Carcassonne Central
December 28, 2024, 02:05:48 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: 1 2 [3]
  Print  
Author Topic: Trebuchet expansion  (Read 28406 times)
0 Members and 2 Guests are viewing this topic.
Trebuchet
Authors
Nobleman
*
******

Merit: 6
Offline Offline

Posts: 100


Metal Meepler


Awards
« Reply #30 on: July 20, 2011, 04:31:48 pm »

found some time to redo the tile art. i personally find them quite all right  Wink  share yr thoughts.



Next up the Ballista tiles.

Am still working on the rules, writing them as a draft in the Carc template but it takes more time as I had forseen to be substantial for a revision.

Moreover i might add a section where black tower expansion is involved (not sure yet, need to play first)

Come to think of that how many trebuchet tiles do you reckon would be fit for 2, 3, 4 players playing w/ tower expansion?
Logged
Talisinbear
Duke
*

Merit: 2
Offline Offline

Posts: 197


Awards
« Reply #31 on: July 20, 2011, 04:39:23 pm »

I like

as for Black expansion, make it where if it is used a trebuchet may shoot in all 8 directions. Simple and done  Smiley
Logged
Trebuchet
Authors
Nobleman
*
******

Merit: 6
Offline Offline

Posts: 100


Metal Meepler


Awards
« Reply #32 on: July 24, 2011, 06:59:13 pm »

Version one of Trebuchet rules is replaced
« Last Edit: February 12, 2012, 10:39:23 am by Trebuchet » Logged
Trebuchet
Authors
Nobleman
*
******

Merit: 6
Offline Offline

Posts: 100


Metal Meepler


Awards
« Reply #33 on: July 25, 2011, 04:13:37 am »

And the Trebuchet tile art too




« Last Edit: February 12, 2012, 10:39:33 am by Trebuchet » Logged
jcardwell3rd
Vassal
*****

Merit: 5
Offline Offline

Posts: 93


You can put it there if you want, you dont have to


WWW Awards
« Reply #34 on: July 25, 2011, 10:10:29 am »

Version one of Tower Down rules can be found here



Opening story *Now and thEn*
Logged

Cheers,
III

Could you place this for me? Over there. Nope, Spin, Spin, The other way. Over a little, little more. THERE!
Trebuchet
Authors
Nobleman
*
******

Merit: 6
Offline Offline

Posts: 100


Metal Meepler


Awards
« Reply #35 on: July 25, 2011, 10:20:53 am »


Opening story *Now and thEn*
[/quote]

thanks, all spelling corrections are welcome and will be corrected (i'm Dutch so english is not my native language)

rgds michel
Logged
jcardwell3rd
Vassal
*****

Merit: 5
Offline Offline

Posts: 93


You can put it there if you want, you dont have to


WWW Awards
« Reply #36 on: July 25, 2011, 11:55:15 am »


thanks, all spelling corrections are welcome and will be corrected (i'm Dutch so english is not my native language)

rgds michel
[/quote]

I am horrible at spelling/grammar as well and it is my native language lol.
Logged

Cheers,
III

Could you place this for me? Over there. Nope, Spin, Spin, The other way. Over a little, little more. THERE!
Nweeky
Vagabond
*

Merit: 0
Offline Offline

Posts: 5


Awards
« Reply #37 on: July 26, 2011, 10:48:29 am »

Interesting ideas and artwork Thumbs up. Here's my two cents.

We've always found the tower expansion to be too powerful and game changing to be played exactly by the rules. That's why we're usually limiting the number of tower blocks to reduce the tower control area and allow relatively big feature building. Since it's not exactly by the books it has bothered me somewhat and I've looked forward to an expansion such as this to limit the effectiveness of the tower.

However, with that in mind, the rule that the blocks return to your supply once demolished does exactly the opposite! As I see it, circulating tower blocks will effectively prevent high towers from being formed (as to be able to soar high it would have to be on the board for quite a while, but with the trebutchets it would be targeted long before that) and instead favour small towers everywhere. Since the circulating tower blocks amout in supplies would be practically limitless it would make the tower game changing effect even worse. So please, no 'return-to-supply' function for the blocks. And if it's permanently removing blocks from play it'd make sense for it to be quite a bit smaller in tile count than tower (so that every tower base cant be countered with a trebutchet of it's own). 8 tiles sounds about right  Smiley.

