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Author Topic: Tower expansion rules  (Read 33005 times)
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Novelty
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« Reply #15 on: June 13, 2009, 10:57:59 pm »

We play where you have to buy back your followers at the end of the game.
We also have the rule that you get your followers back in order of them being captured.
Ah, interesting houserules.  Do you play with just 2 players or more than 2 players?
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chrallan
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« Reply #16 on: June 16, 2009, 12:12:04 pm »

Ah, interesting houserules.  Do you play with just 2 players or more than 2 players?
My usual group is with 3 players. What is really funny is when you capture 2 (or more) regular meeples and then capture the mayor or the big meeple. It then takes them a minimum of 3 turns to get the big guys back.
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Novelty
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« Reply #17 on: June 16, 2009, 01:02:46 pm »

It then takes them a minimum of 3 turns to get the big guys back.
That would probably work well when only playing with official expansions.  Anything with Forests or Fishermen or Mountains will probably need a few extra tower bases to be able to take a minimum of 3 turns to get the big guys back.
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dragonking24
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« Reply #18 on: October 24, 2009, 03:50:53 pm »

Some questions on the tower rules :

Say one player has blocked further construction of a random tower by placing a meeple on top. That specific tower gets within range of another tower in construction. Can the meeple on the first tower be taken prisoner, or is it always protected from other towers around it ?

Secondly, can a mayor or the big meeple be used to finish a tower ?

And thirdly, are you obliged to exchange special followers (such as the mayor or the builder) for a meeple, or are they kept in prison until they can be exchanged with similar followers ?

Finally, I suppose barns can never been taken 'prisoner' ?

Thanks for your help.
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Whaleyland
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« Reply #19 on: October 24, 2009, 04:58:55 pm »

Some questions on the tower rules :

Say one player has blocked further construction of a random tower by placing a meeple on top. That specific tower gets within range of another tower in construction. Can the meeple on the first tower be taken prisoner, or is it always protected from other towers around it ?

Yes, the meeple on the tower can be captured by the meeple of another tower.

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Secondly, can a mayor or the big meeple be used to finish a tower ?

The big meeple: yes. The mayor: no. The big meeple can be used for anything that a normal meeple can be used for, while the mayor can only be placed in cities.

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And thirdly, are you obliged to exchange special followers (such as the mayor or the builder) for a meeple, or are they kept in prison until they can be exchanged with similar followers ?

I believe the player who owns the prisoners can choose which to exchange, but either way you are not required to exchange similar pieces. A mayor can be exchanged for a big meeple or regular meeple or wagon or builder.

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Finally, I suppose barns can never been taken 'prisoner' ?

Correct, Barns are immune to pretty much everything.

Quote
Thanks for your help.

No problem. That's what we're here for!  Smiley
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dragonking24
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« Reply #20 on: October 25, 2009, 04:15:02 am »

Thanks for the quick reply, Whaleyland.

Basis your answer on the first question, 2 towers within range can only be negated when both are topped with a meeple. If one of them is still 'under construction', the other can be put in service again by capturing its occupying meeple, as so forth ?

Also believe that missing tiles don't influence the range of the tower ? Logics would suggest they don't, as towers only increase line of sight. Nice to know to settle disputes, if any.

And one more: if the follower occupying a city is captured, what about the builder in that city ? Does it return to the owner, or will it remain in that city and serve no purpose until another follower from that player can occupy/connect to above city ?

Thanks again.
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Novelty
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« Reply #21 on: October 25, 2009, 08:16:08 am »

Basis your answer on the first question, 2 towers within range can only be negated when both are topped with a meeple. If one of them is still 'under construction', the other can be put in service again by capturing its occupying meeple, as so forth ?
Yes, you are correct.

Also believe that missing tiles don't influence the range of the tower ?
I believe the rules clearly state that missing tiles do not affect the range of the tower.  The CAR states that very clearly on page 44.

And one more: if the follower occupying a city is captured, what about the builder in that city ? Does it return to the owner, or will it remain in that city and serve no purpose until another follower from that player can occupy/connect to above city ?
If at any point there are no followers for the builder on a road or city, the builder is immediately returned to the player's supply.  See also the last sentence of page 44 of the CAR.

