder rules of official Traders and Builders expansion.

3.   Royal Cathedral
If a city is connected with the Royal Cathedral tile, all the Cathar tiles and Cathedral tiles connected with it will be treated as normal tiles.
If a city with Royal Cathedral is completed, the score of that city is tripled.
At the end of game, for the incomplete city with Royal Cathedral, gain 2 points for each tile.
   
4.   Royal Highway
A road becomes the Royal Highway when it is connected with the Royal Highway tile.
Inns connected with the Royal Highway will be treated as normal tiles.
If the Royal Highway is completed, the score of that road is tripled.
At the end of game, for the incomplete Royal Highway, gain 2 points for each tile on that incomplete road.

5.   Royal Cloister
 When the Royal Cloister is completed, gain 27 points instead of 9 points.
At the end of game, for the incomplete Royal Cloister, gain 2 points for each tile surrounding the Royal Cloister.
   
6.   Gold Stash
Gain 15 points immediately.
   
7.   Trap: Deduct 10 points
Deduct 10 points immediately.

8.   Trap: Killed the follower
The follower used to open the treasure chest is killed.  Remove it from the game.


Title: Re: Treasure Hunt
Post by: Novelty on October 26, 2008, 11:44:07 am
I don't understand this:

Quote
After placing a tile, if that player has a Key and Treasure Chest of the same color; or the multi-color key and any Treasure Chest, he may use an unallocated follower (pig is not allowed) to unlock a treasure chest
What happens to the follower when it is used?  By "unallocated" do you mean "from their supply"?

And congrats for hitting post #20 (and the change from green to dark red).


Title: Re: Treasure Hunt
Post by: Maulei on October 26, 2008, 11:51:59 am
I don't understand this:

Quote
After placing a tile, if that player has a Key and Treasure Chest of the same color; or the multi-color key and any Treasure Chest, he may use an unallocated follower (pig is not allowed) to unlock a treasure chest
What happens to the follower when it is used?  By "unallocated" do you mean "from their supply"?

Yes.  From player's supply.


Title: Re: Treasure Hunt
Post by: Novelty on October 26, 2008, 11:54:08 am
What happens to the follower when it is used?  Is it placed somewhere?


Title: Re: Treasure Hunt
Post by: Maulei on October 26, 2008, 12:20:34 pm
What happens to the follower when it is used?  Is it placed somewhere?

I have updated the wordings on opening a chest and the rule #3 of returning the follower to owner's supply after opening the chest


Title: Re: Treasure Hunt
Post by: Novelty on October 27, 2008, 01:02:10 am
Hmm... the Royal Highway icon is still larger than the other 2.  I agree with skipboris that the 2 trap and the reward tiles are a bit bland on the white background.  Perhaps you can make all those 3, plus the 2 free meeple tiles the same as counters with the grey borders (but obviously larger) so that it will look nicer.  Also, I think the -10 points tile should have a cross over the treasure chest.

Anyways, here's the draft rules (Edit: link removed) for the game.  I think it needs a bit more modifications to it to make it clearer, as well as to put in the revised pictures when those are available.


Title: Re: Treasure Hunt
Post by: Novelty on October 27, 2008, 01:17:57 am
Updated draft rules (http://www.dukenostalgia.com/junk/treasurechestrules02.pdf)


Title: Re: Treasure Hunt
Post by: Joff on October 27, 2008, 02:47:47 am
Had you missed that I had compiled the first draft of the rules for this?


Title: Re: Treasure Hunt
Post by: Novelty on October 27, 2008, 02:59:50 am
Oops (or Oups as they spell it in France), sorry Joff, I didn't realise that you already had the first draft done...

I was so excited about this expansion I did the rules for it (plus that I am bored and can't make any tiles at the moment).


Title: Re: Treasure Hunt
Post by: Maulei on October 28, 2008, 11:25:33 am
Tiles for printing... first draft... not every tile is sized nicely...

(http://i14.photobucket.com/albums/a307/maulei/th_TreasureHunt-01.jpg) (http://i14.photobucket.com/albums/a307/maulei/TreasureHunt-01.jpg)(http://i14.photobucket.com/albums/a307/maulei/th_TreasureHunt-02-1.jpg) (http://i14.photobucket.com/albums/a307/maulei/TreasureHunt-02-1.jpg)
(http://i14.photobucket.com/albums/a307/maulei/th_TreasureHunt-03.jpg) (http://i14.photobucket.com/albums/a307/maulei/TreasureHunt-03.jpg)(http://i14.photobucket.com/albums/a307/maulei/th_TreasureHunt-04.jpg) (http://i14.photobucket.com/albums/a307/maulei/TreasureHunt-04.jpg)


Title: Re: Treasure Hunt
Post by: Novelty on October 28, 2008, 11:34:59 am
Wow, this looks really good!  Great job!  I like the borders around the 3 white treasures and I think the royal highway icon is now fixed.  You must have been busy!


Title: Re: Treasure Hunt
Post by: Joff on October 28, 2008, 05:12:53 pm
I echo Noveltys remarks... this looks visually stunning!!!!


Title: Re: Treasure Hunt
Post by: skipboris on October 29, 2008, 12:11:25 am
I LOVE it!  It adds a new dimension to the game.  It's fun.  It's strategic.  My final suggestion, and its big:  I think the royal cathedral and cloister deserve new art.  My suggestion is to paint the bricks white, to match the theme of white pieces.  Alo I would think about painting the roof blue.  Well, see how it looks then decide.  After you do that I'm printing this sucker.   ;D


Title: Re: Treasure Hunt
Post by: Maulei on October 29, 2008, 06:49:32 pm
I LOVE it!  It adds a new dimension to the game.  It's fun.  It's strategic.  My final suggestion, and its big:  I think the royal cathedral and cloister deserve new art.  My suggestion is to paint the bricks white, to match the theme of white pieces.  Alo I would think about painting the roof blue.  Well, see how it looks then decide.  After you do that I'm printing this sucker.   ;D

Does it look good?

