Notes on rules: Version 0.4Some of this may seem pedantic and I realise they are draft rules, so my apologies in advance. At times they might refer back to my original posting on this thread regarding FAQs. Sometimes the answer is obvious, but I write as if I’m a novice trying to find an answer using the rules.
Introduction:IMO, my original introductory story creates an image and sets the theme better in the mind. I realise it is slightly longer… and I hate the phrase ‘deadly booby traps’!
It has also been ‘accepted’ by Maulei:
The draft is excellent, especially the introduction, I'm not a good storyteller. Thanks Joff!
Current:
“Many years ago, because robbery was becoming an increasing problem, people took to hiding their most precious possessions from the thieves and vagabonds. The whereabouts of such items have since gone, along with their owners, to the grave. Those lucky enough to discover where this treasure is hidden and the keys to unlock the treasure chests are often rewarded with untold riches, but others are not so lucky as some of these treasure chests contain deadly booby traps”
Original:
“It’s not only desert islands that house hidden treasure. Many years ago, because robbery was becoming an increasing problem, some peasants, and even royalty, took to hiding their most precious possessions from the thieves and vagabonds of the province. The whereabouts of such items have gone, along with their owners, to the grave. In fact, the region is flooded with unclaimed wealth – or spoils, as some peasants prefer to call it. Those lucky enough to discover where this treasure is hid are often rewarded with untold riches, but others are not so lucky…”
Preparation:Where do the Treasure Chest tokens and the Key tokens go?
Place a tile:If I extend a feature that contains my builder, can my builder build a Royal Landscape tile for his double-turn?
Deploy a follower:“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”
Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a
follower to the
tile just played.Here we go with the old cliché
: The rules state that I must use a
follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is
not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.
“i) Announce that he is opening a chest, and which follower he or she will use to open the chest”
What should I do with this follower? (This question is coupled with statement ‘iv’:
“If the treasure tile is not a trap that kills the follower (see below), return the follower to its owner’s supply.”
The follower has not gone anywhere, so it can’t be
returned to the owner’s supply).
If I draw a Royal feature, am I obligated to reveal the tile I have gained or can I keep it secret?
Treasure Tiles:“White Big Follower
You gain control of the White Big Follower. You may use the white big follower and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership of the white big follower.”
Do I place the white big follower into my supply also?
Is he worth the strength of 2 regular followers, like other big followers? (A player may not be using
Inns and Cathedrals).
“White Builder
You gain control of the White Builder. You may use the white builder and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership”
Do I place the white builder into my supply also?
“Royal Cloister
When the Royal Cloister is completed, the player with the monk on the Royal Cloister receives 27 points instead of 9 points. At the end of game, for the incomplete Royal Cloister, the player with the monk on the Royal Cloister receives 2 points for each tile surrounding the Royal Cloister and another 2 points for the Royal Cloister in play”
Can a shrine challenge the Royal Cloister? The reason this is asked is because the other Royal features (Cathedral and Road) nullify the effects of Cathedrals/Cathar tiles and Inns in/on them. Is this the same for the Royal Cloister? Does it nullify a shrine challenge?
3.Score treasure chest and keys:“3. Score treasure chest and keys
The player who completes a city, road or cloister with a treasure chest and/or key icon; or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside; takes the corresponding treasure chest and/or key tokens. The player takes as many treasure chests and keys as there are shown on the tiles of the completed feature or enclosed farm.”
I think this is out of place here. This is not
scoring for treasure chests and keys, it is how to obtain them.
However, am I obligated to open a Treasure Chest if I have the correct tokens?
“or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside.”
An example of this is needed.
Another thing that will need clarifying is which features must be completed to gain the chest/key. (i.e. there are tiles that show a chest/key slightly behind a cloister/shrine. One could argue that surrounding the chest/key with a road completes a farm the chest/key is contained in, but would not necessarily have completed the cloister/shrine).
That’s it for now. Despite my post, it’s looking good