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Author Topic: Forests  (Read 73479 times)
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Joff
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« Reply #15 on: October 06, 2008, 11:50:22 am »

Having read through the rules and pdf'd them, I must admit that I like them better than my effort! lol

This has the makings of a great CC expansion!

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Scott
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« Reply #16 on: October 06, 2008, 01:27:37 pm »

Heh, when I said rough draft, I had no idea how rough it was! Shocked

I wasn't originally expecting forests to specifically tie in with every other expansion, but I'm also not opposed to the idea.

Difficult for gold mines to remain separate from forest if some gold mine tiles will have forest on them. Perhaps gold mines should be moved over to the second pass forest expansion. Some of the more unusual forest tiles could also be in the second expansion, along with the T&B, P&D, and other expansion related tiles.

I'm intrigued by the Robin Hood idea; too bad the game is not set in England.

Nothing is set in stone yet. We'll figure everything out eventually.
« Last Edit: October 06, 2008, 01:39:51 pm by Scott » Logged

Scott
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« Reply #17 on: October 06, 2008, 01:41:30 pm »

We're developing gold mines independently from forests. Here's the forest rules with the gold mines stuff removed; I marked items which are potentially for the second expansion.

Quote
Forests

Extra Pieces
* ? new land tiles (showing forest segments as well as familiar features such as cities, cloisters, roads and farms)

Additional Rules

1. Place a tile

The new land tiles are placed in the usual way.

2. Deploy a follower

When the player has placed a tile with a forest segment, he or she may deploy a follower to the forest segment as a lumberjack. There must be no other followers (not even one belonging to the same player) on the forest segments connected to the tile just placed. It does not matter how far away the follower is.

3. Score completed forests

A forest is completed when it is completely surrounded by farm (i.e. there are no open sides where the forest can be expanded) and there are no gaps within the forest. There is no limit to how many segments a forest may contain. A player who has a lumberjack in a completed forest scores 1 point for every forest segment. If there are several followers in a completed forest, the points are then scored by the player with the most lumberjacks. In the case of a draw, all players involved score the full number of points.

[Second forest expansion]
If a forest is completed which contains one or more logging camps, then the lumberjack scores 2 points for every forest segment.

When a forest containing one or more wood trade symbols is completed, the forest is scored as usual. The player who completed the forest receives one trade counter for each wood trade symbol in the forest. It is irrelevant whether this player had a lumberjack in the forest, or indeed whether there were any lumberjacks in the forest at all.

Final Scoring

Scoring incomplete forests

For every incomplete forest, the owner scores 1 point for every segment.

[Second forest expansion]
If the incomplete forest contains one or more logging camps, it scores no points.

Trade counters [Second forest expansion]

The player who has the most wood counters scores 10 points. As usual, in the case of a draw all players involved score the full 10 points.
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Gantry
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« Reply #18 on: October 06, 2008, 04:44:13 pm »

I'm a little busy getting ready for an out-of-town trip, so will be getting back to this later this week.
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Novelty
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« Reply #19 on: October 07, 2008, 08:22:01 am »

Updated the top post with the fourth page... here are the links for your convienence:

Fourth page, forest tiles

Gantry, if you could make this available for download, it'd be much appreciated.

Thumbnail



Next up is cities

The current revised plan is:
river & inns & pig farm
volcanoes & dragon
magic portal & princess
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Scott
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« Reply #20 on: October 07, 2008, 09:42:44 am »

Could you perhaps increase the size of the clearing around the tiles with forest on all four edges?
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Novelty
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« Reply #21 on: October 07, 2008, 09:43:54 am »

Could you perhaps increase the size of the clearing around the tiles with forest on all four edges?
Then people might interpret that it would be legal to place a farmer there...
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Joff
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« Reply #22 on: October 07, 2008, 12:20:48 pm »

Then people might interpret that it would be legal to place a farmer there...

Surely, no one would farm where their farmer could not supply cities! Smiley  Huh?
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Scott
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« Reply #23 on: October 07, 2008, 03:58:24 pm »

If you're concerned, we can put a footnote, but like Joff said there's no cities to supply so I don't expect people would bother.
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Novelty
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« Reply #24 on: October 07, 2008, 06:36:22 pm »

I'll keep that in mind for the next few lots of tiles.  I don't really want to revisit what I've done so far as there's still so much to do...

Edit: I'll revisit these tiles after I've completed cities, inns and pig farms.  Just so I know what you'd prefer, is it just for the cloister and shrine tiles only and only those tiles that are completely surrounded by forests?
« Last Edit: October 07, 2008, 07:04:31 pm by Novelty » Logged

Scott
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« Reply #25 on: October 07, 2008, 07:33:05 pm »

Yes, just the cloister and shrine tiles where the cloister/shrine is completely surrounded by forest. Just those two tiles I still like the tower foundation surrounded by forest.
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Novelty
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« Reply #26 on: October 07, 2008, 07:42:40 pm »

OK, will do.

Just FYI, if anyone is interested, I have decided that the P&D and Rivers forest tiles should probably be in a separate expansion especially for those who might not want to play with these.  The current working name for that expansion is Forest II aka Robin Hood expansion.  Suggestions for a better name and mechanic is welcomed!

That won't be the next Forest expansion though.  Lumberjacks and Loggers is next Smiley  Either Scott or I will start a separate thread for this when we begin work on it Cool
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Joff
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« Reply #27 on: October 08, 2008, 04:24:59 am »

Forest II aka Robin Hood expansion

I'm intrigued by the Robin Hood idea; too bad the game is not set in England.

Ironically, the Sheriff of Nottingham's castle in Robin Hood: Prince of Thieves was set in Carcassonne Smiley
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Novelty
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« Reply #28 on: October 08, 2008, 04:28:31 am »

Ironically, the Sheriff of Nottingham's castle in Robin Hood: Prince of Thieves was set in Carcassonne Smiley
Wow, I learn something new everyday.  It's just a working name at the moment... and ditto for Lumberjacks and Loggers.  Scott may decide he would like to rename them or something.
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Scott
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« Reply #29 on: October 08, 2008, 09:04:30 am »

I already decided to rename Lumberjacks and Loggers, but I don't know what yet. Logger is a slang synonym for lumberjack, and the lumberjack was already introduced in the first forest expansion. The name for the second expansion will come from whatever new thing is being introduced.
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