(http://i14.photobucket.com/albums/a307/maulei/th_RoyalCathedral2.jpg) (http://i14.photobucket.com/albums/a307/maulei/RoyalCathedral2.jpg)


Title: Re: Treasure Hunt
Post by: mathguy89 on October 29, 2008, 06:59:45 pm
Not that I claim to be an art critic, but I do prefer the blue roof.  It eliminates any confusion, plus it's a good color.


Title: Re: Treasure Hunt
Post by: Novelty on October 29, 2008, 07:12:03 pm
Erm... Not really.  I think it looks a bit off somehow.  Sorry.  skipboris suggested that the walls to be white and the roof blue.  I think the walls have to be white to make it look good.  Otherwise it's like a swimming pool or something...


Title: Re: Treasure Hunt
Post by: Joff on October 29, 2008, 07:30:16 pm
I do not like the blue. I would have thought that a golden colour or white (themed with the white meeples) for royalty.


Title: Re: Treasure Hunt
Post by: Novelty on October 29, 2008, 07:35:55 pm
Joff, golden or white will not stand out against the background and the brick building.  Well, it would be difficult to make it stand out.


Title: Re: Treasure Hunt
Post by: Joff on October 29, 2008, 07:43:42 pm
What do you mean a white roof will not stand out!!!

(http://www.john-warren.co.uk/carcassonne/images/CC_forum_images/RoyalCathedral2.jpg)

It was done in haste, BTW. :)


Title: Re: Treasure Hunt
Post by: Novelty on October 29, 2008, 07:48:39 pm
That makes it looks worse than the blue roof IMO :(  Perhaps we should just stick to the red and just let the icon distinguish it as being royal.


Title: Re: Treasure Hunt
Post by: Novelty on October 29, 2008, 08:36:47 pm
Here's blue and purple (royal colour of France)


Title: Re: Treasure Hunt
Post by: Novelty on October 29, 2008, 08:38:09 pm
Here's white and gold (OK, yellow).

I think I prefer the magenta/purple one best :)


Title: Re: Treasure Hunt
Post by: skipboris on October 30, 2008, 01:40:13 am
both those look good.  On the blue: try to match the icon on the tile...


Title: Re: Treasure Hunt
Post by: Novelty on October 30, 2008, 03:31:05 am
skipboris: it would look even better.  I did a cyan version (didn't save) as well and it looks a lot better than the blue version.  Maulei will have to do it himself with the actual tile if he wants to :)


Title: Re: Treasure Hunt
Post by: Joff on October 30, 2008, 03:44:10 am
Well, I love the white version! ;)

I don't like the yellow.

I like Novelty's blue one.

But, it might look better if it did match the icon colour.

A few options there!


Title: Re: Treasure Hunt
Post by: Novelty on October 30, 2008, 05:06:02 am
OK, here's the cyan version... couldn't get it to match very well.  Maulei, let me know if you want me to help you change the colour of the roof for the other building as well.


Title: Re: Treasure Hunt
Post by: Joff on October 30, 2008, 05:26:44 am
The cyan version looks luminous!


Title: Re: Treasure Hunt
Post by: Novelty on October 30, 2008, 05:38:07 am
Is that a good thing or a bad thing?


Title: Re: Treasure Hunt
Post by: Joff on October 30, 2008, 05:58:11 am
sorry, it's a bad thing.


Title: Re: Treasure Hunt
Post by: Novelty on October 30, 2008, 08:32:40 am
Well, yeah, which is why I said Maulei has to do up a version that he likes.  What I did was quick and easy and I didn't expend too much energy to it.  It's just to see what's possible.

Anyways, here are the rules (http://) (Edit: Link removed) updated with the new tiles and a bit more clarification.


Title: Re: Treasure Hunt
Post by: Joff on October 30, 2008, 08:40:12 am
"Rules compiled by Novelty

Many years ago, because robbery was becoming an increasing problem, people took to hiding their most precious possessions from the thieves and vagabonds. The whereabouts of such items have since gone, along with their owners, to the grave. Those lucky enough to discover where this treasure is hidden and the keys to unlock the treasure chests are often rewarded with untold riches, but others are not so lucky as some of these treasure chests contain deadly booby traps."


That storyline is incredibly similar to this one:

"It's not only desert islands that house hidden treasure. Many years ago, because robbery was becoming an increasing problem, some peasants, and even royalty, took to hiding their most precious possessions from the thieves and vagabonds of the province. The whereabouts of such items have gone, along with their owners, to the grave. In fact, the region is flooded with unclaimed wealth – or spoils, as some peasants prefer to call it. Those lucky enough to discover where this treasure is hid are often rewarded with untold riches, but others are not so lucky…"

hmmmmm.  >:( Have they been lifted from my version 0.1 ???


Title: Re: Treasure Hunt
Post by: Novelty on October 30, 2008, 08:44:57 am
Oops... sorry, I did lift it from your version 0.1 without asking you first.  My apologies.  I can remove it and replace it with something if you aren't happy about it...


Title: Treasure Hunt v1.0 Release
Post by: Maulei on October 30, 2008, 01:18:32 pm
Color of Royal Cloister & Royal Cathedral is finalized!

(http://i14.photobucket.com/albums/a307/maulei/th_RoyalCathedral.jpg) (http://i14.photobucket.com/albums/a307/maulei/RoyalCathedral.jpg)(http://i14.photobucket.com/albums/a307/maulei/th_RoyalCloister-1.jpg) (http://i14.photobucket.com/albums/a307/maulei/RoyalCloister-1.jpg)

I will release the Treasure Hunt v1.0 tiles few hours later.  Gotta sleep now.


