I would like to share my 3rd unofficial expansion,
Treasure Hunt, which I didn't complete the map tiles and artwork. This is the first time I share the idea in forum.
Here's the Rule book v0.1 I drafted, comments are welcomed.
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IntroductionCarcassonne: Treasure Hunt is an unofficial expansion for Carcassonne, a famous tile-placement game. It is not a standalone game and must be played with Carcassonne.
In
Carcassonne: Treasure Hunt, you can obtain keys to unlock treasure chests. Inside these chests, you can discover maps of extraordinary landscape, extra followers and deadly traps!
Package ContentThe
Carcassonne: Treasure Hunt package consists of:
• 6 Treasure Chest tokens (2 Red, 2 Yellow and 2 Green)
• 7 Key tokens (2 Red, 2 Yellow, 2 Green and 1 Multi-color)
• 12 Map tiles
o 10 tiles with Treasure Chest and/or Key icons
o 2 ordinary tiles
• 8 Treasure tiles
o 3 map tiles with extraordinary buildings
o 2 extra follower tiles
o 1 bonus point tile
o 2 trap tiles
• 1 White Big Follower
• 1 White Builder
RulesBefore game start,
• Set aside the White Big Meeple and White Builder
• Shuffle, stack and set aside all Treasure tiles.
• Shuffle the 12 map tiles with other Carcassonne tiles.
During game,
• The player, who placed a tile to complete the feature (city, road or cloister) with a Treasure Chest and/or Key icon, takes the Treasure Chest and/or Key token(s) of that color.
• After placing a tile, if that player has a Key and Treasure Chest of the same color; or the multi-color key and any Treasure Chest, he may use an unallocated meeple to unlock a treasure chest:
1) Discard both tokens back to the pool
2) Uncover the top Treasure tile from stack and apply its effect or play it immediately. See the 'Treasure tile' section for details.
When game ends,
• Player gains 3 points for each Key or Treasure Chest token.
Treasure tiles1.
White Big MeepleYou gain control of the White Big Meeple. You can deploy it as one of your followers.
Place the Treasure tile in front of you to indicate the ownership.
2.
White BuilderYou gain control of the White Builder. You can deploy it as one of your followers.
Place the Treasure tile in front of you to indicate the ownership.
Please refer to the Builder rules of official Traders and Builders expansion.
3.
Royal CathedralIf a city is connected with the Royal Cathedral tile, all the Cathar tiles and Cathedral tiles connected with it will be treated as normal tiles.
If a city with Royal Cathedral is completed, the score of that city is tripled.
At the end of game, for the incomplete city with Royal Cathedral, gain 2 points for each tile.
4.
Royal ResortIf a road is connected with the Royal Resort tile, the inn tiles connected with that road will be treated as normal tiles.
If a road with Royal Resort is completed, the score of that road is quadrupled.
At the end of game, for the incomplete road with Royal Resort, gain 2 points for each tile.
5.
Royal Cloister When the Royal Cloister is completed, gain 27 points instead of 9 points.
At the end of game, for the incomplete Royal Cloister, gain 2 points for each tile surrounding the Royal Cloister.
6.
Gold StashGain 15 points immediately.
7.
Trap: Deduct 10 pointsDeduct 10 points immediately.
8.
Trap: Killed 1 meepleThe meeple used to open the treasure chest is killed. Remove that meeple from your reserve.
Copyright by Jonathan Wu (aka Maulei@BGG, Maulei@CarcCentral)
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