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Author Topic: Tower expansion rules  (Read 33007 times)
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Generale
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« on: May 04, 2009, 05:14:05 am »

Hello!
When I play with the Tower expansion, I have two doubts about the rules:
1) If the tower has not any follower on the top, another player could place a follower on a territory covered by the tower, or it becames immediately a prisoner?
2) if I have a tower placed inside a town, at the end of the game, I get points for that town or not, if I do not have any other follower-knight on it?


Thank you for your answers!
Bye

Generale
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Whaleyland
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« Reply #1 on: May 04, 2009, 07:18:02 am »

1) You can only capture followers in the range of a Tower if you add to the tower. Otherwise, they are (relatively) safe. Followers can't immediately become prisoners, otherwise there would be no reason for placing a follower on the title.
2) A follower on top of a Tower is not worth any points at the end of the game and counts toward the occupation of nothing except the Tower. If you have a tower inside a city with a follower on top of it at the end of the game, you still have no claim on the city itself. You must put another follower somewhere else in the city to get points for it.
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CKorfmann
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« Reply #2 on: June 10, 2009, 10:58:33 pm »

Here is another question I had about the Tower expansion.  Perhaps this has come up here before, but I've never seen it.  What do you do with prisoners that you are holding at the end of the game?  I didn't see anything about it in the rules and we discussed the possibility of a player being required to pay the ransom for the return of their followers at the end.  Has anyone come across this before or does anyone have any thoughts?
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Novelty
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« Reply #3 on: June 10, 2009, 11:48:03 pm »

Nothing happens to the prisoners at the end of the game.  You don't have to pay the ransom and you don't get your prisoner back.  At least that's how we play it.
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Vulch
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« Reply #4 on: June 11, 2009, 03:48:23 am »

Nothing happens to the prisoners at the end of the game.  You don't have to pay the ransom and you don't get your prisoner back.  At least that's how we play it.

Same here.

Does anyone else place captured meeples on top of the tower, or is it just me?
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Novelty
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« Reply #5 on: June 11, 2009, 04:12:44 am »

Does anyone else place captured meeples on top of the tower, or is it just me?
I presume you mean the cardboard dispenser.  It would not be legal to place captured followers on top of the tower in play as then you won't be able to tell which one of the towers actually have followers or prisoners on top of them.

And we don't place captured prisonsers on top of the cardboard tower - we keep them with our supply so that we don't lose track of who has captured what.  My usual group is 3 players, but we may have up to 5 players sometimes.
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Vulch
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« Reply #6 on: June 11, 2009, 04:27:34 am »

Does anyone else place captured meeples on top of the tower, or is it just me?
I presume you mean the cardboard dispenser.  It would not be legal to place captured followers on top of the tower in play as then you won't be able to tell which one of the towers actually have followers or prisoners on top of them.

And we don't place captured prisonsers on top of the cardboard tower - we keep them with our supply so that we don't lose track of who has captured what.  My usual group is 3 players, but we may have up to 5 players sometimes.

Good point, we usually play two handed.

BTW, I did mean the cardboard dispenser.  It might be against the rules to put captured meeples on top of a tower, but I dont think it would actually be illegal  Wink  Can't see a SWAT team coming through my window to arrest me for it  Grin
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Novelty
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« Reply #7 on: June 11, 2009, 04:39:47 am »

Can't see a SWAT team coming through my window to arrest me for it  Grin
I'll give them a call.  No guarantees that they'll go through your windows though, unless you are in a Steve Martin movie about the French.

It's not legal according to the rules, so that makes it illegal Smiley
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Deatheux
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« Reply #8 on: June 11, 2009, 07:34:00 pm »

anyway, it is rare that any player let some followers in "prison" they can trade them for +3/-3 points to reclaim one...

but it would be sharp to make a special rule for prisionners not reclaimed by his kingdom!!

+9 points per followers abandonned!!
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Novelty
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« Reply #9 on: June 11, 2009, 07:40:35 pm »

but it would be sharp to make a special rule for prisionners not reclaimed by his kingdom!!
That would be a house rule.  Why make things more complicated?
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Vulch
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« Reply #10 on: June 12, 2009, 04:49:35 am »

It's not legal according to the rules, so that makes it illegal Smiley

At the risk of being pedantic, that's not strictly true.

If it's against the "law" it's illegal.

Laws and Rules are two very different things.  Laws are binding and enforceable by a public body (usually the Police).  Rules are less formal, or as some would say "rules are made to be broken, laws can only be bent".

[/pedant mode]
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CKorfmann
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« Reply #11 on: June 12, 2009, 10:48:58 am »

[/pedant mode]
     Laugh & point
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Deatheux
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« Reply #12 on: June 12, 2009, 06:23:52 pm »

but it would be sharp to make a special rule for prisionners not reclaimed by his kingdom!!
That would be a house rule.  Why make things more complicated?

i prefer the term "Variant" but, i will not add it myself in our games, unless RGG publish an official statement... like for the points stealed when a challenge is resolved...
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
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« Reply #13 on: June 13, 2009, 06:17:16 pm »

We play where you have to buy back your followers at the end of the game.
We also have the rule that you get your followers back in order of them being captured.
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CKorfmann
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« Reply #14 on: June 13, 2009, 07:26:16 pm »

We play where you have to buy back your followers at the end of the game.  We also have the rule that you get your followers back in order of them being captured.
That sounds very reasonable to me and I think very appropriate.
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