Carcassonne Central
December 28, 2024, 04:46:36 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: 1 ... 3 4 [5] 6 7 8
  Print  
Author Topic: Treasure Hunt  (Read 97213 times)
0 Members and 6 Guests are viewing this topic.
Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #60 on: October 30, 2008, 08:32:40 am »

Well, yeah, which is why I said Maulei has to do up a version that he likes.  What I did was quick and easy and I didn't expend too much energy to it.  It's just to see what's possible.

Anyways, here are the rules (Edit: Link removed) updated with the new tiles and a bit more clarification.
« Last Edit: October 30, 2008, 08:47:34 am by Novelty » Logged

Joff
Authors
Chatelain
*
*
******

Merit: 30
Offline Offline

Posts: 1254


I play yellow... usually


WWW Awards
« Reply #61 on: October 30, 2008, 08:40:12 am »

"Rules compiled by Novelty

Many years ago, because robbery was becoming an increasing problem, people took to hiding their most precious possessions from the thieves and vagabonds. The whereabouts of such items have since gone, along with their owners, to the grave. Those lucky enough to discover where this treasure is hidden and the keys to unlock the treasure chests are often rewarded with untold riches, but others are not so lucky as some of these treasure chests contain deadly booby traps."


That storyline is incredibly similar to this one:

"It's not only desert islands that house hidden treasure. Many years ago, because robbery was becoming an increasing problem, some peasants, and even royalty, took to hiding their most precious possessions from the thieves and vagabonds of the province. The whereabouts of such items have gone, along with their owners, to the grave. In fact, the region is flooded with unclaimed wealth – or spoils, as some peasants prefer to call it. Those lucky enough to discover where this treasure is hid are often rewarded with untold riches, but others are not so lucky…"

hmmmmm.  Angry Have they been lifted from my version 0.1 Huh?
« Last Edit: October 30, 2008, 08:41:44 am by Joff » Logged
Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #62 on: October 30, 2008, 08:44:57 am »

Oops... sorry, I did lift it from your version 0.1 without asking you first.  My apologies.  I can remove it and replace it with something if you aren't happy about it...
Logged

Maulei
Authors
Freeman
*
****

Merit: 4
Offline Offline

Posts: 69



Awards
« Reply #63 on: October 30, 2008, 01:18:32 pm »

Color of Royal Cloister & Royal Cathedral is finalized!



I will release the Treasure Hunt v1.0 tiles few hours later.  Gotta sleep now.
Logged
Joff
Authors
Chatelain
*
*
******

Merit: 30
Offline Offline

Posts: 1254


I play yellow... usually


WWW Awards
« Reply #64 on: October 30, 2008, 05:17:16 pm »

Well, purple is associated with royalty! In fact, I use a purple meeple to denote the city size on the scoreboard when using King and Robber Baron Smiley
Logged
Maulei
Authors
Freeman
*
****

Merit: 4
Offline Offline

Posts: 69



Awards
« Reply #65 on: October 30, 2008, 07:10:25 pm »





Edit: Tile 3 updated.
« Last Edit: November 01, 2008, 11:37:00 pm by Maulei » Logged
Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #66 on: October 30, 2008, 07:11:46 pm »

Joff, I'll update the rules with the new tiles and your introduction blurb.

Edit: Here it is - Updated Rules.
« Last Edit: October 30, 2008, 07:39:20 pm by Novelty » Logged

Joff
Authors
Chatelain
*
*
******

Merit: 30
Offline Offline

Posts: 1254


I play yellow... usually


WWW Awards
« Reply #67 on: October 31, 2008, 05:22:28 pm »

Notes on rules: Version 0.4
Some of this may seem pedantic and I realise they are draft rules, so my apologies in advance. At times they might refer back to my original posting on this thread regarding FAQs. Sometimes the answer is obvious, but I write as if I’m a novice trying to find an answer using the rules.


