Skull One
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« on: July 15, 2009, 06:02:50 pm » |
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********** Post #15 contains the current turn summary that is being discussed. *********
I decided I needed a quick break from programming and wrote up a "turn summary" based on my current understanding of the rules and using a programmers approach to the issue. I would like to thank Whaleyland for his synopsis of a turn, as it was my starting point and inspiration to type this up. He made me ask myself, which rules would I program from (HiG or RGG) and how would I have the computer sort them out during execution. And of course last but not least, I make no claim what-so-ever on knowing all the rules and their timing. Please feel free to comment and share examples on where and how my "turn summary" can be improved and/or corrected.
Any time during your turn you may do the following: Buy back any of your imprisoned followers. Ask for advice. Read the rules for the expansions you are playing with.
Step 1: Begin Turn If the Fairy is next to one of your followers, score 1 point.
Step 2: Draw a Tile a) If you have an Abbey tile you may draw it in place of drawing a regular tile. b) Show the tile to all players. c) If Wheel of Fate Icon is on the tile, resolve Wheel of Fate.
Step 3: Place the Tile a) If Volcano Symbol is on the tile, place the Dragon on this tile and skip Step 4. b) If Princess Symbol is on the tile, and the tile is added to an existing castle with a knight on it, remove a knight of your choice and Skip Steps 4 and 5.
Step 4: Move the Wood (Phase 1). You may do one and only one of the following: Deploy a Follower. Deploy the Large Follower. Deploy the Mayor. Deploy the Wagon.
Step 5: Move the Wood (Phase 2). If you did nothing during Step 4, you may do one and only one of the following: Move the Fairy. Deploy the Pig. Deploy the Builder. Deploy the Barn. Place a Tower piece. Place a Follower on the Wheel of Fate.
Step 6: Resolve Move the Wood. a) If Dragon symbol was on tile placed, move the Dragon. b) If Tower piece was placed, resolve possible capture of a follower. If two players have captured one of each other's followers, they are immediately exchanged.
Step 7: Resolve all completed Features. a) Collect Trade tokens. b) If Fairy is next to a follower, that players owner receives 3 points. c) All players may move one or more Followers from the City of Carcassonne.
Step 8: Scoring. a) Resolve control of each completed feature, tally points for that completed feature and award points to controlling player. b) Move any Wagons on completed features to any adjoining unoccupied uncompleted feature. If more than one wagon can move, current player moves first and then proceed clockwise. c) If you did not score any points from any of the completed features you may place a follower in City of Carcassonne. Then you may move the Count to a quarter of your choice. d) If the completed feature is a castle and/or road, check to see if it is the new largest one and receive the King and/or Robber Baron.
Step 9: Resolve Turn a) Return all followers from completed features to their owner. b) If the Fete symbol was on tile placed, use Catapult. c) If the Builder was already on part of the feature added to, repeat Steps 2 thru 9b once more and only once more.
As I was writing this up I thought of two interesting questions from a programmers stand point.
1) Fairy next to follower. Does this mean if there are 7 followers on a single tile do all 7 followers score the point. Example: tile RRRR that terminates in the center with one follower on each road and one follower on three of the four farms. And just in case you might miss how that might happen; six of the seven followers were placed on the tile thru portal tiles.
2) On Step 7 parts B and C. Should they be switched? If you switch them it is possible to score more points with the fairy because there is no rule, that I am currently aware of, that restricts which tile you place the followers on when moving from the City of Carcassonne.
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« Last Edit: February 21, 2011, 12:59:11 pm by Skull One »
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Tobias
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« Reply #1 on: July 16, 2009, 04:16:15 am » |
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c) If the Builder was already on part of the feature added to, repeat Steps 2 thru 7 once more and only once more. Do you not get points ("score") for features completed with the builder's extra tile?
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Nature finds a way. Tobias finds two.
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Skull One
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« Reply #2 on: July 16, 2009, 09:26:48 am » |
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c) If the Builder was already on part of the feature added to, repeat Steps 2 thru 7 once more and only once more. Do you not get points ("score") for features completed with the builder's extra tile? LOL, my bad. I relabeled everything twice and missed that update. Thanks for pointing that out!
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Gwommy
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« Reply #3 on: December 14, 2009, 01:45:14 pm » |
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I found this while searching for something else. But this is very similar to what I came up with, except I used shorthand and pictures. http://gwommy.tripod.com/carcassonne/TurnOverview.pdf1) Fairy next to follower. Does this mean if there are 7 followers on a single tile do all 7 followers score the point. Example: tile RRRR that terminates in the center with one follower on each road and one follower on three of the four farms. And just in case you might miss how that might happen; six of the seven followers were placed on the tile thru portal tiles. The way that I interpret it is that the instructions don't say "each follower", therefore, if a player has the fairy next to one or more of their followers at the beginning of their turn, then that player gets the 1 point. Similar idea works for scoring features. Each player only gets 3 points for a finished feature no matter how many followers are on the same tile as the fairy. I also award the player 3 points if they didn't win majority and scored no points for that feature. Just as long as the fairy is there then you get the 3 points. 2) On Step 7 parts B and C. Should they be switched? If you switch them it is possible to score more points with the fairy because there is no rule, that I am currently aware of, that restricts which tile you place the followers on when moving from the City of Carcassonne. I would move Step 7b somewhere into step 8. As from the sounds of the rules, the 3 points from the fairy doesn't take place until after scoring.
