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Author Topic: Wagon + completed feature & deploying  (Read 18465 times)
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Deatheux
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« on: April 13, 2008, 09:21:28 am »

When a feature is completed with a wagon on that feature, and is scored, Can we move the wagon to another adjacent legal feature, AND deploy another meeple to the tile free feature??? Or due to the wagon movement we can't deploy anither meeple...

thx Deatheux!
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Scott
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« Reply #1 on: April 13, 2008, 09:28:39 am »

Moving the wagon occurs after scoring, but before the end of your turn. You're not allowed to deploy a new meeple until your next turn, or in some cases the second half of a double turn, if the wagon was teamed up with the builder.
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Deatheux
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« Reply #2 on: April 13, 2008, 04:33:06 pm »

you lost me a bit here... let's say i draw a C,R,R,F tile a *R* is closed witch a wagon stands there, can i deploy a follower on the *C*, then score the *R* where my wagon is on and MOVE it to the other *R* lefting "free" on the drawn tile??

let's say there is no builder on the completed feature(in thes case *R*).

AND THEN, let's say that there IS a builder in the closed *R* in the first half of the turn.

...now in the second hald of the (builder) turn...

do the "builder" can messed up as big the ruling on this???

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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Scott
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« Reply #3 on: April 13, 2008, 06:54:45 pm »

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you lost me a bit here...

I think we're thinking about different situations here. I thought you were trying to deploy a meeple after moving your wagon.

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let's say i draw a C,R,R,F tile a *R* is closed witch a wagon stands there, can i deploy a follower on the *C*, then score the *R* where my wagon is on and MOVE it to the other *R* lefting "free" on the drawn tile??

Yes, that works.

Quote
let's say there is no builder on the completed feature(in thes case *R*).

AND THEN, let's say that there IS a builder in the closed *R* in the first half of the turn.

...now in the second hald of the (builder) turn...

do the "builder" can messed up as big the ruling on this???

I don't think the builder makes any difference in the situation you described.
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Deatheux
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« Reply #4 on: April 13, 2008, 09:23:06 pm »

COOL!!! maybe add this particular event in the F.A.Q.Huh?

cuz saturday, my friennds & I din't see any ruling about this, and i found that a it weird!

to be honest, i thought that the wagon movement was considered the deployement to a featured part...

i was wrong

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Sorry Ric!!
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Scott
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« Reply #5 on: April 14, 2008, 07:09:20 pm »

The mechanics of the wagon are already described in the rules that come with the A&M expansion.
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dwhitworth
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« Reply #6 on: April 14, 2008, 11:07:34 pm »

@deatheaux - I have noticed that a lot of the issues that you raise could be understood more easily if there was a clear description of the complete sequence of a game turn as it occurs when playing multiple expansions. HiG and RGG do not provide such an overall complete description. A couple of people have tried to do it but their material is either out of date or incomplete. I have drafted a document that (I think) is complete and that is consistent with the CAR. It takes a bit of effort to read it, but I wanted to be accurate rather than easy to read. If it will help with some of your questions it is at:

http://members.shaw.ca/carcassonne/

There are a couple of other documents there that may also be interesting. If you see any errors please let me know.





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Joff
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« Reply #7 on: April 15, 2008, 01:22:32 am »

@dwhitworth: They are good. I particularly like the 'Problem Tiles' document. Excellent work Smiley
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mdjvz
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« Reply #8 on: April 15, 2008, 01:56:31 pm »

@david: great document(s), I like the mathematical precision in the document(s), great work!!

I will save my comments until I have read it all. which I will!

Michiel
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Deatheux
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« Reply #9 on: April 15, 2008, 09:41:11 pm »

The mechanics of the wagon are already described in the rules that come with the A&M expansion.

i know, i used to read instruction before play a game... BUT, this particular precision is NOT(i think) in the rules, there is a fundamental turn structure that flip between my fingers. So pardon if i ask a stupid question, i'll try to keep quiet in stupid questions and surf all the net to find infos on some "hobby" thing(btw i have ONLY this to do in my "born bred beaten" life...)!!