Introduction:
IMO, my original introductory story creates an image and sets the theme better in the mind. I realise it is slightly longer… and I hate the phrase ‘deadly booby traps’! Smiley
It has also been ‘accepted’ by Maulei:
Quote
The draft is excellent, especially the introduction, I'm not a good storyteller.  Thanks Joff!

Current:
Quote
“Many years ago, because robbery was becoming an increasing problem, people took to hiding their most precious possessions from the thieves and vagabonds. The whereabouts of such items have since gone, along with their owners, to the grave. Those lucky enough to discover where this treasure is hidden and the keys to unlock the treasure chests are often rewarded with untold riches, but others are not so lucky as some of these treasure chests contain deadly booby traps”

Original:
Quote
“It’s not only desert islands that house hidden treasure. Many years ago, because robbery was becoming an increasing problem, some peasants, and even royalty, took to hiding their most precious possessions from the thieves and vagabonds of the province. The whereabouts of such items have gone, along with their owners, to the grave. In fact, the region is flooded with unclaimed wealth – or spoils, as some peasants prefer to call it. Those lucky enough to discover where this treasure is hid are often rewarded with untold riches, but others are not so lucky…”


Preparation:
Where do the Treasure Chest tokens and the Key tokens go?

 
Place a tile:
If I extend a feature that contains my builder, can my builder build a Royal Landscape tile for his double-turn?


Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.

Here we go with the old cliché Wink : The rules state that I must use a follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Quote
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.

Quote
“i) Announce that he is opening a chest, and which follower he or she will use to open the chest”

What should I do with this follower? (This question is coupled with statement ‘iv’:
Quote
“If the treasure tile is not a trap that kills the follower (see below), return the follower to its owner’s supply.”
The follower has not gone anywhere, so it can’t be returned to the owner’s supply).

If I draw a Royal feature, am I obligated to reveal the tile I have gained or can I keep it secret?


Treasure Tiles:
Quote
“White Big Follower
You gain control of the White Big Follower. You may use the white big follower and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership of the white big follower.”

Do I place the white big follower into my supply also?

Is he worth the strength of 2 regular followers, like other big followers? (A player may not be using Inns and Cathedrals).


Quote
“White Builder
You gain control of the White Builder. You may use the white builder and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership”

Do I place the white builder into my supply also?


Quote
“Royal Cloister
When the Royal Cloister is completed, the player with the monk on the Royal Cloister receives 27 points instead of 9 points. At the end of game, for the incomplete Royal Cloister, the player with the monk on the Royal Cloister receives 2 points for each tile surrounding the Royal Cloister and another 2 points for the Royal Cloister in play”

Can a shrine challenge the Royal Cloister? The reason this is asked is because the other Royal features (Cathedral and Road) nullify the effects of Cathedrals/Cathar tiles and Inns in/on them. Is this the same for the Royal Cloister? Does it nullify a shrine challenge?


3.Score treasure chest and keys:
Quote
“3. Score treasure chest and keys
The player who completes a city, road or cloister with a treasure chest and/or key icon; or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside; takes the corresponding treasure chest and/or key tokens. The player takes as many treasure chests and keys as there are shown on the tiles of the completed feature or enclosed farm.”

I think this is out of place here. This is not scoring for treasure chests and keys, it is how to obtain them.

However, am I obligated to open a Treasure Chest if I have the correct tokens?

Quote
“or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside.”
An example of this is needed.


Another thing that will need clarifying is which features must be completed to gain the chest/key. (i.e. there are tiles that show a chest/key slightly behind a cloister/shrine. One could argue that surrounding the chest/key with a road completes a farm the chest/key is contained in, but would not necessarily have completed the cloister/shrine).

