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Topic: Gold mines (Read 55861 times)
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Talisinbear
Duke
Merit: 2
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Posts: 197
Re: Gold mines
«
Reply #60 on:
January 08, 2011, 05:06:34 pm »
I love the idea of mines
Still think the points are way too many.
It is somewhat akin to a cloister (9 points)
In a six player game a player would score 6 points a round correct?
Even if every day focused on finishing the mine, it is likely to take 16-20 tile pulls, given those that won't fit the mine area.
So a mine is double a cloister for sure.
Just my thoughts as a newcomer reading over the DIY additions.
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Gwommy
Count
Merit: 30
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Posts: 327
Re: Gold mines
«
Reply #61 on:
January 25, 2011, 12:22:14 am »
I've played this expansion a couples of times. We played where you only get 1pt per round, or at the beginning of your turn if it's not completed. I like the fact that you can get more out it than from a cloister. I think the last game I played was with 2 players, and even though I got more Gold Mines than the other player, she still won.
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