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there is NO stupid questions, you are just stupid IF you don't ask it!
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
mdjvz
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« Reply #10 on: April 18, 2008, 11:22:22 am »

@dwithworth: I read all your docs, great!  a few remarks (-;
 
Sequence of turn, doc:
 
page 3:  Point 1, 2nd IF "They may ransom one prisoner from one opponent":
- small remark: "you should have at least 3 points"
- footnote 8: there are actually 2 points at which you would like to ransom a prisoner: 1) after drawing & placing a tile 2) before possibly move a follower to carcassonne. Together with the builder this gives a maximum of 4 possible opportunities to ransom a follower (of which no more than one may be executed)
p3 Point 2 first IF: I would add: "immediate U-turns are forbidden"
 
p3 Point 2 second ELSE "according to the rule for placements of Shrines and CLoisters" I would add a footnote with this rule: "A shrine or cloister may not be placed in such a way that a shrine adjoins more than one cloister/shrine/abbey."
( This covers the original rule, and also the problem in footnote 189 )
 
p4 Point 2 "Tiles that complete Cities and road....". I would move these 3 Points to Point 6 of 4. Scoring. So that would become: "Calculate scores for the feature and move the scoring markers, take trade goods, and award king, and/or Robber Baron, if applicable", But that is just a matter of taste it is not wrong!
 
p4 Point 3 next ELSE: "The piece must be deployed to uncompleted feature": This is wrong it may be deployed to any feature (complete or uncomplete) on the tile just played.
 
p5: "A Pig, Builder can be placed on the tile, or a Barn on tiles adjoining that meet Barn deployment requirements. But the Pig and Builder are eaten by the Dragon immediately and removed": I do not think this is true, the dragon only eats things where it goes to. In the description of the dragon you state it correctly: "Pigs and builders placed on a volcano tile when the tile is first placed are not eaten by the dragon unless he moves back to that tile in a later turn"
 
p5:"The turn may be interrupted here for Dragon movement" I think the dragon deserves its own numbering (number 4 that is) But that is again just a matter of taste!
 
p6. Point 4 scoring (point2) : I think the deployment of followers to carcassone must be done BEFORE all the feature scoring. If there is only 1 feature the usual pocedure may be followed: "The player to the left of the one who placed the last tile begins, followed in turn by the other players. The player who placed the last tile may redeploy their followers last. Each player may choose to redeploy all, any or none of his or her followers from the appropriate city quarter to the feature being scored.". If more than one feature is being scored you have a problem: see my question: http://www.carcassonnecentral.com/forum/index.php?topic=194.0 according to Mat, the same procedure as at the end of the game could be followed, so: "Beginning with the player on the left of the 'trigger' player, each player redeploys one of his or her followers from the city of Carcassonne to a completed feature [meeples in castle can only be deployed to cities, and so on] on the board. This process continues until no player wants to redeploy any more players from Carcassonne to the completed features The count still blocks the city quarter in which he is resident." However this is probably still worth asking HiG!

p6. Point 4 scoring (wagon deployment): I think this has to be done AFTER all the features are scored, so "Multiple Wagons are moved (or removed) in turn starting with the player placing the completing tile" (so not per feature). So it should be done possibly after: "Return followers to supply"

p6 footnote 25: after carcassone deployment & wagon movements have been taken out of the feature scoring "loop", the order is not important anymore!

Game figures, doc

p4: The description of Wagon movement "When a feature containing....." is a bit vague, somewhere in the forum was a good description ( I cannot find it now (-; )
I think basically a wagon can move from a road to a city or a cloister, or vice versa, but only if the road leads DIRECTLY in the city/cloister, and it should be uncompleted & unoccupied!

p10 fairy: "If the fairy is standing next to a follower....",  I would add: "also at the end of the game, when a feature is scored"

p12 summary: footnote 2, is no longer true (see footnote 130 in the CAR), it it possible now to capture your own follower with a tower

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(sorry tried to keep short  Grin )
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dwhitworth
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« Reply #11 on: April 18, 2008, 01:43:01 pm »

@mdjvz Wow! Thanks for the detailed work. I have just scanned over your points and will need a little time to absorb them. I also suspect I might disagree with a couple of them  Smiley - but, if so, it will lead to clearer understanding for all when we sort them out.