Title: Re: Treasure Hunt
Post by: Joff on October 30, 2008, 05:17:16 pm
Well, purple is associated with royalty! In fact, I use a purple meeple to denote the city size on the scoreboard when using King and Robber Baron :)


Title: Treasure Hunt v1.0 Release
Post by: Maulei on October 30, 2008, 07:10:25 pm
(http://img206.imageshack.us/img206/2289/treasurehunt01aup7.th.jpg) (http://img206.imageshack.us/img206/2289/treasurehunt01aup7.jpg)(http://img296.imageshack.us/img296/9130/treasurehunt01bss1.th.jpg) (http://img296.imageshack.us/img296/9130/treasurehunt01bss1.jpg)

(http://img221.imageshack.us/img221/2705/treasurehunt02aak6.th.jpg) (http://img221.imageshack.us/img221/2705/treasurehunt02aak6.jpg)(http://img112.imageshack.us/img112/6633/treasurehunt02btp3.th.jpg) (http://img112.imageshack.us/img112/6633/treasurehunt02btp3.jpg)

Edit: Tile 3 updated.


Title: Re: Treasure Hunt
Post by: Novelty on October 30, 2008, 07:11:46 pm
Joff, I'll update the rules with the new tiles and your introduction blurb.

Edit: Here it is - Updated Rules (http://www.dukenostalgia.com/junk/treasurechestrules04.pdf).


Title: Re: Treasure Hunt
Post by: Joff on October 31, 2008, 05:22:28 pm
Notes on rules: Version 0.4
Some of this may seem pedantic and I realise they are draft rules, so my apologies in advance. At times they might refer back to my original posting on this thread regarding FAQs. Sometimes the answer is obvious, but I write as if I’m a novice trying to find an answer using the rules.


Introduction:
IMO, my original introductory story creates an image and sets the theme better in the mind. I realise it is slightly longer… and I hate the phrase ‘deadly booby traps’! :)
It has also been ‘accepted’ by Maulei:
Quote
The draft is excellent, especially the introduction, I'm not a good storyteller.  Thanks Joff!

Current:
Quote
“Many years ago, because robbery was becoming an increasing problem, people took to hiding their most precious possessions from the thieves and vagabonds. The whereabouts of such items have since gone, along with their owners, to the grave. Those lucky enough to discover where this treasure is hidden and the keys to unlock the treasure chests are often rewarded with untold riches, but others are not so lucky as some of these treasure chests contain deadly booby traps”

Original:
Quote
“It’s not only desert islands that house hidden treasure. Many years ago, because robbery was becoming an increasing problem, some peasants, and even royalty, took to hiding their most precious possessions from the thieves and vagabonds of the province. The whereabouts of such items have gone, along with their owners, to the grave. In fact, the region is flooded with unclaimed wealth – or spoils, as some peasants prefer to call it. Those lucky enough to discover where this treasure is hid are often rewarded with untold riches, but others are not so lucky…”


Preparation:
Where do the Treasure Chest tokens and the Key tokens go?

 
Place a tile:
If I extend a feature that contains my builder, can my builder build a Royal Landscape tile for his double-turn?


Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.

Here we go with the old cliché ;) : The rules state that I must use a follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Quote
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.

Quote
“i) Announce that he is opening a chest, and which follower he or she will use to open the chest”

What should I do with this follower? (This question is coupled with statement ‘iv’:
Quote
“If the treasure tile is not a trap that kills the follower (see below), return the follower to its owner’s supply.”
The follower has not gone anywhere, so it can’t be returned to the owner’s supply).

If I draw a Royal feature, am I obligated to reveal the tile I have gained or can I keep it secret?


Treasure Tiles:
Quote
“White Big Follower
You gain control of the White Big Follower. You may use the white big follower and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership of the white big follower.”

Do I place the white big follower into my supply also?

Is he worth the strength of 2 regular followers, like other big followers? (A player may not be using Inns and Cathedrals).


Quote
“White Builder
You gain control of the White Builder. You may use the white builder and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership”

Do I place the white builder into my supply also?


Quote
“Royal Cloister
When the Royal Cloister is completed, the player with the monk on the Royal Cloister receives 27 points instead of 9 points. At the end of game, for the incomplete Royal Cloister, the player with the monk on the Royal Cloister receives 2 points for each tile surrounding the Royal Cloister and another 2 points for the Royal Cloister in play”

Can a shrine challenge the Royal Cloister? The reason this is asked is because the other Royal features (Cathedral and Road) nullify the effects of Cathedrals/Cathar tiles and Inns in/on them. Is this the same for the Royal Cloister? Does it nullify a shrine challenge?


3.Score treasure chest and keys:
Quote
“3. Score treasure chest and keys
The player who completes a city, road or cloister with a treasure chest and/or key icon; or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside; takes the corresponding treasure chest and/or key tokens. The player takes as many treasure chests and keys as there are shown on the tiles of the completed feature or enclosed farm.”

I think this is out of place here. This is not scoring for treasure chests and keys, it is how to obtain them.

However, am I obligated to open a Treasure Chest if I have the correct tokens?

Quote
“or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside.”
An example of this is needed.


Another thing that will need clarifying is which features must be completed to gain the chest/key. (i.e. there are tiles that show a chest/key slightly behind a cloister/shrine. One could argue that surrounding the chest/key with a road completes a farm the chest/key is contained in, but would not necessarily have completed the cloister/shrine).