That’s it for now. Despite my post, it’s looking good Smiley

Logged
Maulei
Authors
Freeman
*
****

Merit: 4
Offline Offline

Posts: 69



Awards
« Reply #68 on: October 31, 2008, 10:29:13 pm »

Notes on rules: Version 0.4
Some of this may seem pedantic and I realise they are draft rules, so my apologies in advance. At times they might refer back to my original posting on this thread regarding FAQs. Sometimes the answer is obvious, but I write as if I’m a novice trying to find an answer using the rules.


Introduction:
IMO, my original introductory story creates an image and sets the theme better in the mind. I realise it is slightly longer… and I hate the phrase ‘deadly booby traps’! Smiley
It has also been ‘accepted’ by Maulei:
Quote
The draft is excellent, especially the introduction, I'm not a good storyteller.  Thanks Joff!

Current:
Quote
“Many years ago, because robbery was becoming an increasing problem, people took to hiding their most precious possessions from the thieves and vagabonds. The whereabouts of such items have since gone, along with their owners, to the grave. Those lucky enough to discover where this treasure is hidden and the keys to unlock the treasure chests are often rewarded with untold riches, but others are not so lucky as some of these treasure chests contain deadly booby traps”

Original:
Quote
“It’s not only desert islands that house hidden treasure. Many years ago, because robbery was becoming an increasing problem, some peasants, and even royalty, took to hiding their most precious possessions from the thieves and vagabonds of the province. The whereabouts of such items have gone, along with their owners, to the grave. In fact, the region is flooded with unclaimed wealth – or spoils, as some peasants prefer to call it. Those lucky enough to discover where this treasure is hid are often rewarded with untold riches, but others are not so lucky…”
Novelty and Joff, thanks for the effort in writing the introduction of this expansion.  Please keep Joff's version.

Quote

Place a tile:
If I extend a feature that contains my builder, can my builder build a Royal Landscape tile for his double-turn?
Yes.  A player can only play the Royal Landscape tile during his turn and it is just like playing a tile after drawing one.  So, the builder rule applies.

Quote
Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.

Here we go with the old cliché Wink : The rules state that I must use a follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Quote
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.
To make things simple, only Basic Follower can be used to open treasure chest.  Follower from expansion is not allowed.  Also, the treasure chest can be opened after a follower is placed.  That is, before end of the active player's turn.

Quote
Quote
“i) Announce that he is opening a chest, and which follower he or she will use to open the chest”

What should I do with this follower? (This question is coupled with statement ‘iv’:
Quote
“If the treasure tile is not a trap that kills the follower (see below), return the follower to its owner’s supply.”
The follower has not gone anywhere, so it can’t be returned to the owner’s supply).
This is to indicate a player is risking his follower to open a chest.  If this is safe, the follower returns to player's supply.

Quote
If I draw a Royal feature, am I obligated to reveal the tile I have gained or can I keep it secret?
The player must reveal the content of opened Treasure Chest immediately.  If this is a Royal Landscape tile, reveal it and place it on table until it is played.

Quote
Treasure Tiles:
Quote
“White Big Follower
You gain control of the White Big Follower. You may use the white big follower and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership of the white big follower.”

Do I place the white big follower into my supply also?
Yes.

Quote
Is he worth the strength of 2 regular followers, like other big followers? (A player may not be using Inns and Cathedrals).
Yes.  I agree the rules must define a 'big follower' precisely.

Quote
Quote
“White Builder
You gain control of the White Builder. You may use the white builder and deploy it as one of your followers. Place the Treasure tile in front of you to indicate ownership”

Do I place the white builder into my supply also?
Yes

Quote
Quote
“Royal Cloister
When the Royal Cloister is completed, the player with the monk on the Royal Cloister receives 27 points instead of 9 points. At the end of game, for the incomplete Royal Cloister, the player with the monk on the Royal Cloister receives 2 points for each tile surrounding the Royal Cloister and another 2 points for the Royal Cloister in play”

Can a shrine challenge the Royal Cloister? The reason this is asked is because the other Royal features (Cathedral and Road) nullify the effects of Cathedrals/Cathar tiles and Inns in/on them. Is this the same for the Royal Cloister? Does it nullify a shrine challenge?
Good point.  The Royal Cloister cannot be challenged.