I will spend some time on these over the next couple of days and let you know what I have incorporated (most of it) and where and if I think there are ambiguities and places where we need more clarification.

Thanks again for spending the time to review this. With that kind of help, one day I may get it all right!!

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mdjvz
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« Reply #12 on: April 18, 2008, 03:00:14 pm »

@dwithworth: ok Wink,

I found the link about the wagon  Cheesy:

http://www.carcassonnecentral.com/forum/index.php?topic=191.15

I meant the quote from "Novelty"

Quote
Anyways:
If the wagon is on a completed city, then it can only move to any space along an unoccupied and uncompleted road that is connected to the city
If the wagon is on a completed cloister or cult place, then it can only move to any space along an unoccupied and uncompleted road that is connected to the cloister or cult place.
If the wagon is on a completed abbey, it can't move at all since nothing is connected to the abbey. **
If the wagon is on a completed road, then it can move to either
a) an uncompleted and unoccupied city connected to the road
b) an uncompleted and unoccupied cloister connected to the road
c) another uncompleted and unoccupied road connected to the road

Oh yeah in the same link I mentioned, I discussed the 3rd tile in "Your Abbeys and mayor" section (with the tunnel in the city), I think most people agreed the road did not lead into the city so here also: "The roads are not connected to the cities for the
purpose of a wagon moving from one feature to the other."

About the Cloister in the city.. It looks like there is no agreement about this, so probably ask HiG in the next round?!

*** so far for today  Grin  ***
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dwhitworth
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« Reply #13 on: April 18, 2008, 03:55:44 pm »


@ mdjvz Thanks again for these points. Here are my thoughts:

page 3:  Point 1, 2nd IF "They may ransom one prisoner from one opponent":vsmall remark: "you should have at least 3 points"

Footnote added to cover this.

Quote
footnote 8: there are actually 2 points at which you would like to ransom a prisoner: 1) after drawing & placing a tile 2) before possibly move a follower to Carcassonne. Together with the builder this gives a maximum of 4 possible opportunities to ransom a follower (of which no more than one may be executed)

Footnote added including a version of this text with acknowledgment to you.

Quote
p3 Point 2 first IF: I would add: "immediate U-turns are forbidden"
 
p3 Point 2 second ELSE "according to the rule for placements of Shrines and Cloisters" I would add a footnote with this rule: "A shrine or cloister may not be placed in such a way that a shrine adjoins more than one cloister/shrine/abbey." ( This covers the original rule, and also the problem in footnote 189 )
 

Good points. But right now I am resisting making this document too much of a rules reference. I am trying (most of the time) to keep it to the issues of sequence of turn. Aldaron tried to make his document a rules summary as well, but he was much more skilled at clear legal language than I am. So where I can, I am resorting to “ . . do this; now; according to the rules . . .”. I may weaken on this one day . . .

Quote
p4 Point 2 "Tiles that complete Cities and road....". I would move these 3 Points to Point 6 of 4. Scoring. So that would become: "Calculate scores for the feature and move the scoring markers, take trade goods, and award king, and/or Robber Baron, if applicable", But that is just a matter of taste it is not wrong!
 

I have placed this here for two reasons. One, Aldaron did it and I liked his work. Two, it helps clarify some of the confusion that can arise about the differences between completion and scoring – like when people think you have to score and complete a city to get trade goods tokens, etc, etc. I agree though that it is ultimately a matter of style.

Quote
p4 Point 3 next ELSE: "The piece must be deployed to uncompleted feature": This is wrong it may be deployed to any feature (complete or uncomplete) on the tile just played.
 

Dumb mistake on my part! I have corrected it to “unoccupied feature”.

Quote
p5: "A Pig, Builder can be placed on the tile, or a Barn on tiles adjoining that meet Barn deployment requirements. But the Pig and Builder are eaten by the Dragon immediately and removed": I do not think this is true, the dragon only eats things where it goes to. In the description of the dragon you state it correctly: "Pigs and builders placed on a volcano tile when the tile is first placed are not eaten by the dragon unless he moves back to that tile in a later turn"
 

Seems to me that this has gone around the loop several times. There is reference to the matter in one of the HiG question-sets, but the latest FAQ (see the Volcano entry) is definitive. In answer to this issue it states: “The dragon eats everything within its reach (on its tile), regardless of whether it moves, is deployed or simply stands there.” I will have to change the figures document!!

