it's just the bazaars I'm not playing with, but that's only because most of our games are 2 player and in a 2 player game, the bazaars do not work as good as in a 4 or 5 player game.
Actually, it might just be me, but I don't understand why people complain about some elements in 2 player games, almost all of the games I play are 2 player- I think the bazaars add a bit of strategy: I know my opponent wants this tile, so will I bid high to make him pay a lot? Or leave it in case I get stuck with a tile I don't really want for a ridiculour price? I don't see any problem with 2-player bazaars (although I've never actually played this expansion with more than 2 players)
Are they likely to add something else in with it?
Crop Circles is 6 tiles, Tunnels is 4 with twelve chips. If RGG can somehow cram all of those onto one printing sheet, I doubt there will be any additional tiles with the expansion. Also, since HiG doesn't have any other non-US available tiles, I doubt Jay would be bold enough to print something that isn't available in Germany.
He did add a sixth cult tile in CS&C, and wasn't he behind GQ11? We could always hope he'll somehow make an official version of La Porxada (although that is very unlikely).
While I agree that Catapult and WoF were under par for the series, I think the Bridges, Castles, and Bazaars was a pretty decent expansion, and certainly much better than the other recent attempts. I think that they'll get it back on track. I want more expansions, especially if they start looking for fan made expansions such as the ones on this site.
Didn't HiG say they liked the ideas we sent them and that they might possibly include them later (although none of them made it into BC&B)?