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Author Topic: Forests  (Read 73503 times)
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Novelty
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« Reply #45 on: October 10, 2008, 10:48:42 am »

I'm a little concerned about these roads ending in a house. I think there are going to be debates about whether certain tiles have one continuous farm or not.
The answer is not.  But I think the rules document will need to spell out the tiles where this is ambiguous.  We are working on that next week right?
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Scott
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« Reply #46 on: October 10, 2008, 11:44:40 am »

Yes, I will make v0.1 of the Word document either this afternoon or sometime tomorrow and e-mail it to you (with the fonts this time).
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Novelty
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« Reply #47 on: October 11, 2008, 12:22:16 am »

Eighth page, forest tiles, featuring more road and city pieces
Nineth page, forest tiles, featuring dual-sided city pieces

Thumbnails:


Next up: finish off last page (hopefully) roads and cities, and fix cloister and shrine places.  I know this was supposed to be the last page, but I realised while doing it that there is a difference between a road and a road that lead to a city thanks to the wagons.  So suddenly, the scope ballooned to what it is now.  One more page to go.  Hopefully it'll be the last page for this expansion.

Next is Forest 2 aka "Green Dragon" which will have inns and shields on cities, but I will be working on something other the forest for the next couple of weeks.

Followed by logging camp and trade goods for Forests 3 aka "Forest Gump".

And then it's Forest 4 aka "Robin Hood" expansion with the "Robin Hood rip-off" and some weird tiles - i.e. tunnels & bridges (much like King)

Followed by, for Forest 5 aka "Whispering Woods":
volcanoes & dragon
magic portal & princess
fair grounds

NB. Names in quotation marks are my working names, not final names.  Scott will be the one to decide the final names.
« Last Edit: October 11, 2008, 12:24:54 am by Novelty » Logged

Joff
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« Reply #48 on: October 11, 2008, 01:53:28 am »

I do like the names Green Dragon and Whispering Woods!
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wellidesigns
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« Reply #49 on: October 11, 2008, 03:32:06 am »

I really need a larger table to play my Carcassonne with this forest expansion.
So far I made 36 tiles of them and we used them in the game. A great addition !!
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plays with all official expansions + Gold Mines,Jousting tournament, Lavendar fields, Forests (partial), The orders of Chivalry, In the stocks, The gallows, archery tournament, the outpost, apothecaries and tithes, wells, wheatfields, grim reaple, Market commons and a lot of other german expansions.
Novelty
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« Reply #50 on: October 11, 2008, 09:45:44 am »

Tenth page, forest tiles, featuring even more road and city pieces

Thumbnail:


That's all for the first forest release.  There are 9 more tiles which I'll probably move to "Robin Hood" or "Green Dragon".

BTW, I also fixed the shrines and cloisters page as requested by Scott.

And I'm gonna take a week off making forest tiles to do something else Doin the wave

Edit:
I do like the names Green Dragon and Whispering Woods!
I never knew you were a Tolkien & Filmation Fan.  Green Dragon is of course, the Inn in Hobbiton, Middle Earth and Whispering Woods is where She-Ra and her rebels hide out while fighting the evil Horde on Etheria.
« Last Edit: October 11, 2008, 09:47:40 am by Novelty » Logged

Scott
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« Reply #51 on: October 11, 2008, 10:18:50 am »

I like the name Whispering Woods too, and I never watched She-Ra. Green Dragon is not a bad name on its own, but I think would confuse some people because it has nothing to do with actual dragons.

I have to be honest: there's some basic configurations that haven't be made yet, and quite a few non-basic configurations. Not to say that the non-basic onfigurations aren't good, because they are very nice, but part of me is wondering if it would be better to move (some of) those non-basic configurations to a future forest expansion to make room for the remaining basic configurations. I suspect that would be a giant pain, so I'm not going to force the issue. The reason I bring it up is because I have this nagging feeling that there might be tile placement problems because the selection of forest tiles is possibly not balanced? Then again, I could be wrong and everything might be fine. We'll know for sure after more people are play-testing.
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Novelty
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« Reply #52 on: October 11, 2008, 10:29:58 am »

Green Dragon is not a bad name on its own, but I think would confuse some people because it has nothing to do with actual dragons.
I thought about that.  Depending on how things goes, maybe I'll put in the dragon icon tiles from P&D into this expansion as well so as not to confuse people.  Who knows?  I don't.  I'm taking my 1 week forest break which started after I posted the last of the tiles Doin the wave

I have to be honest: there's some basic configurations that haven't be made yet
Yes I know.  As I said in my previous post, they will be in future expansions.

part of me is wondering if it would be better to move (some of) those non-basic configurations to a future forest expansion to make room for the remaining basic configurations. I suspect that would be a giant pain, so I'm not going to force the issue.
Yeah, it'll be a pain.  Just out of curiosity, what are the basic configurations that you have in mind?