You might also want to have a look at the CAR which you may download from this thread.  It will probably answer most of your other questions.
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Kanomike
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« Reply #22 on: November 09, 2009, 07:44:09 am »

It seems I am a little slow on the uptake for this new expansion but have now ordered Smiley What is the plan to include these rules into CAR?  Of course, not that I am the demanding sort but would be good to see the final outcome of the rules in one place.  Grin

... sorry posted this under tower and should be under tunnel.  Sorry having a senior moment.
« Last Edit: November 09, 2009, 07:51:51 am by Kanomike » Logged
Zoinac
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« Reply #23 on: January 04, 2010, 04:15:48 pm »

I just got the tower expansion myself. It's pretty fun.
But I have to disagree with some of your explanations of the rules.

This is taken from the rio grand website, they have downloadable pdf's of the rules for all their games.  http://riograndegames.com/uploads/Game/Game_58_gameRules.pdf these are the rules for for the tower. In thos rules it says:

"When a player places a follower on a tower, the
tower is completed and may not be further
heightened. This follower remains on the tower
until the end of the game.
The follower cannot
be taken prisoner or taken back by the owning player
. Players use this
action to protect their other followers from being taken prisoner"

So, once you stop a tower your guy is stuck there for the rest of the game!


My question about the tower expansion, sadly isn't explained in the rules.  But here it goes.
Refering to this picture: (my appologies for the quality- shot on my phone)
 
if a player places a second tower piece on the existing one. He should be eligible to capture a meeple two spaces away.  This will make the blue meeple, and the yellow meeple available to be captured.

My question though, is seeing as there is a gap, and no tile placed inbetween the tower and the red meeple, is he still eligable to be captured?  I personally though no. Blank space is counted as borders in most instances. So I've been playing it as if you wanted to capture red you would have to first place a tile to connect the ground of the tower to red's tile.

How would you play this scenario? Would you allow the red meeple to be captured with a second tower piece?
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Novelty
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« Reply #24 on: January 04, 2010, 04:38:00 pm »

The follower on top of the tower can still be removed (eaten) by the dragon or the catapult.

Page 2 of the same rules says that:
Quote
With each higher tower story, the player adds 4 possible tiles to his
reach for taking a prisoner. This reach can extend over empty spaces in
the board and over other towers of any height. A tower may be built to
any height.

Which means that the red follower can be captured when the second piece of the tower is played.
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Zoinac
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« Reply #25 on: January 05, 2010, 02:25:56 am »

Oh good, it is explained in the rules! I missed it. Thanks for pointing it out though!
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m0ng0l
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« Reply #26 on: July 20, 2010, 03:42:14 am »

I can`t find an answer for such question: what happens if player at the same moment finish an object and place a tower taking a prisoner?

Ex.: Blue has an unfinished city with one knight. There is only one tile needed to finish. Red takes a tile with a part of a city and a fundament. Red places this tile to Blue`s city closing to a tile with a knight, finishing a city, place a tower and... and what happens first?

Blue player scores a city, then Red take his knight as a prisoner? Or first Red takes a prisoner, so Blue don`t have time to score a city and get nothing?
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Novelty
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« Reply #27 on: July 20, 2010, 07:31:54 am »

*digs out my copy of the CAR*  Nope, not in there.

The steps to normal carcassonne are
1. Place a tile
2. Deploy a follower
3. Score.

The tower piece and the capture occurs instead of step 2, i.e. before 3. score.  So the prisoner will be taken before scoring.

In your example, Red takes blue prisoner before scoring is carried out.
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m0ng0l
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« Reply #28 on: July 20, 2010, 07:39:42 am »

Thanks a lot
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jenni
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« Reply #29 on: January 14, 2011, 05:58:26 am »

We wondered when playing this basic came with tower expansion that can player start new tower on earlier played towertile? Sorry if this is difficult to understand Smiley what i mean is that if player on his/her turn places e.g. citytile and doesn't want to play follower there but wants to start new tower on "old" unstarted towertile, can he/she do so?

Thanks! Smiley
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