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Roman Road and Temple (July 2009 Collaborative expansion)
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Topic: Roman Road and Temple (July 2009 Collaborative expansion) (Read 30703 times)
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JPutt927
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Duke
Merit: 32
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Posts: 199
Conquering the world...One tile at a time.
Re: Roman Road and Temple (July 2009 Collaborative expansion)
«
Reply #30 on:
July 07, 2009, 11:44:25 am »
Yea, I understand it's historical inaccuracy...but I don't know, I just think it may be a necessary oversight. I guess I'll try messing around with a fancy tile pattern and see what happens.
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CKorfmann
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Duke Chevalier
Merit: 32
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Pigs are meeple too!
Re: Roman Road and Temple (July 2009 Collaborative expansion)
«
Reply #31 on:
July 07, 2009, 12:31:53 pm »
Quote from: jputt927 on July 07, 2009, 11:44:25 am
Yea, I understand it's historical inaccuracy...but I don't know, I just think it may be a necessary oversight.
I think I'm with you on this one. I'm not sure that historical accuracy is a high priority in the Carcassonne world considering that we have a dragon wandering around and "eating" people. I think the blue is an improvement, but I'd also be interested to see what you can come up with if you're going to keep working on it.
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JPutt927
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Duke
Merit: 32
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Posts: 199
Conquering the world...One tile at a time.
Re: Roman Road and Temple (July 2009 Collaborative expansion)
«
Reply #32 on:
July 07, 2009, 09:41:05 pm »
Here's yet another version to choose from. This one is probably my favorite (it's between this or the blue-roofed one). The color of the flags not only adds a splash of color, but also ties in with the Road tile, which I've just finished work on. As always, let me know your thoughts.
«
Last Edit: July 07, 2009, 10:46:36 pm by jputt927
»
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Novelty
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Marquis Chevalier
Merit: 49
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Posts: 2782
Custom Tile Maker
Re: Roman Road and Temple (July 2009 Collaborative expansion)
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Reply #33 on:
July 07, 2009, 09:55:22 pm »
I'll settle for those
Good job. The tiles on the temple look too regular, but they work so I can live with them. I like the black obelisk!
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JPutt927
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Duke
Merit: 32
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Posts: 199
Conquering the world...One tile at a time.
Re: Roman Road and Temple (July 2009 Collaborative expansion)
«
Reply #34 on:
July 07, 2009, 10:42:23 pm »
Thanks, I think! But yea, I was satisfied with this. Besides, upon doing a good deal of research, there didn't seem to be too much that was all that IRREGULAR about Greek and Roman temple roof tiles. Many of them simply looked like very orderly, and regular, tiles. Therefore, I settled on this design. And yes, the black obelisk turned out well...and I think the road tile as a whole is awesome, if I'm allowed to compliment my own work!
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Novelty
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Marquis Chevalier
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Custom Tile Maker
Re: Roman Road and Temple (July 2009 Collaborative expansion)
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Reply #35 on:
July 08, 2009, 11:45:09 am »
Since there are no further comments on the rules, and I think jputt927 is happy with the tiles, I'm moving this to Public Downloads. Congratulations to everyone who got this collaborative expansion to Public Downloads. Merit point given to jputt927!
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CKorfmann
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Duke Chevalier
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Re: Roman Road and Temple (July 2009 Collaborative expansion)
«
Reply #36 on:
July 16, 2009, 03:13:54 pm »
I know this has been finished for a while, but I had a comment on one statement in the rules. I've been so busy at work, I haven't had a chance to read through them fully until now.
The rules state that (roughly) "As the Cathedral is to the Cloister, as the Temple is to the Shrine." This is a small observation, but it seems to me that there was no previous relationship in game play between the Cathedral and the Cloister (though there is the obvious theme relationship). It shouldn't make any difference in the rules, but I just thought I'd point that out. It certainly seems fine to make the correlation here.
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