That’s it for now. Despite my post, it’s looking good :)



Title: Re: Treasure Hunt
Post by: Maulei on October 31, 2008, 10:29:13 pm
Notes on rules: Version 0.4
Some of this may seem pedantic and I realise they are draft rules, so my apologies in advance. At times they might refer back to my original posting on this thread regarding FAQs. Sometimes the answer is obvious, but I write as if I’m a novice trying to find an answer using the rules.


Introduction:
IMO, my original introductory story creates an image and sets the theme better in the mind. I realise it is slightly longer… and I hate the phrase ‘deadly booby traps’! :)
It has also been ‘accepted’ by Maulei:
Quote
The draft is excellent, especially the introduction, I'm not a good storyteller.  Thanks Joff!

Current:
Quote
“Many years ago, because robbery was becoming an increasing problem, people took to hiding their most precious possessions from the thieves and vagabonds. The whereabouts of such items have since gone, along with their owners, to the grave. Those lucky enough to discover where this treasure is hidden and the keys to unlock the treasure chests are often rewarded with untold riches, but others are not so lucky as some of these treasure chests contain deadly booby traps”

Original:
Quote
“It’s not only desert islands that house hidden treasure. Many years ago, because robbery was becoming an increasing problem, some peasants, and even royalty, took to hiding their most precious possessions from the thieves and vagabonds of the province. The whereabouts of such items have gone, along with their owners, to the grave. In fact, the region is flooded with unclaimed wealth – or spoils, as some peasants prefer to call it. Those lucky enough to discover where this treasure is hid are often rewarded with untold riches, but others are not so lucky…”
Novelty and Joff, thanks for the effort in writing the introduction of this expansion.  Please keep Joff's version.

Quote

Place a tile:
If I extend a feature that contains my builder, can my builder build a Royal Landscape tile for his double-turn?
Yes.  A player can only play the Royal Landscape tile during his turn and it is just like playing a tile after drawing one.  So, the builder rule applies.

Quote
Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.

Here we go with the old cliché ;) : The rules state that I must use a follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Quote
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.
To make things simple, only Basic Follower can be used to open treasure chest.  Follower from expansion is not allowed.  Also, the treasure chest can be opened after a follower is placed.  That is, before end of the active player's turn.

Quote
Quote
“i) Announce that he is opening a chest, and which follower he or she will use to open the chest”

What should I do with this follower? (This question is coupled with statement ‘iv’:
Quote
“If the treasure tile is not a trap that kills the follower (see below), return the follower to its owner’s supply.”
The follower has not gone anywhere, so it can’t be returned to the owner’s supply).
This is to indicate a player is risking his follower to open a chest.  If this is safe, the follower returns to player's supply.

Quote
If I draw a Royal feature, am I obligated to reveal the tile I have gained or can I keep it secret?
The player must reveal the content of opened Treasure Chest immediately.  If this is a Royal Landscape tile, reveal it and place it on table until it is played.

Quote
Treasure Tiles:
Quote
“White Big Follower
You gain control of the White Big Follower. You may use the white big follower and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership of the white big follower.”

Do I place the white big follower into my supply also?
Yes.

Quote
Is he worth the strength of 2 regular followers, like other big followers? (A player may not be using Inns and Cathedrals).
Yes.  I agree the rules must define a 'big follower' precisely.

Quote
Quote
“White Builder
You gain control of the White Builder. You may use the white builder and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership”

Do I place the white builder into my supply also?
Yes

Quote
Quote
“Royal Cloister
When the Royal Cloister is completed, the player with the monk on the Royal Cloister receives 27 points instead of 9 points. At the end of game, for the incomplete Royal Cloister, the player with the monk on the Royal Cloister receives 2 points for each tile surrounding the Royal Cloister and another 2 points for the Royal Cloister in play”

Can a shrine challenge the Royal Cloister? The reason this is asked is because the other Royal features (Cathedral and Road) nullify the effects of Cathedrals/Cathar tiles and Inns in/on them. Is this the same for the Royal Cloister? Does it nullify a shrine challenge?
Good point.  The Royal Cloister cannot be challenged.

Quote
3.Score treasure chest and keys:
Quote
“3. Score treasure chest and keys
The player who completes a city, road or cloister with a treasure chest and/or key icon; or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside; takes the corresponding treasure chest and/or key tokens. The player takes as many treasure chests and keys as there are shown on the tiles of the completed feature or enclosed farm.”

I think this is out of place here. This is not scoring for treasure chests and keys, it is how to obtain them.

However, am I obligated to open a Treasure Chest if I have the correct tokens?
No, a player can keep the key and chest unused until end of game for scoring.

Quote
Quote
“or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside.”
An example of this is needed.
Exactly.  Though tedious, it is necessary to have a 'Tile clarification' showing my intention of key/chest belongs to a field or cloister or cult.  The general design is, if a key/chest is placed under a cloister/cult, the player who completed that feature get to token.  I suppose a list showing tokens belongs to i) farm. ii) cloister, iii) cult and iv) road would be nice.

Quote
Another thing that will need clarifying is which features must be completed to gain the chest/key. (i.e. there are tiles that show a chest/key slightly behind a cloister/shrine. One could argue that surrounding the chest/key with a road completes a farm the chest/key is contained in, but would not necessarily have completed the cloister/shrine).

That’s it for now. Despite my post, it’s looking good :)

Please feel free to comment if the rules are not clear.

Last but not least, a big thank you to Joff and Novelty.  The rules should be much clear and precise after the clarification!  Looking forward for the next draft and we can make the v1.0 release. :)


Title: Re: Treasure Hunt
Post by: Novelty on November 01, 2008, 04:34:50 am
I'm out of town for the moment and I don't have the original file with me :(

Maulei, if you have the white builder or white follower, can you use them to open treasure chests?

