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Author Topic: The set is complete!  (Read 29354 times)
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Skull One
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« Reply #30 on: April 28, 2009, 01:57:35 pm »

As to copywrite, how did ASO-Brain get round it witheir online version? They renamed it Toulose but was that it? There's obviously countless 'unofficial' expansions (most are here!) and there's a few 'based on' games available for free download on the net (Pirates and Plunder for example). Indeed there is also my own 'Solstice Wars' should I ever complete it. I guess it's a matter of how it's approached.....

Toulose gets away with it because it doesn't give away the full product for free nor does it charge for playing it.  Two of the four key things copyright holders look at when debating to shut down a web site.  The third thing is direct copyright infringement.  The fact that they use some older scoring rules, very limited set of tiles (think they are missing around 100), changed a few keywords and changed a couple of key graphics helped them out. But the fourth item they looked at was "Good Will". That is the key to Touloses survival.  Since the first 3 conditions are met, the fourth makes it "good PR" to not mess with them to much.

Also, I am willing to bet, the coders got a letter from HiG that said "If you stop here, never charge and never advertise we will leave you as is".  Based on the fact the website owner refuses to even entertain code changes (even to fix bugs), is how I came to that conclusion.


As a developer with a project out on the street that is worth well in excess of $8 million, I would probably be painting a huge target on my head for HiG and RGG to come after me if I did anything of comercial quality.  Which is why I haven't started anything other than some theory programs for the PC and XBox 360.

On the other hand, I do have a game design that has the "essence" of Carcassonne but is set to a modern day theme and is hex based. I am putting together a custom parts order so I can mock the game up to play and will probably order the parts next week.  If play testing works out, I may start coding it as early as June.
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jjenelds
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« Reply #31 on: April 28, 2009, 04:22:38 pm »

I just read about a Shrines and Heretics expansion. Is that the same as the Cult?
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Skull One
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« Reply #32 on: April 28, 2009, 04:56:05 pm »

Yes it is.

In print versions that I am currently aware of are:

Thru RGG - Cult Siege and Creativity or Big Box 2. 
Thru HiG - Count King and Cult or Big Box 2.

It may still be possible to get the HiG stand alone Cult but I am not 100% since I only buy the RGG published versions.
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Novelty
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« Reply #33 on: April 28, 2009, 07:47:30 pm »

When I read that section last year, I didn't pay any attention to that foot note because I didn't own BB1.  Of course now after re-reading the ruling I see I have been playing the original tile wrong all along.  Thanks for pointing that out.  Now it all makes sense.
We all make mistakes, so it's OK to do so.  However, we're here to help each other correct themselves.  Now you know about the tile, I hope you will play it correctly.
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Wishmaster
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« Reply #34 on: April 30, 2009, 04:04:30 pm »

As a developer with a project out on the street that is worth well in excess of $8 million....

Whoa!!! What's that then?  Huh?
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Time for one more daring dream...
Skull One
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« Reply #35 on: April 30, 2009, 05:00:04 pm »

As a developer with a project out on the street that is worth well in excess of $8 million....

Whoa!!! What's that then?  Huh?

Make sure you have had a nap or just woken up when you read what I do.  It is literally that boring.

I write software for the HVAC industry.  I am the lead programmer/project manager for software that is used to specify, quote and order heating/cooling units for commercial and industrial application.  My current code base is in its 4th rewrite and contains just shy of a million lines of code and more data than you can shake a stick at.  The software currently handles around $89 million a year in sales for my client.  Before my team (3 of us) did the first line of code back in '92, it used to take several hours to create the order and then it would take 4 to 7 days to process the order at the factory before construction was started.  That time today is now about 5 minutes to create the order and 7 minutes after they upload it for the factory to start building it.  In '92, 1 in every 5 orders had some kind of error.  That equated to $4 million a year in lost revenue to fix the problem in the field.  Today's error rate is around 1 in every 10 thousand orders.  And those errors are from people trying to override or ignore messages my program gave them because they think the code is wrong.  And the real kicker, the client gives away the software for free because it more than pays for itself due to almost no errors in the processed orders. 

At present they are using $4 million a year from the saving of no errors and the fact that program is capable of going almost two years with no maintenance to calculate its current value.  What's funny, if they would count how much they have actually paid over the last 17 years, the value is actually higher. But I try not to argue with someone who pays their bills on time.

Hopefully that helps explain what the software is and why it has its current value.
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Novelty
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« Reply #36 on: May 01, 2009, 09:00:04 am »

Sorry, does HVAC = High Voltage Air Conditioning?

And wow, those numbers are huge.
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Skull One
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« Reply #37 on: May 01, 2009, 11:54:50 am »

Sorry, does HVAC = High Voltage Air Conditioning?

And wow, those numbers are huge.

Heating, Ventilating & Air Conditioning.

Yeah, I enjoy life because of it Wink
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