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Author Topic: Forests  (Read 73477 times)
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Wishmaster
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« Reply #75 on: January 17, 2009, 12:22:50 pm »

the rules only document can be downloaded from here (2.27MB).


Link is broken.
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Novelty
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« Reply #76 on: January 17, 2009, 09:11:33 pm »

Fixed previous link!  Thanks wishmaster
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skipboris
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« Reply #77 on: February 04, 2009, 02:51:25 pm »

Sorry if this has been brought up, but has anyone edited any Count tiles to include a forest area? 
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Novelty
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« Reply #78 on: February 04, 2009, 06:36:20 pm »

You could edit one to include a forest area if you wish to play with your own house rules.  IIRC, the current Forest rules state that no followers from the CoC could be parachuted into the forest.  My preferred variant would be to use the market to parachute followers into forests, since that is where the woodsman will be selling their forest produce.

skipboris, sent you a PM as well.
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meepleater
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« Reply #79 on: February 05, 2009, 02:58:27 am »

Sorry if this has been brought up, but has anyone edited any Count tiles to include a forest area? 

Yes, I have for anyone interested pm me and I'll e-mail it. It also has a sector for rivers, however, since the rules of forests and fishermen state that no-one from carcassonne can be moved into either of those features, it would be a variant...
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ShadowP68
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« Reply #80 on: January 11, 2011, 08:46:42 pm »

I have been working on creating the forest expansion and noticed that the roads do not go thru the forest. I then looked thru the other expansion and didn't find any there either. So would it be worth it to have tiles made up with the roads running thru the forest?
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Talisinbear
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« Reply #81 on: January 12, 2011, 12:17:44 am »

It would make sense to me

My question is why the forest addition is so large though to start with?
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CKorfmann
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« Reply #82 on: January 12, 2011, 01:37:30 pm »

I think Novelty used an approximate number based on the number of city tiles available in all expansions at the time he created it (at least with the forest base by iteself).  I think it also had something to do with the configurations he wanted.  Not sure, but perhaps he'll answer that question.   

As for roads going through the forest, I think the questions is whether or not it's your intention for the forest to be continuous on either side or not. 
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ShadowP68
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« Reply #83 on: January 12, 2011, 06:09:41 pm »

I was thinking that they would be seperated by the roads.
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Novelty
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« Reply #84 on: January 15, 2011, 12:56:33 am »

I have been working on creating the forest expansion and noticed that the roads do not go thru the forest. I then looked thru the other expansion and didn't find any there either. So would it be worth it to have tiles made up with the roads running thru the forest?
It's there, for example:
page 2, row 4, column 1, Forest expansion
page 6, row 5, column 2, Forest expansion
page 7, row 1, column 2, Forest expansion
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ShadowP68
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« Reply #85 on: January 15, 2011, 09:54:41 am »

I seen those, but I was thinking of forest/road, not field/road.

Like this:

Sorry in advance for my terrible tile creation.
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Whaleyland
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« Reply #86 on: January 15, 2011, 10:35:05 am »

You realize that that would require an entirely new set of tiles since only forest/roads could match other forest/roads? No other expansion has yet to do such a thing. There are no city/roads in Carcassonne. Roads always end on a field edge. I mean, it can certainly be done, but the odds of completing those types of roads diminishes greatly unless only playing with an expansion that has many forest/roads.
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« Reply #87 on: January 15, 2011, 11:49:58 am »

I realize that it would require another expansion.

I am just wondering if it would be something that people would like to have created.
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CKorfmann
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« Reply #88 on: January 15, 2011, 12:12:53 pm »

It seems reasonable to me to have them, assuming someone wants to take the time to create them.  I suppose the city/road would also be feasible, though far less likely.
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« Reply #89 on: January 15, 2011, 01:40:18 pm »

On a vaguely related topic

Why are there only Walled Cities? I would expect peasant villages in such an environment.
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