meepleater
Authors
Viscount
Merit: 20
Offline
Posts: 628
Some people finish stuff, others d
|
|
« Reply #15 on: June 26, 2009, 06:11:53 am » |
|
*FINALLY* Managed to scrape in a 2-player playtest of this.
I used:
Monastaries I&C T&B
I placed my monastery in a good spot and spend much of the game developing it, and was rewarded with 77 points at the end of the game, so I think this either needs to be used with more expansions or scale down the scoring somehow...
The other monastery of my opponant cultivated 55 points, but they didn't spend quite the same amount of time working on it.
I think this idea would work better if, like I sais, scale down the scoring slightly... any ideas?
|
|
|
Logged
|
|
|
|
meepleater
Authors
Viscount
Merit: 20
Offline
Posts: 628
Some people finish stuff, others d
|
|
« Reply #16 on: July 03, 2009, 07:38:39 pm » |
|
Aaaaaaaaaaaaaaaaannnnnnnnnnnnnnd here it is! V0.1 http://www.mediafire.com/?jirjwimhbjmI scaled down the scoring from 3 points in inner zone and 2 points in outer zone, to 2 points in inner zone and 1 point in outer zone.
|
|
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #17 on: July 04, 2009, 06:44:38 am » |
|
Here we go:
Header: Initial letter M of Monasteries is not capitalised
Page 1 Story: Cloisters and abbeys have become very popular in Carcassonne, so to accommodate the growing demand, and to also provide training, monasteries are being built- and require to support the surrounding cloisters... (as it is currently written, the last part of the sentence is incomplete). Also the end of the sentence is missing a full-stop.
Page 1 Extra pieces: If you're showing the picture, you need to show all 6 colours.
Page 1 Footnote 1: How would the city pieces carry out any "work"? As inanimate object, they can't do anything. "may be used" would be a better phrase than just "work". Also, the sentence needs to be justified.
Page 1 Preparation: The sentence is written the way it would be said. The proper way of writing it would start with "Each player..." and end with "colour while setting up."
Page 1 Deploy a follower (1st para): After playing a monastery, can a player then move the fairy? It might be better to have "deploying a follower" followed a footnote saying that or any actions carried out instead of deploying a follower.
Page 1 Deploy a follower (3rd para): I think you need a "When a monastery is played, all monks on the cloisters in the inner..." "Monks on the outer zone are left alone. and Heretics are not affected. Monasteries may not be placed where their inner zones overlap, however their outer zones may overlap."
Page 2 Final Scoring: All the "gains" needs to be changed to "scores"
Page 2 Final Scoring example: Space required after the closed parenthesis.
Page 2 Interaction with official/unofficial expansions: "eaten by the dragon" should be "removed by the dragon"
Question: What happens if you magic portal or use the CoC to play a follower to an inner zone cloister?
Final comment: This still seems powerful. Unlike the Barn where an opponent can equal you in strength for the farm, the same thing cannot be done with the inner zone cloister. The Barn has a limitation of 4 farm corners. This is not present here. A properly placed monastery, the inner zone cloisters are "locked up" and can't be claimed by anyone else. The inner zone cloisters are "in the bag" for whoever gets there first to play the monastery. The playtest has shown that the monastery is too overpowered, and even a tone-down version in the rules still scores the equivalent of a medium to big city for much less effort - it's much easier to get 18 points from completing one cloister in the inner zone (i.e. placement of 9 tiles).
The last point also demonstrates what is called "escalation" - i.e. the placement of the same amount of tiles will score a lot more (in this case, double) thanks to this expansion. Why would anyone want to score those 1 point per tile roads now when cloisters with monasteries are so much more lucrative?
What's some of the way forward then? Here are my suggestions:
1. Limit where the monastery may be placed! It would be good if monasteries can only be played where there are no city walls (or mountains or forests) at the corners. In other words, all 4 corners must be all farms or all cities (without walls). That would make sense as well, as you can't build a monastery on top of a city wall. 2. Limit the number of cloisters that may be scored in the inner and outer zone. 3. Allow for competition (i.e. by allowing the inner zone to be overlappable) 4. A combination of the above.
