2. There is a piece in the extension with the mayor etc. where a street goes ' in' the city disappears in a tunnel and comes out in a farm. Is this street connected to the city?
I've been discussing this over att BoardGameGeek. Now that I found this site, I thought I might as well get a second opinion.
My argument is that the road and city are connected on this unique tile, even if the city doesn't end the road. I'll paste my argument from BBG (and note, that AFTER I wrote it I realised that connected segments don't seem to officially be defined as segments ending the one that the wagon is on, even if that's normally the case. This, I believe, makes my argument even stronger).
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It's true that normally an "adjacent" segment is a segment that ends the one that the wagon stands on (if the wagon is on a road, then for example cities or roads on the other side of crossings ending the road are adjacent or "connected").
But I think the tile we're talking about is an exception.
My argument is this:
1) Realism. Why is the tile layouted the way it is, if it in fact works the same way as if the road ran in a tunnel all the way under tha city? I believe it's because it's unrealistic to have a road running in a tunnel under a city, never leading to the actual city itself.
AND if you bring that concept of realism to the equation, I think you also have to accept that it would be very unnatural to consider a wagon on a road inside the city unable to move a few meters/yards from the road onto the actual city ground!
2) Playability & Fun. I think it would be strange to have such an unusual tile, if the idea was that it in no way works in a special way. These kinds of special feautures always ad fun and interest to the game, I think.
IF you accept my interpretation of the rule, on question arises: if the road and the city are connected, does the wagon HAVE to stop in the city, or does this tile give the player an ADDITIONAL option how to move the wagon? I would say it adds one option, simply because it makes the game more interesting AND this way you also stick to the normal rule that all "endings of segments" are connected.
So if you, from left to right, have these tiles:
Tile 1) Crossing, with road segments (with the wagon standing on the road leading to tile 2)
Tile 2) The special tile, with the road leading into the city an through it.
Tile 3) road segment leading to a crossing
... then I would argue that IF you play tile 2, completing the road through the city, the wagon can be moved in 3 ways: to the other side of the crossing on tile 1, to the other side of the crossing on tile 3, OR into the city.
Comments, please? Am I totally wrong?
EDIT: Part of the "problem" here of course is; if the road runs on the city ground, how come the aren't connected, and IF they are considered connected, how come the city is not a road ending segment?
While I think the city should be viewed as connected to the road, but not ending it, I came to think about a rule that might add special interest to this tile:
What if the player who completes the road segment - by playing any tile that completes the road running through the city - can CHOOSE to make the special tile one of these two:
1) a road ending tile (thus dividing the road into two separate roads, AND making the city connected to both of the roads),
OR
2) a non road ending tile (and then the city is NOT connected to the road).
Imagine for example that player A has a thief on the east of the special tile, and player B has 2 thieves on the west side of it. Player A completes the road, and chooses to view the special tile as "road ending", and that way scores points for his part of the road (east of the city), even if player B has two thieves on the west side,
Or if player A has a thief on the west side, and player B has a wagon on the west side of the special tile, then player C, who completes the road, can for example sabotage player B:s plan to move the wagon to the city on the special tile by choosing to view the tile as "non road ending", forcing player B to either pick up his wagon or to move it somewhere else than into the city.