The reason I bring it up is because I have this nagging feeling that there might be tile placement problems because the selection of forest tiles is possibly not balanced? Then again, I could be wrong and everything might be fine. We'll know for sure after more people are play-testing.
Well, we can always go back and tweak it (pain, pain, pain) if we really really need to, but somehow I doubt it.  People (like wellisdesign) are gonna start using a select few tiles instead of the 150 that is currently available.  (152 if you add the 2 from gold mines).  That 150 tiles alone makes this expansion the biggest one when compared against all the other offcial ones (the original Carc only had 72 playable tiles, so we are more than double this!), and we have barely scratched the surface of what is possible.  I'll definately look forward to the feedback from the playtesters!

Note: All the official expansions added together equal about 220, so if the current 10 sheets were used with all the official expansions, every other tile would be a forest tile...
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« Reply #53 on: October 11, 2008, 10:32:55 am »

One configuration that comes to mind is a city end-cap across the street from a forest end-cap.
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Novelty
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« Reply #54 on: October 11, 2008, 10:34:31 am »

One configuration that comes to mind is a city end-cap across the street from a forest end-cap.
See 9th page, 2nd row, 2nd column
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Novelty
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« Reply #55 on: October 12, 2008, 10:29:03 am »

Very draft game rules!  Comments welcome.  Scott, I've sent the orginal back to you.
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Novelty
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« Reply #56 on: October 13, 2008, 10:43:50 am »

Scott, I have no idea if you have updated the rules.  Here's the FAQ

FAQ:

Quote
Q: What followers can I place on a forest tile?
You may place either the regular follower, the big follower, the wagon or the builder on the forest.  You cannot place the mayor, the barn, or the pig on a forest.

Q: How does the wagon work with a forest?
The wagon counts as a follower when deployed to a forest.  When the forest is completed, the wagon may be returned to the player's supply or moved to an uncompleted adjacent road.

Q: Can the wagon move to a forest?
Yes, provided that the forest is uncompleted and unoccupied, and that the road the wagon is moving from is connected to the forest.

Q: How does the big follower work with a forest?
The big follower is played to a forest like any follower.  When a forest is completed, if more than one player has followers in the forest, then the big follower counts as two followers for scoring purposes.

Q: How does the builder work with a forest?
The builder can only be placed in a forest that has one of your followers in that forest.  On subsequent turns, if a tile is played that extends or completes the forest, the player may extend his turn by taking a second tile from the pile and playing it.

Q: Can a follower on a forest be captured by a tower or removed by the dragon?
Yes, provided that it complies with the rules for the tower or the dragon.

Q: Can I move a follower from the city of Carcassonne to a forest?
No.

Q: Can I use the magic portal to place a follower on a forest?
Yes, provided it complies with the magic portal rules.

Q: How many points do you score a turn if the fairy is next to a follower on a forest?
The owner of the follower gets one point at the beginning of the turn for the fairy according to the fairy rules.

Q: Can the abbey be placed next to a forest?
Yes, provided that it complies with the rules for the abbey.

Q: Do I have to use all the 150 forest tiles in my game?
No, you may pick and choose the forest tiles that you would like to use in your game.  However, we would suggest playing with them all.

Q: How can I tell if a farm is separated into two by the trees in the middle of the tile?
Where it exists, the trees with the house in the centre of a tile, usually separates the farms, unless otherwise noted here in the rules.

Q: If another player has played the tile with the shrine and cloister and have place a follower on either of the features, can I use the magic portal to place a follower to the other feature and start a challenge?
You may place a follower to the other feature, but this will not start a challenge.  When the shrine/cloister is completed, you both get 9 points for the respective shrine/cloister.

Q: If my farm has 2 pig farms, and I have the majority how is it scored?
The farm is scored as if it has only one pig farm.  Multiple pig farms do not increase the pig farm bonus just as multiple inns on a road do not increase the inn bonus.

Q. How about if I have a pig farm and a pig on the farm and I have the majority?
The pig and the pig farm are two separate items each of which gives a +1 bonus for cities.  In this case, you get a +2 bonus for your farmers.

Q. Can I place a farmer on a tile with a farm that is surrounded by forest and cities on all four sides of the tile?
No.  If the farm is not connected to the edge of the tile that it is shown, it is not a farm.
« Last Edit: October 13, 2008, 10:45:41 am by Novelty » Logged

Scott
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« Reply #57 on: October 13, 2008, 01:04:16 pm »

Haven't gotten around to it yet, but I will soon.
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Novelty
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« Reply #58 on: October 13, 2008, 07:30:20 pm »

Please let me know if there are any other tiles that needs clarification...
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Scott
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« Reply #59 on: October 15, 2008, 10:57:05 am »

Here is v0.5 of the rules, with footnotes added:
http://www.mediafire.com/?zyz2taoyfhc

I decided to disallow the builder in the forest because it doesn't make sense - nothing is being built.
« Last Edit: October 15, 2008, 11:04:00 am by Scott » Logged

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