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Author Topic: Trebuchet expansion  (Read 28407 times)
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Trebuchet
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« Reply #15 on: July 18, 2011, 05:55:45 am »

thanks for the encouragements Smiley

Tile suggestion taken, will see what i can come up with for tile art. I doubt the 5 and 6 tile though. As it seems best to have an action to be completed in one turn i will have to think about what rule will best apply to playing a trebuchet tile.

Furthermore, i will provide some 'ballista' tiles, basically new ammunition for an already played trebuchet tile ealier on in the game.

Hope to get something done this week already.

« Last Edit: February 25, 2012, 06:06:49 pm by Trebuchet » Logged
Talisinbear
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« Reply #16 on: July 18, 2011, 08:46:33 am »

not sure what you mean 'action taken in one turn?' on 5/6 tile

I simply suggest that a tile with a five could reach a tour up to 5 tiles away etc
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« Reply #17 on: July 18, 2011, 08:53:59 am »

Ah i misunderstood. In that case it should be all right to add them. thanks.
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Carcking
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« Reply #18 on: July 18, 2011, 12:35:34 pm »

Welcome Trebuchet, and thank you for contributing to the madness.

I really like your concept. I enjoy strategy play and this would be a good way to enter tactical play in the tower expansion.

As I understand it Rule 5 is only to be used when you are not playing with towers. Is that a correct statement? If not, I would recommend it not be active while playing towers as it would complicate the game beyond its value.

Here's a thought. Make the trebuchet tiles generic with the numbers 1, 2, 3 & 4 on the tile. One in each corner. When the tile is placed within a 4 tile range of one or more towers the player may deploy a follower on the tile as a warlord. On this turn he collects one tower section from any tower in its range and places it on the 1 spot on the tile. He may do this on any of his next three turns, as his wood move, to fill up the 2, 3 & 4 spots, as long as his warlord is still present. He can go at his own rate - it may encompass several turns before the player fills the 4th spot. Once he collects the 4th tower section he receives 9 points and collects the tower sections into his supply area. It is his option if his follower is returned at that time or he remains on the tile to enforce the authority of the trebuchet on the tower tiles aligned with it. If the follower remains on the trebuchet no tower tile in its 4 tile range may be built up more than the number of tiles between it and the trebuchet tile.

Just thinking out loud. Mayber there is something here that you can use.

Happy Carcking!
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Talisinbear
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« Reply #19 on: July 18, 2011, 12:43:47 pm »

About what I had suggested  Grin
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Trebuchet
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« Reply #20 on: July 18, 2011, 03:38:31 pm »

all right, first off a new concept trebuchet tile according to last posts.



@ carcking, if you mean that all trebuchet tiles should be having these 4 spots, i would agree on that. In that case i would like to discuss the number of trebuchet tiles bearing this in mind: What I am meaning to add along these trebuchet tiles are the so called ballista tiles (loads of trebuchet stones on a field). Bassically the player who plays a ballista tile can join it to any trebuchet tile-side if desired to reload a particular trebuchet when a new tower has been built during the game. When played while already being a warlord in process of demolishing, a reward is given of 1 point per layer on the trebuchet tile (on top of 9 reward for completing the tiles' spots).

You say: If the follower remains on the trebuchet no tower tile in its 4 tile range may be built up more than the number of tiles between it and the trebuchet tile.

i think i understand this but i'm not sure. You mean like a 'reverse tower' authority for the trebuchet tile?
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Talisinbear
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« Reply #21 on: July 18, 2011, 03:41:01 pm »

It needs only one number per tile
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Trebuchet
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« Reply #22 on: July 18, 2011, 03:46:17 pm »

that's what was doing until carcking came up with this idea of filling up the four spots. i like that concept, which is pretty much the same what you said, that's what i thought / misunderstood possibly. When you keep on demolishing on every turn all players must be able to check the process esp. over more than 3 turn to avoid mistakes/errors. Particularly when more towers / T-tiles are involved.
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Trebuchet
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« Reply #23 on: July 18, 2011, 03:48:14 pm »

on the other hand, the highest number will tell you what the score should be ...

mmm  Shocked
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« Reply #24 on: July 18, 2011, 04:04:02 pm »

I think you keep it simpler

Play tile with a number on it, indicating distance the Trebuchet can fire

If you place a marshall on the trebouchet you can, instead of placing wood, remove one level from any tower within range. (Only one oer turn even if you control multiple trebouchets with marshall.

You gain one point and the tower piece.
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Carcking
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« Reply #25 on: July 18, 2011, 07:58:19 pm »

About what I had suggested  Grin

Yes, similar idea - just a variance on your idea to make all the tiles generic and to have a completion mechanic where the warlord can "complete" his feature and score for more than just one point per tile. Then some lasting authority if he remains on the tile. This is a good rap session.
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Carcking
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« Reply #26 on: July 18, 2011, 08:01:37 pm »

You say: If the follower remains on the trebuchet no tower tile in its 4 tile range may be built up more than the number of tiles between it and the trebuchet tile.

i think i understand this but i'm not sure. You mean like a 'reverse tower' authority for the trebuchet tile?

Yes, that's it - like a reverse tower authority - as long as the warlord is present.
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« Reply #27 on: July 18, 2011, 08:03:11 pm »

I find the tiles with numbers on corner a bit much. They don't fit the general aesthetics of other game tiles at all.

One trebuchet with a black number would fit general look better.
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Trebuchet
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« Reply #28 on: July 19, 2011, 05:09:10 am »

have to agree on that. I wasn't satisfied with the tiles style, eventhough inspired by the dragontile icon it could be designed better. will work on them single numbered tiles.

last night started a 2nd version of rules taking in account all (most of) the ideas and suggestions in this thread. It looks promising indeed. Hope to finish that tonight and post it for your comments.

rgds michel
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Carcking
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« Reply #29 on: July 19, 2011, 05:15:12 am »

I find the tiles with numbers on corner a bit much. They don't fit the general aesthetics of other game tiles at all.

One trebuchet with a black number would fit general look better.

Yeah, I don't disagree. It looks kinda busy. If this idea is pursued it might be better to just have tower section icons on it instead of numbers. Or something like that.
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