Quote
p5:"The turn may be interrupted here for Dragon movement" I think the dragon deserves its own numbering (number 4 that is) But that is again just a matter of taste!
 

Yes, I would like to change the numbering sometines, but I agreed with Matt to keep the overall turn conforming with the CAR's sequence and I have to live with that.

Quote
p6. Point 4 scoring (point2) : I think the deployment of followers to carcassone must be done BEFORE all the feature scoring.  . [much omitted] . . . . . . However this is probably still worth asking HiG!

AND

Quote
p6. Point 4 scoring (wagon deployment): I think this has to be done AFTER all the features are scored, so "Multiple Wagons are moved (or removed) in turn starting with the player placing the completing tile" (so not per feature). So it should be done possibly after: "Return followers to supply"

We have a huge difference of interpretation here. One that I had never thought of before. I have followed Aldaron's approach and the approach we use – which is feature by feature scoring. If you score features separately there can be some tactics and strategy in selecting the scoring order when the Count is involved. This seems to me to be important.

I also believe that the original game and the Count rules contemplate feature by feature scoring. Note for example that the Count rules about moving meeples FROM Carcassonne use the word “feature” in the singular in all the critical sentences.

I would follow Aldaron's interpretation of how to take turns for moving meeples to each feature.

Seems to me that wagon movement should also be consistent with this. Although we have never had a situation where a tile completed a feature containing two wagons that belonged to someone other than the placing player and that seems to me to be the time when it would matter.

I think this might merit a separate thread and a question to HiG. I hope we hear from some of the regulars here about this too. In the meantime I will stick with the current version.

Quote
p6 footnote 25: after carcassone deployment & wagon movements have been taken out of the feature scoring "loop", the order is not important anymore!

IF they are taken out Smiley

Quote

Game figures, doc

p4: The description of Wagon movement "When a feature containing....." is a bit vague, somewhere in the forum was a good description ( I cannot find it now (-; )
I think basically a wagon can move from a road to a city or a cloister, or vice versa, but only if the road leads DIRECTLY in the city/cloister, and it should be uncompleted & unoccupied!

p10 fairy: "If the fairy is standing next to a follower....",  I would add: "also at the end of the game, when a feature is scored"

p12 summary: footnote 2, is no longer true (see footnote 130 in the CAR), it it possible now to capture your own follower with a tower


I will incorporate all of these points – thanks.

Hope to have new PDFs posted later today.

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Scott
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« Reply #14 on: April 18, 2008, 04:54:00 pm »

We have a huge difference of interpretation here. One that I had never thought of before. I have followed Aldaron's approach and the approach we use – which is feature by feature scoring. If you score features separately there can be some tactics and strategy in selecting the scoring order when the Count is involved. This seems to me to be important.

I also believe that the original game and the Count rules contemplate feature by feature scoring. Note for example that the Count rules about moving meeples FROM Carcassonne use the word “feature” in the singular in all the critical sentences.

I would follow Aldaron's interpretation of how to take turns for moving meeples to each feature.

Seems to me that wagon movement should also be consistent with this. Although we have never had a situation where a tile completed a feature containing two wagons that belonged to someone other than the placing player and that seems to me to be the time when it would matter.

I think this might merit a separate thread and a question to HiG. I hope we hear from some of the regulars here about this too. In the meantime I will stick with the current version.

*appears*

I'm a little confused what we're debating about, so my following remarks may not be relevant.

I've only ever played with the Count once, so I don't understand how he can affect the decision of which features to score first when more than one is completed simultaneously. I'd appreciate an example. When multiple features are completed, the placing player may only deploy one follower to Carcassonne. I think this would happen before the features are scored, so this is where decision-making is applied.

I'm also not very familiar with Aldaron's work, but I agree that consistency is good.

Anyways, it seems to me that the issue I'm supposed to be commenting on is the situation when multiple features are completed and at least two of them are occupied by a wagon. This situation is described in the rules; wagon movement begins with the placing player and goes clockwise around the table.
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