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aeoliner
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The Perfect Tile Every Time!
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« Reply #4 on: November 30, 2010, 12:12:24 pm » |
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Any time during your turn you may do the following: Buy back any of your imprisoned followers. Ask for advice. Read the rules for the expansions you are playing with.
I think that you can only buy back imprisoned at the start of your first turn(in the case of an extra turn by builder). You never mention when you receive the goods for completing a city with goods.
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« Last Edit: November 30, 2010, 12:15:13 pm by aeoliner »
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The Hat has spoken...
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MrBlu
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« Reply #5 on: December 05, 2010, 10:54:36 am » |
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I like this very much, thanks!
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aeoliner
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The Perfect Tile Every Time!
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« Reply #6 on: January 06, 2011, 03:47:15 pm » |
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Step 8d should be in step 7
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mjharper
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« Reply #7 on: February 09, 2011, 05:03:50 am » |
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I'd like to use this as a basis for the turn overview in the CAR, fully credited of course. Hope that's okay
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Skull One
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« Reply #8 on: February 09, 2011, 01:14:49 pm » |
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BWAHAHAHAHA! I just downloaded your BETA 9 to review what you have added to see how it affects my summary since I am now getting back into playing Carcassonne. Please feel FREE to use it as you see fit. And you don't have to credit me at all. I used your rule set to develop that summary 
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mjharper
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« Reply #9 on: February 09, 2011, 01:34:08 pm » |
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That's great, thanks! And I will still credit you, as it's essentially your work, and has saved me no end of time by being able to include it  I didn't change much: added a couple of articles, removed some capitalisation. Apart from that, I added in some elements for the more recent expansions. Happy to hear any criticisms / suggestions 
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Skull One
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« Reply #10 on: February 09, 2011, 02:05:23 pm » |
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After a quick read of the new expansions, I am going to have do some "adjusting". Shrines & Heretics, Cult & Siege, Catapult, Tunnel, "Bridges, Castles and Bazaars", Crop Circles, Plague, Party and Phantom are not covered in my summary.
What kind of time frame do I have to get this "up to date"?
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mjharper
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« Reply #11 on: February 09, 2011, 02:16:37 pm » |
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I added a few things for most of those expansions to version of your summary in the CAR. Didn't add Shrines, Cult or Catapult... but I thought you had those in.
Anyway, my suggestion would either be to check my additions and let me know what changes you want made, or (which would take more time but might be rather interesting) to come up with your own set of additions, and only then compare them to what I added. But it's up to you.
As for a time frame, I'd like the CAR to be 'complete' to the point that when the Jubilee edition is released in March, I can buy it, scan the tiles, and put out the final version 5.0 almost immediately. So I'd say the 'up to date' timeframe is 'by the start of March'...
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Skull One
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« Reply #12 on: February 09, 2011, 02:20:22 pm » |
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I found your updates about 2 minutes ago. And I agree with your idea of me doing my additions and then comparing them to yours for final resolution. That will give it some "vetting".
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mjharper
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« Reply #13 on: February 09, 2011, 02:23:37 pm » |
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Cool  Looking forward to seeing what you come up with!
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Skull One
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« Reply #14 on: February 09, 2011, 02:39:42 pm » |
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Step 8d should be in step 7
Agreed. Any time during your turn you may do the following: Buy back any of your imprisoned followers. Ask for advice. Read the rules for the expansions you are playing with.
I think that you can only buy back imprisoned at the start of your first turn(in the case of an extra turn by builder). You never mention when you receive the goods for completing a city with goods. You may buy back an imprisoned follower at any time during your turn but you may only do it once. Double tile placement still occurs during a single overall turn. Step 7a is poorly worded. Will be fixed to read "Collect trade good tokens". I found this while searching for something else. But this is very similar to what I came up with, except I used shorthand and pictures. http://gwommy.tripod.com/carcassonne/TurnOverview.pdf1) Fairy next to follower. Does this mean if there are 7 followers on a single tile do all 7 followers score the point. Example: tile RRRR that terminates in the center with one follower on each road and one follower on three of the four farms. And just in case you might miss how that might happen; six of the seven followers were placed on the tile thru portal tiles. The way that I interpret it is that the instructions don't say "each follower", therefore, if a player has the fairy next to one or more of their followers at the beginning of their turn, then that player gets the 1 point. Similar idea works for scoring features. Each player only gets 3 points for a finished feature no matter how many followers are on the same tile as the fairy. I also award the player 3 points if they didn't win majority and scored no points for that feature. Just as long as the fairy is there then you get the 3 points. 2) On Step 7 parts B and C. Should they be switched? If you switch them it is possible to score more points with the fairy because there is no rule, that I am currently aware of, that restricts which tile you place the followers on when moving from the City of Carcassonne. I would move Step 7b somewhere into step 8. As from the sounds of the rules, the 3 points from the fairy doesn't take place until after scoring. The reason I moved the 3 point fairy scoring to Step 7 was due to this example in my head: A mayor on a castle that has no shield. But you are correct it should be in Step 8 since a Mayor is still scored even though it is zero points. And oh heck yes I need to review the heck out of this situation and see what the full implications are. Good catch!
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