Also, a few of Joff's questions remain unanswered.  Joff, being pedantic is fine.  I'm sure we are just trying to get this to be the best that it can be :)  I'll add the comments into the rules when I next get the chance.

Preparation:
Where do the Treasure Chest tokens and the Key tokens go?
They go to a separate pile, I presume, like trade goods and stuff.  I should probably include that.

Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.
Maulei, this question remains unanswered.

Here we go with the old cliché ;) : The rules state that I must use a follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Quote
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.
This one is also unanswered.


Title: Re: Treasure Hunt
Post by: Maulei on November 01, 2008, 08:27:41 am
Maulei, if you have the white builder or white follower, can you use them to open treasure chests?

I've answered it actually.
Quote from: Maulei
To make things simple, only Basic Follower can be used to open treasure chest.  Follower from expansion is not allowed.  Also, the treasure chest can be opened after a follower is placed.  That is, before end of the active player's turn.

Quote
Also, a few of Joff's questions remain unanswered.  Joff, being pedantic is fine.  I'm sure we are just trying to get this to be the best that it can be :)  I'll add the comments into the rules when I next get the chance.
Agree.

Quote
Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.
Maulei, this question remains unanswered.
After placing/moving the tiles and (player owned or neutral) meeples, the chest can be opened.

Quote
Here we go with the old cliché ;) : The rules state that I must use a follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Quote
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.
This one is also unanswered.
Again....
Quote from: Maulei
To make things simple, only Basic Follower can be used to open treasure chest.  Follower from expansion is not allowed.  Also, the treasure chest can be opened after a follower is placed.  That is, before end of the active player's turn.


Title: Re: Treasure Hunt
Post by: Joff on November 01, 2008, 12:54:49 pm
Another question. After you complete a road, cloister, city, farm or shrine that contains a chest or key token, do you recieve those tokens as part of the scoring phase (the same as Traders and Builders)?


Quote
Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.
Maulei, this question remains unanswered.
After placing/moving the tiles and (player owned or neutral) meeples, the chest can be opened.

This raises an issue that needs clarifying. It seems to me that in the above quote, I can play a follower twice. One to the tile just played (or another tile) and then one to open the chest. Forgive me if I have not understood, so i'll provide an example to illustrate what i'm saying:

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. Can I now deploy a follower to this tile and then open my blue chest, using another follower from my supply.

OR

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. Do I open the chest instead of deploying a follower to this tile?

OR

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. If I can't play a follower to the newly laid tile, can I now move the fairy, place a tower piece, use magic portal (to another tile other than the one just laid) and then open my blue chest, using another follower from my supply.

In shortened form: does opening the chest take the place of 'moving the wood' for my turn?


Title: Re: Treasure Hunt
Post by: Maulei on November 01, 2008, 11:08:54 pm
Another question. After you complete a road, cloister, city, farm or shrine that contains a chest or key token, do you recieve those tokens as part of the scoring phase (the same as Traders and Builders)?
Yes, exactly but to make things clear, I will prepare a tile list showing the 'domain' owning the chest/key.

Quote
This raises an issue that needs clarifying. It seems to me that in the above quote, I can play a follower twice. One to the tile just played (or another tile) and then one to open the chest. Forgive me if I have not understood, so i'll provide an example to illustrate what i'm saying:

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. Can I now deploy a follower to this tile and then open my blue chest, using another follower from my supply.

OR

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. Do I open the chest instead of deploying a follower to this tile?

OR

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. If I can't play a follower to the newly laid tile, can I now move the fairy, place a tower piece, use magic portal (to another tile other than the one just laid) and then open my blue chest, using another follower from my supply.

In shortened form: does opening the chest take the place of 'moving the wood' for my turn?
Yes, I mean a player can play follower TWICE.  One for placing on tile just played and one for opening a chest after all usual game steps are done.  By playing a follower on tile will NOT cause the player not able to open the chest, if he has spare follower in supply.

Since I don't own all Carc expansions (and I don't understand all Carc expansion rules thoroughly), I think a Carc rule expert can help clarifying the interaction between 'Open Treasure Chest' rule with other expansion rules.


Title: Re: Treasure Hunt
Post by: Maulei on November 01, 2008, 11:18:18 pm
List of tile with keys
Road
(http://i14.photobucket.com/albums/a307/maulei/Tile01.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile4.jpg)

City
(http://img217.imageshack.us/img217/3990/tile3uh0.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile5.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile8.jpg)

Cult
(http://i14.photobucket.com/albums/a307/maulei/Tile11.jpg)

List of tile with treasure chests
Farm
(http://i14.photobucket.com/albums/a307/maulei/Tile4.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile7.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile10.jpg)

Cloister
(http://i14.photobucket.com/albums/a307/maulei/Tile2-2.jpg)(http://i14.photobucket.com/albums/a307/maulei/Tile6.jpg)

Cult
(http://i14.photobucket.com/albums/a307/maulei/Tile9.jpg)


Title: Treasure Hunt expansion symbol
Post by: Maulei on November 02, 2008, 12:23:34 am
In the v1.0 release, I will add an expansion symbol on all map tiles.

(http://img221.imageshack.us/img221/8738/expansionsymbolte5.jpg)

Example.
(http://img221.imageshack.us/img221/2563/tile3acr0.th.jpg) (http://img221.imageshack.us/img221/2563/tile3acr0.jpg)

Is it too small on the tile?


Title: Re: Treasure Hunt
Post by: Joff on November 02, 2008, 04:22:35 am
IMO, it needs to be a lighter shade of grey and slightly bigger.


Title: Re: Treasure Hunt
Post by: Novelty on November 02, 2008, 06:32:57 am
It's a bit too small and it should be a watermark, meaning that it's translucent.  You might want to change your transparancy settings for the watermark.