Quote
3.Score treasure chest and keys:
Quote
“3. Score treasure chest and keys
The player who completes a city, road or cloister with a treasure chest and/or key icon; or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside; takes the corresponding treasure chest and/or key tokens. The player takes as many treasure chests and keys as there are shown on the tiles of the completed feature or enclosed farm.”

I think this is out of place here. This is not scoring for treasure chests and keys, it is how to obtain them.

However, am I obligated to open a Treasure Chest if I have the correct tokens?
No, a player can keep the key and chest unused until end of game for scoring.

Quote
Quote
“or place the last tile such that a farm with a treasure chest and/or key icon is enclosed by roads, cities and/or river, with no holes inside.”
An example of this is needed.
Exactly.  Though tedious, it is necessary to have a 'Tile clarification' showing my intention of key/chest belongs to a field or cloister or cult.  The general design is, if a key/chest is placed under a cloister/cult, the player who completed that feature get to token.  I suppose a list showing tokens belongs to i) farm. ii) cloister, iii) cult and iv) road would be nice.

Quote
Another thing that will need clarifying is which features must be completed to gain the chest/key. (i.e. there are tiles that show a chest/key slightly behind a cloister/shrine. One could argue that surrounding the chest/key with a road completes a farm the chest/key is contained in, but would not necessarily have completed the cloister/shrine).

That’s it for now. Despite my post, it’s looking good Smiley

Please feel free to comment if the rules are not clear.

Last but not least, a big thank you to Joff and Novelty.  The rules should be much clear and precise after the clarification!  Looking forward for the next draft and we can make the v1.0 release. Smiley
Logged
Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #69 on: November 01, 2008, 04:34:50 am »

I'm out of town for the moment and I don't have the original file with me Sad

Maulei, if you have the white builder or white follower, can you use them to open treasure chests?

Also, a few of Joff's questions remain unanswered.  Joff, being pedantic is fine.  I'm sure we are just trying to get this to be the best that it can be Smiley  I'll add the comments into the rules when I next get the chance.

Preparation:
Where do the Treasure Chest tokens and the Key tokens go?
They go to a separate pile, I presume, like trade goods and stuff.  I should probably include that.

Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.
Maulei, this question remains unanswered.

Here we go with the old cliché Wink : The rules state that I must use a follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Quote
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.
This one is also unanswered.
Logged

Maulei
Authors
Freeman
*
****

Merit: 4
Offline Offline

Posts: 69



Awards
« Reply #70 on: November 01, 2008, 08:27:41 am »

Maulei, if you have the white builder or white follower, can you use them to open treasure chests?

I've answered it actually.
Quote from: Maulei
To make things simple, only Basic Follower can be used to open treasure chest.  Follower from expansion is not allowed.  Also, the treasure chest can be opened after a follower is placed.  That is, before end of the active player's turn.

Quote
Also, a few of Joff's questions remain unanswered.  Joff, being pedantic is fine.  I'm sure we are just trying to get this to be the best that it can be Smiley  I'll add the comments into the rules when I next get the chance.
Agree.

Quote
Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.
Maulei, this question remains unanswered.
After placing/moving the tiles and (player owned or neutral) meeples, the chest can be opened.

Quote
Here we go with the old cliché Wink : The rules state that I must use a follower and cannot use the pig to unlock a chest. Since the builder, like the pig, is not a follower, can I use the builder to unlock a chest? Can I use the wagon? May I use the barn? From the original FAQ clarifications:
Quote
Only the regular meeple from the basic set or the large meeple from I&C can open the treasure chest.
This one is also unanswered.
Again....
Quote from: Maulei
To make things simple, only Basic Follower can be used to open treasure chest.  Follower from expansion is not allowed.  Also, the treasure chest can be opened after a follower is placed.  That is, before end of the active player's turn.
Logged
Joff
Authors
Chatelain
*
*
******

Merit: 30
Offline Offline

Posts: 1254


I play yellow... usually


WWW Awards
« Reply #71 on: November 01, 2008, 12:54:49 pm »

Another question. After you complete a road, cloister, city, farm or shrine that contains a chest or key token, do you recieve those tokens as part of the scoring phase (the same as Traders and Builders)?