How about simply changing the expansion name to trebutchet? Oh yea, this is my 1st post. Been lurking around here for years (I've the same nick in BGG too).
« Last Edit: July 26, 2011, 10:50:35 am by Nweeky » Logged
Trebuchet
Authors
Nobleman
*
******

Merit: 6
Offline Offline

Posts: 100


Metal Meepler


Awards
« Reply #38 on: July 26, 2011, 12:21:40 pm »

So please, no 'return-to-supply' function for the blocks. And if it's permanently removing blocks from play it'd make sense for it to be quite a bit smaller in tile count than tower (so that every tower base cant be countered with a trebutchet of it's own). 8 tiles sounds about right  Smiley.

Nweeky, thanks so much for your feedback! Like you we too play the tower with homegrown restrictions. I must say the permanent removal of blocks have not for one moment crossed my mind. It is indeed an excellent way of reducing tower control on the map, which was the aim of designing this expansion. So I'm all for it! I'll wait and see what others might think about this option.

How about simply changing the expansion name to trebuchet?
Yes, Trebuchet has a better ring to it hasn't it? I think i'll go along with that too  Smiley

Logged
Nweeky
Vagabond
*

Merit: 0
Offline Offline

Posts: 5


Awards
« Reply #39 on: July 26, 2011, 03:41:10 pm »

Yes, Trebuchet has a better ring to it hasn't it? I think i'll go along with that too  Smiley
Naming an expansion by the feature on the new tiles sounds more carcassonne-ish to me, rather than naming after what it does. Nearly all of the official expansions seem to be following this naming pattern.

I dont know if I brought it out too clearly, but the point was that when you're playing the tower expansion normally you've only so many tower-pieces and can capture an equal amount of meeples with them. If the blocks circulate through the trebutchet function back into the supplies the same tower blocks can be used to capture meeples over and over again, thus boosting the tower's effect.
Logged
Trebuchet
Authors
Nobleman
*
******

Merit: 6
Offline Offline

Posts: 100


Metal Meepler


Awards
« Reply #40 on: July 26, 2011, 04:06:58 pm »

Yes, that's what i understood. You basically are creating more wood in the game bringing back wood in supplies if that isn't dealt with in the rules. I in a way thought of simular problems and came up with the ballista tiles to be able to re-destroy any rebuilt tower previously destroyed by a trebuchet earlier in the game. But that ofcourse wouldn't undo the fact of what you're rightfully are stating of creating even more wood (thus capturing of followers). So taking the wood out of the game clearly would be a better option. Some test playing should show whether or not the Tower expansion vs Trebuchet expansion will be in balance so to speak.

All the same: a very smart observation of this weak spot in the first version.   Smiley
Logged
Trebuchet
Authors
Nobleman
*
******

Merit: 6
Offline Offline

Posts: 100


Metal Meepler


Awards
« Reply #41 on: July 27, 2011, 12:56:42 pm »

Pleased to announce the second version as a draft
(previously posted URL's are made unavailable)

Trebuchet tiles are to be found here

Trebuchet rules V0.2 are to be found here

« Last Edit: February 25, 2012, 06:05:01 pm by Trebuchet » Logged
Trebuchet
Authors
Nobleman
*
******

Merit: 6
Offline Offline

Posts: 100


Metal Meepler


Awards
« Reply #42 on: July 29, 2011, 04:34:55 am »

@ scott newer rules version in the making
« Last Edit: February 25, 2012, 06:04:48 pm by Trebuchet » Logged
Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #43 on: February 25, 2012, 06:54:33 pm »

Yeah, I suspected this was still in the draft/review stage so I won't be adding it to the downloads. I'm leaving that for you to do when it's finalized. Grin
Logged

Pages: 1 2 [3]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!