Title: Re: Treasure Hunt
Post by: Maulei on November 02, 2008, 12:09:01 pm
Updated.

(http://img230.imageshack.us/img230/8228/tile01fn7.jpg)
(http://img219.imageshack.us/img219/6696/treasurehunt01ahq7.th.jpg) (http://img219.imageshack.us/img219/6696/treasurehunt01ahq7.jpg)
(http://img219.imageshack.us/img219/3628/treasurehunt02alq0.th.jpg) (http://img219.imageshack.us/img219/3628/treasurehunt02alq0.jpg)


Title: Re: Treasure Hunt
Post by: Novelty on November 02, 2008, 11:56:54 pm
Maulei, could you perhaps give the watermarks a light yellow outerglow?  All the official watermarks have that.  Also the watermarks do not have 2 different shades as yours does, it's just a shape, so you might want to rethink the watermark shape.  I would suggest the key as a watermark instead of the treasure chest.


Title: Re: Treasure Hunt
Post by: skipboris on November 03, 2008, 11:36:32 pm
this is coming along nicely.


Title: Re: Treasure Hunt
Post by: Maulei on November 04, 2008, 09:18:30 am
Well, I'm not going to play with Watermark.... maybe just let the players choose what they like.


Title: Re: Treasure Hunt
Post by: Novelty on November 09, 2008, 07:51:45 am
Updated rules (http://www.dukenostalgia.com/junk/treasurechestrules05.pdf).  Please let me know if there are things that are still unclear (I'm sure there are some... ::) )


Title: Re: Treasure Hunt
Post by: Joff on November 09, 2008, 09:07:14 am
I know this has been covered before, but I just want to refer to my last post on 1st November.

It seems strange to be able to deploy to the tile just laid (or other legal action) and then use a follower from my supply to open the chest. I relise Maulei was quite clear, but are you sure you want it this way?


Title: Re: Treasure Hunt
Post by: Novelty on November 09, 2008, 09:11:11 am
That's what he said... I'm just compiling the rules.


Title: Re: Treasure Hunt
Post by: Joff on November 09, 2008, 09:14:29 am
Sorry Nov. That last post should have been directed to Maulei. It sounded as if I was directing at you. Apologies. I realise you are compiling on behalf of Maulei.

Maulei, it seems strange that you can deploy to a tile just layed and also be able to open a chest. Shouldn't the opening of a chest be instead of 'moving the wood'?


Title: Re: Treasure Hunt
Post by: Novelty on November 09, 2008, 09:39:00 am
layed
Pssssst... laid ;D


Title: Re: Treasure Hunt
Post by: Maulei on November 09, 2008, 12:06:54 pm
Updated rules (http://www.dukenostalgia.com/junk/treasurechestrules05.pdf).  Please let me know if there are things that are still unclear (I'm sure there are some... ::) )

Novelty, thanks for the update.

For the description about the Royal Cathedral

Quote
Take care with the placement of the Royal Cathedral tile. It may not be placed adjacent to a shrine and no shrines can be placed adjacent to the Royal Cathedral.

I think it should be the Royal Cloister cannot be challenged, not the Royal Cathedral.


Title: Re: Treasure Hunt
Post by: Maulei on November 09, 2008, 12:17:31 pm
I know this has been covered before, but I just want to refer to my last post on 1st November.

It seems strange to be able to deploy to the tile just laid (or other legal action) and then use a follower from my supply to open the chest. I relise Maulei was quite clear, but are you sure you want it this way?

How about rewriting the rule like this:

Quote
After placing a tile, if a follower is not placed on the tile just played and if he has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a small follower (and not any other type of follower, or the barn or pig or builder) from his or her supply to unlock a treasure chest.


Title: Re: Treasure Hunt
Post by: Novelty on November 09, 2008, 06:46:22 pm
How about rewriting the rule like this:

Quote
After placing a tile, if a follower is not placed on the tile just played and if he has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a small follower (and not any other type of follower, or the barn or pig or builder) from his or her supply to unlock a treasure chest.
How about actions like placing the barn/pig/builder/tower piece which are not followers or moving the fairy?  Can they do that and open the treasure chest?


Title: Re: Treasure Hunt
Post by: Maulei on November 09, 2008, 11:22:42 pm
How about rewriting the rule like this:

Quote
After placing a tile, if a follower is not placed on the tile just played and if he has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a small follower (and not any other type of follower, or the barn or pig or builder) from his or her supply to unlock a treasure chest.
How about actions like placing the barn/pig/builder/tower piece which are not followers or moving the fairy?  Can they do that and open the treasure chest?


The opening of treasure chest is one of the 'moving the wood' action.  If a player choose to 'move a wood', he cannot open the chest in the same turn.

I hope this is clear enough.  Would Novelty / Joff please help to rewrite this in a professional way.  Many thanks.


Title: Re: Treasure Hunt
Post by: Novelty on November 10, 2008, 01:36:26 am
Another rules update (http://www.dukenostalgia.com/junk/treasurechestrules06.pdf).  Please let me know if there are things that are still unclear (I'm sure there are some... ::) )


Title: Re: Treasure Hunt
Post by: Maulei on November 10, 2008, 05:12:59 am
Quote
Take care with the placement of the Royal Cathedral Cloister tile. It may not be placed adjacent to a shrine and no shrines can be placed adjacent to the Royal Cathedral Cloister .

The open treasure chest action is not updated.


Title: Re: Treasure Hunt
Post by: Novelty on November 10, 2008, 05:41:04 am
The open treasure chest action is not updated.
You need to read very carefully because I only changed one word to change the entire meaning of the sentence.  Let me know if it still doesn't say what it should and needs to be changed.  [BTW, There's also a footnote]

Latest version of rules (http://www.dukenostalgia.com/junk/treasurechestrules07.pdf)


Title: Re: Treasure Hunt
Post by: Joff on November 10, 2008, 04:25:57 pm
The margins are incorrectly set.


