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Author Topic: Treasure Hunt  (Read 97217 times)
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skipboris
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« Reply #30 on: October 20, 2008, 04:41:17 pm »

lookin good!

On those tiles with white background, could they be given backgrounds?  Perhaps the look of the grayed out Carcassone inside the original box?

Also on the trap tiles it would be cool of across the top it said "Trap!" for fun emphasis.  Wink
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Maulei
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« Reply #31 on: October 26, 2008, 11:38:59 am »

Comments are welcomed.

I'm sorry that I couldn't package the tiles for pre-release last week.  Anyway, I'm now resizing the tile to printable size and I hope I can release it soon.

Rules update
  • Royal Landscape tiles can be kept for later turn. 
  • Number of tiles finalized


Introduction
Carcassonne: Treasure Hunt is an unofficial expansion for Carcassonne, a famous tile-placement game.  It is not a standalone game and must be played with Carcassonne.

In Carcassonne: Treasure Hunt, you can obtain keys to unlock treasure chests.  The keys may be lost on roads or kept by mayors.  Rumors said that some heretics and clerics have held secret treasures...  When you unlock the treasure chests, you can discover maps of extraordinary landscape, extra followers, and unforeseen wealth, however, there may be deadly traps!

Package Content
The Carcassonne: Treasure Hunt package consists of:
•   6 Treasure Chest tokens (2 Red, 2 Blue and 2 Green)
•   7 Key tokens (2 Red, 2 Blue, 2 Green and 1 Multi-color)
•   16 Map tiles
   o   11 tiles with Treasure Chest and/or Key icons
   o   5 ordinary tiles
•   8 Treasure tiles
   o   3 Royal Landscape tiles
   o   2 extra follower tiles
   o   1 bonus point tile
   o   2 trap tiles
•   1 White Big Follower
•   1 White Builder

Notes: Treasure Chest and Key tokens are NOT trade goods

Rules
Before game start,
•   Set aside the White Big Follower and White Builder
•   Shuffle, stack and set aside all Treasure tiles, faced down.
•   Shuffle the 16 map tiles with other Carcassonne tiles.

In game, during the active player’s turn,
•   Before drawing a tile, if the active player has at least one Royal Landscape tile, he may play one of those Royal Landscape tiles from hand instead of drawing one from pool.
•   The player, who placed a tile to complete the feature (city, road, cloister or farm) with a Treasure Chest and/or Key icon, takes the Treasure Chest and/or Key token(s) of that color.
Remarks: a completed farm means a farm is enclosed by roads, cities and/or river, with no hole inside the field.
•   After placing a tile, if that player has a Key and Treasure Chest of the same color; or the multi-color key and any Treasure Chest, he may use a follower (pig is not allowed) from his supply to unlock a treasure chest:
  1)   Discard both tokens back to the pool
  2)   Reveal the top Treasure tile from stack, if it is a Royal Landscape tile, the player keep the tile and play it in later turns.  Otherwise, apply its effect immediately.  See the 'Treasure tile' section for details. 
  3)   If the Treasure Chest is not a trap, return the follower to its owner supply.
Remarks: Royal Landscape tiles do not yield any points if it is not played.

When the game is running out of tiles, the game is over, even if another player has one or more Royal Landscape tiles on hand.

When game end,
•   Player gains 3 points for each Key or Treasure Chest token.

Treasure tiles
1.   White Big Follower
You gain control of the White Big Follower.  You can deploy it as one of your followers.
Place the Treasure tile in front of you to indicate the ownership.
   
2.   White Builder
You gain control of the White Builder.  You can deploy it as one of your followers.
Place the Treasure tile in front of you to indicate the ownership.
Please refer to the Builder rules of official Traders and Builders expansion.

3.   Royal Cathedral
If a city is connected with the Royal Cathedral tile, all the Cathar tiles and Cathedral tiles connected with it will be treated as normal tiles.
If a city with Royal Cathedral is completed, the score of that city is tripled.
At the end of game, for the incomplete city with Royal Cathedral, gain 2 points for each tile.
   
4.   Royal Highway
A road becomes the Royal Highway when it is connected with the Royal Highway tile.
Inns connected with the Royal Highway will be treated as normal tiles.
If the Royal Highway is completed, the score of that road is tripled.
At the end of game, for the incomplete Royal Highway, gain 2 points for each tile on that incomplete road.