|
|
|
Logged
|
|
|
|
meepleater
Authors
Viscount
Merit: 20
Offline
Posts: 628
Some people finish stuff, others d
|
|
« Reply #18 on: July 04, 2009, 06:29:27 pm » |
|
Hmm... I see what you mean. I think option 3 will be the best. I think having to place the monastery all on city would be not so good... theres only one tile (from P&D) that could be placed in the inner zone... I'll fix the rest up... EDIT:Here is version 0.2: http://www.mediafire.com/?nnomgezmn2mIn the end I decided that adding in the monasteries for all the different colours at the beginning would be too time consuming so I decided not to any show images then....
|
|
« Last Edit: July 04, 2009, 07:48:36 pm by meepleater »
|
Logged
|
|
|
|
CKorfmann
Authors
Duke Chevalier
Merit: 32
Offline
Posts: 1807
Pigs are meeple too!
|
|
« Reply #19 on: July 04, 2009, 10:04:14 pm » |
|
I agree that putting the monastery on any intersection seems a little implausible. I liked the first of Novelty's four suggestions the best. Sure, there is only one tile that will put a cloister in the inner zone, but how often is that option going to be available anyway? I looked at a couple pictures of some mega-carc games and only found one instance of a four-way city intersection with no walls.) Perhaps a good compromise would be a four-way anything... as long as it's the same feature (i.e. four forests, cities, farms, etc.)
|
|
|
Logged
|
Flee the fleas!
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #20 on: July 05, 2009, 12:23:44 am » |
|
Page 1 Deploy a follower (3rd para): I think you need to start the paragraph with "When a monastery is played, all monks on the cloisters in the inner..." Otherwise, it doesn't say when monks are removed (and the sentence seems as if monks can be removed at any time). Page 1 Deploy a follower (3rd para): Monasteries may be placed where the ir inner and outer zones overlap. I think having to place the monastery all on city would be not so good... theres only one tile (from P&D) that could be placed in the inner zone... Sure, there is only one tile that will put a cloister in the inner zone, but how often is that option going to be available anyway? That's correct, most cloisters are in fields. Allowing for the all city (without walls) was just an option to enable someone to use that one cloister in a city. If playing with the mathguy (or was it perky dragon?) expansions, there are a few more cloisters (and shrines) in cities. As I said earlier, it'll just be weird to build a monastery that's straddling a city wall.
|
|
|
Logged
|
|
|
|
meepleater
Authors
Viscount
Merit: 20
Offline
Posts: 628
Some people finish stuff, others d
|
|
« Reply #21 on: July 05, 2009, 04:17:53 am » |
|
As I said earlier, it'll just be weird to build a monastery that's straddling a city wall.
Why not? one fairground does it I'll keep considering it... I'll add the rest of the changes when I have time...
|
|
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #22 on: July 05, 2009, 11:37:03 am » |
|
Why not? one fairground does it But we all know that's a weird expansion anyways
|
|
|
Logged
|
|
|
|
meepleater
Authors
Viscount
Merit: 20
Offline
Posts: 628
Some people finish stuff, others d
|
|
« Reply #23 on: July 08, 2009, 03:59:21 am » |
|
V 0.3 http://www.mediafire.com/?enyzjmnyzy5I added in the grammar issues, and *finally* added the rule change that Monasteries must be placed into all city, field, forest or mountain (no city wall, edge of forest/mountains)
|
|
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #24 on: July 08, 2009, 11:21:00 am » |
|
Looks good to me. I think it's almost ready to go public downloads. Before you make it rev1.0 for public downloads, you might want to adjust it so that the carccentral logo isn't the only thing on page 3.
|
|
|
Logged
|
|
|
|
meepleater
Authors
Viscount
Merit: 20
Offline
Posts: 628
Some people finish stuff, others d
|
|
« Reply #25 on: July 09, 2009, 02:16:48 am » |
|
V1.0 http://www.mediafire.com/?ya2qcmloxxjBtw, when I made v0.3 I added a rule that Cathedrals helped monasteries too, but only in the inner zone, to help boost monasteries placed with four city corners...
|
|
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #26 on: July 09, 2009, 02:38:43 am » |
|
Could you PDF it? It's difficult for me to check for formatting when it's not PDF'ed.
|
|
|
Logged
|
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #28 on: July 09, 2009, 04:43:17 am » |
|
OK, I've added it to Public Downloads and given out the Merit Point. I think we're really moving this month, this is the 9th completed expansion this month!
|
|
|
Logged
|
|
|
|
|