1.Place a tile

“Before drawing a tile, if the player has at least one Royal Landscape tile, he may play one of these Royal Landscape tiles from hand instead of drawing a random tile from the pool. The tiles as placed as normal”

Should read:

“Before drawing a tile, if the player has at least one Royal Landscape tile, he may play one of these Royal Landscape tiles from hand instead of drawing a random tile from the pool. The tile is placed as normal”


2.Deploy a follower

“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a small follower (and not any other type of follower, or the barn or pig or builder) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played”

If, by laying a tile, I complete a city (or other feature) that gives me a blue key, and I already have the blue chest in my possession, can I decide not to ‘move the wood’ and simply claim the blue key AND THEN open the chest? Or, is claiming the blue key part of scoring and so I would be unable to open my chest on the turn I claim the key?

Other than that, everything is good.


Title: Re: Treasure Hunt
Post by: Novelty on November 10, 2008, 07:08:15 pm
If, by laying a tile, I complete a city (or other feature) that gives me a blue key, and I already have the blue chest in my possession, can I decide not to ‘move the wood’ and simply claim the blue key AND THEN open the chest? Or, is claiming the blue key part of scoring and so I would be unable to open my chest on the turn I claim the key?
I would say claiming the blue key is part of scoring and therefore, you can't open the blue chest.  Maulei, please confirm.  I've added what I think it should be to section 3.  Updated rules (http://www.dukenostalgia.com/junk/treasurechestrules06.pdf).


Title: Re: Treasure Hunt
Post by: Maulei on November 10, 2008, 10:44:59 pm
If, by laying a tile, I complete a city (or other feature) that gives me a blue key, and I already have the blue chest in my possession, can I decide not to ‘move the wood’ and simply claim the blue key AND THEN open the chest? Or, is claiming the blue key part of scoring and so I would be unable to open my chest on the turn I claim the key?
I would say claiming the blue key is part of scoring and therefore, you can't open the blue chest.  Maulei, please confirm.  I've added what I think it should be to section 3.  Updated rules (http://www.dukenostalgia.com/junk/treasurechestrules06.pdf).

The player can only open the treasure chest if he has both key and chest tokens at the beginning of his turn.

I hope the rules for Treasure Hunt is complete after this clarification. 

Thanks Novelty for updating the rules and Joff for pointing out the ambiguities.


Title: Re: Treasure Hunt
Post by: Novelty on November 10, 2008, 11:09:40 pm
So Maulei, I can't play a tile to extend my turn (with the builder), get a token, play a second tile, and then open the chest with the token I got in the first part of the turn?


Title: Re: Treasure Hunt
Post by: Maulei on November 11, 2008, 09:52:37 am
So Maulei, I can't play a tile to extend my turn (with the builder), get a token, play a second tile, and then open the chest with the token I got in the first part of the turn?

Quote
The player can only open the treasure chest if he has both key and chest tokens at the beginning of his turn.

I think a player should be able to open the chest in the double turn, if he choose to open the chest instead of placing a follower on the second tile just played.

For example,
1. Place a tile
2. Deployed a follower on the tile just played
3. Scoring - a) The tile just played gave the player a double turn.  b) The tile just played completed a farm/city/road/etc, the road/city/etc is scored; and the player has gained a the key & treasure chest tokens
4. Place a tile (double turn)
5. Player choose to open chest, instead of playing a follower


Title: Re: Treasure Hunt
Post by: Novelty on November 11, 2008, 04:01:19 pm
Then what is currently written is fine and will cover that.


Title: Re: Treasure Hunt
Post by: Maulei on November 11, 2008, 09:33:59 pm
Novelty,  I suppose the v0.7 version (http://www.dukenostalgia.com/junk/treasurechestrules07.pdf) is latest, right?


Title: Re: Treasure Hunt
Post by: Novelty on November 12, 2008, 06:33:34 am
Yes, v0.7 is the latest.


Title: Re: Treasure Hunt
Post by: Joff on November 12, 2008, 06:44:38 am
The margins are incorrectly set.

Other than that the rules are good :)


Title: Re: Treasure Hunt
Post by: Novelty on November 12, 2008, 07:04:48 am
Urgh, I thought I fixed that.  Wait... v0.8 (http://www.dukenostalgia.com/junk/treasurechestrules08.pdf) is the latest... sorry, my bad.


Title: Re: Treasure Hunt
Post by: Joff on November 12, 2008, 07:09:17 am
{up {up two thumbs up :)


Title: Re: Treasure Hunt
Post by: Maulei on November 12, 2008, 09:55:49 am
 {up   Thanks Novelty!  You have done a great job!

Also a big thank to Joff for proof reading the rules.

I have no more comments on the rules.  

Other than Photobucket / Imageshack, where can I host the release tile images?  Can Novelty or Joff help to host the final product?


Title: Re: Treasure Hunt
Post by: Novelty on November 12, 2008, 10:27:28 am
I can host it I guess.  I'll package it up on Friday.


Title: Re: Treasure Hunt
Post by: Maulei on November 12, 2008, 10:30:24 am
Many thanks, Novelty!


Title: Re: Treasure Hunt
Post by: Novelty on November 14, 2008, 12:14:37 am
It's Friday.  Here you go: Package (http://www.dukenostalgia.com/junk/treasurehunt.zip).


Title: Re: Treasure Hunt
Post by: Maulei on November 14, 2008, 06:18:02 am
Thanks!

Without Joff and your assistance, Treasure Hunt will not ever come out.