5.   Royal Cloister
 When the Royal Cloister is completed, gain 27 points instead of 9 points.
At the end of game, for the incomplete Royal Cloister, gain 2 points for each tile surrounding the Royal Cloister.
   
6.   Gold Stash
Gain 15 points immediately.
   
7.   Trap: Deduct 10 points
Deduct 10 points immediately.

8.   Trap: Killed the follower
The follower used to open the treasure chest is killed.  Remove it from the game.
« Last Edit: October 26, 2008, 12:19:20 pm by Maulei » Logged
Novelty
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« Reply #32 on: October 26, 2008, 11:44:07 am »

I don't understand this:

Quote
After placing a tile, if that player has a Key and Treasure Chest of the same color; or the multi-color key and any Treasure Chest, he may use an unallocated follower (pig is not allowed) to unlock a treasure chest
What happens to the follower when it is used?  By "unallocated" do you mean "from their supply"?

And congrats for hitting post #20 (and the change from green to dark red).
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Maulei
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« Reply #33 on: October 26, 2008, 11:51:59 am »

I don't understand this:

Quote
After placing a tile, if that player has a Key and Treasure Chest of the same color; or the multi-color key and any Treasure Chest, he may use an unallocated follower (pig is not allowed) to unlock a treasure chest
What happens to the follower when it is used?  By "unallocated" do you mean "from their supply"?

Yes.  From player's supply.
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Novelty
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« Reply #34 on: October 26, 2008, 11:54:08 am »

What happens to the follower when it is used?  Is it placed somewhere?
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Maulei
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« Reply #35 on: October 26, 2008, 12:20:34 pm »

What happens to the follower when it is used?  Is it placed somewhere?

I have updated the wordings on opening a chest and the rule #3 of returning the follower to owner's supply after opening the chest
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Novelty
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« Reply #36 on: October 27, 2008, 01:02:10 am »

Hmm... the Royal Highway icon is still larger than the other 2.  I agree with skipboris that the 2 trap and the reward tiles are a bit bland on the white background.  Perhaps you can make all those 3, plus the 2 free meeple tiles the same as counters with the grey borders (but obviously larger) so that it will look nicer.  Also, I think the -10 points tile should have a cross over the treasure chest.

Anyways, here's the draft rules (Edit: link removed) for the game.  I think it needs a bit more modifications to it to make it clearer, as well as to put in the revised pictures when those are available.
« Last Edit: October 27, 2008, 01:17:02 am by Novelty » Logged

Novelty
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« Reply #37 on: October 27, 2008, 01:17:57 am »

Updated draft rules
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Joff
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« Reply #38 on: October 27, 2008, 02:47:47 am »

Had you missed that I had compiled the first draft of the rules for this?
« Last Edit: October 30, 2008, 08:35:02 am by Joff » Logged
Novelty
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« Reply #39 on: October 27, 2008, 02:59:50 am »

Oops (or Oups as they spell it in France), sorry Joff, I didn't realise that you already had the first draft done...

I was so excited about this expansion I did the rules for it (plus that I am bored and can't make any tiles at the moment).
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Maulei
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« Reply #40 on: October 28, 2008, 11:25:33 am »

Tiles for printing... first draft... not every tile is sized nicely...


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Novelty
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« Reply #41 on: October 28, 2008, 11:34:59 am »

Wow, this looks really good!  Great job!  I like the borders around the 3 white treasures and I think the royal highway icon is now fixed.  You must have been busy!
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Joff
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« Reply #42 on: October 28, 2008, 05:12:53 pm »

I echo Noveltys remarks... this looks visually stunning!!!!
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skipboris
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« Reply #43 on: October 29, 2008, 12:11:25 am »

I LOVE it!  It adds a new dimension to the game.  It's fun.  It's strategic.  My final suggestion, and its big:  I think the royal cathedral and cloister deserve new art.  My suggestion is to paint the bricks white, to match the theme of white pieces.  Alo I would think about painting the roof blue.  Well, see how it looks then decide.  After you do that I'm printing this sucker.   Grin
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Maulei
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« Reply #44 on: October 29, 2008, 06:49:32 pm »

I LOVE it!  It adds a new dimension to the game.  It's fun.  It's strategic.  My final suggestion, and its big:  I think the royal cathedral and cloister deserve new art.  My suggestion is to paint the bricks white, to match the theme of white pieces.  Alo I would think about painting the roof blue.  Well, see how it looks then decide.  After you do that I'm printing this sucker.   Grin

Does it look good?

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