Fourth page - featuring shields on cities
Thumbnail:
Progress updates:
1. Inns by roads (I&C) & Forests (15 tiles)
Done!2. Dragon icons (P&D) & Forests (3 tiles)
Done!3. Volcanoes (P&D) & Forests (3 tiles)
Done!4. Magic Portals (P&D) & Forests (3 tiles)
Done!5. Princess (P&D) & Forests (3 tiles)
Done!6.
Fairs (Cat) & Forests Moved to Forest 4
7. Remaining unmade tiles from forest (7 tiles)
Done!8. City tiles with shields & forest (15 tiles)
Done!9. "missing basic configurations" from Scott (8 tiles)
Done!10. Logging Camp (3 tiles)
Done!60 tiles total.
All Done!The
very draft rules are available, but Scott has to do his magic to get it up to his standards
And for those wondering how the other Forest expansions stands:
Forest 3 "Merry Men" will have the merry men camp, the
vigilante Outlaw, and 10 forest tiles featuring cliffs. Cliffs is just a part of the natural landscape (like bridges and tunnels) that separate the landscape into distinct areas.
Forest 4 will have trade goods (more than 1?) and fairs next to forests
Forest 5 "Whispering Woods" will have forest tiles with river elements
Cappy is doing a Forest 6 Apple Orchard expansion which I think I'm doing the tiles. I'll get those up and running over the weekend... maybe.
And I'm adding:
Forest 7 "Evergreen Forest". This will just be an expansion where there'll be an icon on forest segments. The rules will be similar to the shield on city segments.
At the rate we are going, we might be able to play Carc with just the forest tiles