Title: Treasure Hunt v1.1
Post by: Maulei on December 09, 2008, 04:00:32 am
I'm planning to upgrade Treasure Hunt.

Additional features/rules:
  • New treasures!   6 ~ 8 more treasure tiles
  • Increase the odds for opening treasure chest - one more set of treasure chest / key tokens to be drawn for each player before game start
  • before game start, put the set of new tokens face down.  each player draws a token from the pile.  remove the undrawn tokens from the game.  after checking the token, the player can see what it is, then places the token face down.  the token drawn can be used with other tokens gained from the game afterwards
  • 4~6 more map tiles with treasure/keys


Title: Re: Treasure Hunt
Post by: Joff on December 09, 2008, 05:56:25 am
Excellent!

I really like Treasure Hunt and so I await with eager anticipation :)


Title: Re: Treasure Hunt v1.1
Post by: skipboris on December 09, 2008, 01:12:00 pm
I'm planning to upgrade Treasure Hunt.

Additional features/rules:
  • New treasures!   6 ~ 8 more treasure tiles
  • Increase the odds for opening treasure chest - one more set of treasure chest / key tokens to be drawn for each player before game start
  • before game start, put the set of new tokens face down.  each player draws a token from the pile.  remove the undrawn tokens from the game.  after checking the token, the player can see what it is, then places the token face down.  the token drawn can be used with other tokens gained from the game afterwards
  • 4~6 more map tiles with treasure/keys

cool! 


Title: Re: Treasure Hunt
Post by: Novelty on December 15, 2008, 12:38:37 pm
Will your upgrade be part of another expansion?  If so what will you call it?


Title: Re: Treasure Hunt
Post by: Maulei on December 16, 2008, 09:03:00 am
Will your upgrade be part of another expansion?  If so what will you call it?

I think of two names: 1) Carc: Treasure Hunt+ ,  2) Carc: Treasure Hunt - The Heritage

The first name means "Even more Treasure Hunt tiles".

The second name gives an idea of players having Treasure Chest or keys in the beginning of the game.  I'm not very sure "Heritage" is the correct word to use....

Which name is better?  ???

Package content
12 tiles, 4 Map Tiles and 8 Treasure Tiles
3 Treasure Chest tokens and 3 Key tokens (for players to draw and keep it secret during the game)

Treasure Tiles
Master Knight - When the owner completes a city, gain 2 bonus points
Master Robber - When the owner completes a road, gain 2 bonus points
Master Cleric - When the owner completes a cloister, gain 4 bonus points
Road Builder - When the owner extends his road, draw an extra tile (once each turn)
City Builder - When the owner extends his city, draw an extra tile (once each turn)
White Pig and White Follower - Player gains control of the White Pig and White (normal) Follower
Trap! Kill the follower and deduct 10 points
Trap! Kill the follower and lose all treasure chest and keys

Quite a lot of tile arts to do.....

Map Tiles
CCCC tile with key and treasure of different colors (1 single city)
FFFF tile with key and treasure of different colors
RRRR tile with key and treasure of different colors (2 separate roads)
A map tile with special landscape

Comments are welcome.

Side notes
The 'Master xxxxx' and 'xxxx Builder' tiles are re-used from my 'tile-less' Carc expansion - Carc: Vanguard (http://www.boardgamegeek.com/thread/119295)
(http://www.naturelich.com/games/images/vanguardv01we5.jpg)


Title: Re: Treasure Hunt
Post by: Novelty on December 16, 2008, 09:11:11 am
I think you should start a new thread for this so that it doesn't get confused with the first Treasure Hunt expansion.  As for a name, how about something like Treasure Map or Hidden Treasure?


Title: Re: Treasure Hunt
Post by: Maulei on January 14, 2009, 10:57:26 am
As advised by wicke, some tiles will be reworked for better look & feel.  I will repackage whole Treasure Hunt with updated tile images, after Treasure Hunt+ is complete.

Special thanks to Novelty for providing high quality tile images.

Tile 2 - Remake
(http://i14.photobucket.com/albums/a307/maulei/Tile3-3.jpg)

Tile 3 - Remake
(http://i14.photobucket.com/albums/a307/maulei/Tile3-4.jpg)

Royal Highway - Remake
(http://i14.photobucket.com/albums/a307/maulei/TreasureTile1-RoyalHighway.jpg)


Title: Re: Treasure Hunt
Post by: wicke on January 16, 2009, 02:57:35 am
Great start, can you put those new images in the tile file treasurehunt02alq0.jpg as well,
then I think all tiles on that page are good (except maybe Royal Highway, Treasure Tile 8).

Then there are about 5 tiles in treasurehunt01ahq7.jpg that needs some work.
But, thanks a lot for starting work on this, I appreciate it.
.../Wicke


Title: Re: Treasure Hunt
Post by: Maulei on January 16, 2009, 03:43:15 am
Great start, can you put those new images in the tile file treasurehunt02alq0.jpg as well,
then I think all tiles on that page are good (except maybe Royal Highway, Treasure Tile 8).

Then there are about 5 tiles in treasurehunt01ahq7.jpg that needs some work.
But, thanks a lot for starting work on this, I appreciate it.
.../Wicke

I've printed the tiles on A4 sheet and found some tiles are not sized properly.  My plan is to complete TH+ first, then redraw & resize the original TH tiles.  Repackage the whole TH expansion as a single set.

Before the 'final' re-release, please feel free to comment on the tiles.  Thanks.


Title: Re: Treasure Hunt
Post by: wicke on January 19, 2009, 02:13:44 am
The tile you mention as tile 3 above, is that a new version of tile 7 from the original Treasure Hunt or is that a new tile for Treasure Hunt+ ?
The original tile 3 had city segments on it.
.../Wicke