Quote
Deploy a follower:
Quote
“After placing a tile, if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token, he may use a follower (but not the pig) from his or her supply to unlock a treasure chest instead of deploying a follower on the tile just played.”

Can I place a barn, builder, pig, tower piece, move the fairy or occupy another tile before opening a chest? The rules state that I cannot play a follower to the tile just played.
Maulei, this question remains unanswered.
After placing/moving the tiles and (player owned or neutral) meeples, the chest can be opened.

This raises an issue that needs clarifying. It seems to me that in the above quote, I can play a follower twice. One to the tile just played (or another tile) and then one to open the chest. Forgive me if I have not understood, so i'll provide an example to illustrate what i'm saying:

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. Can I now deploy a follower to this tile and then open my blue chest, using another follower from my supply.

OR

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. Do I open the chest instead of deploying a follower to this tile?

OR

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. If I can't play a follower to the newly laid tile, can I now move the fairy, place a tower piece, use magic portal (to another tile other than the one just laid) and then open my blue chest, using another follower from my supply.

In shortened form: does opening the chest take the place of 'moving the wood' for my turn?
Logged
Maulei
Authors
Freeman
*
****

Merit: 4
Offline Offline

Posts: 69



Awards
« Reply #72 on: November 01, 2008, 11:08:54 pm »

Another question. After you complete a road, cloister, city, farm or shrine that contains a chest or key token, do you recieve those tokens as part of the scoring phase (the same as Traders and Builders)?
Yes, exactly but to make things clear, I will prepare a tile list showing the 'domain' owning the chest/key.

Quote
This raises an issue that needs clarifying. It seems to me that in the above quote, I can play a follower twice. One to the tile just played (or another tile) and then one to open the chest. Forgive me if I have not understood, so i'll provide an example to illustrate what i'm saying:

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. Can I now deploy a follower to this tile and then open my blue chest, using another follower from my supply.

OR

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. Do I open the chest instead of deploying a follower to this tile?

OR

Assume it is my turn. I have in my supply a blue chest and a blue key. I draw a tile, as normal, and place it in the usual way. If I can't play a follower to the newly laid tile, can I now move the fairy, place a tower piece, use magic portal (to another tile other than the one just laid) and then open my blue chest, using another follower from my supply.

In shortened form: does opening the chest take the place of 'moving the wood' for my turn?
Yes, I mean a player can play follower TWICE.  One for placing on tile just played and one for opening a chest after all usual game steps are done.  By playing a follower on tile will NOT cause the player not able to open the chest, if he has spare follower in supply.

Since I don't own all Carc expansions (and I don't understand all Carc expansion rules thoroughly), I think a Carc rule expert can help clarifying the interaction between 'Open Treasure Chest' rule with other expansion rules.
Logged
Maulei
Authors
Freeman
*
****

Merit: 4
Offline Offline

Posts: 69



Awards
« Reply #73 on: November 01, 2008, 11:18:18 pm »

List of tile with keys
Road


City


Cult


List of tile with treasure chests
Farm


Cloister


Cult

« Last Edit: November 01, 2008, 11:38:08 pm by Maulei » Logged
Maulei
Authors
Freeman
*
****

Merit: 4
Offline Offline

Posts: 69



Awards
« Reply #74 on: November 02, 2008, 12:23:34 am »

In the v1.0 release, I will add an expansion symbol on all map tiles.



Example.


Is it too small on the tile?
Logged
Pages: 1 ... 3 4 [5] 6 7 8
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!