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Author Topic: Small World  (Read 30937 times)
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MrBlu
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« Reply #30 on: January 16, 2011, 09:52:22 am »

Ok, on a whim, I bought it yesterday.  I went to a gaming/comic store about an hour away for a Munchkin gathering.  The guy had a ton of games on the wall.  The store was basiclly his house.  He cut me a deal, I got Ark of the Covenant and Small World for $60.  Now I'll just have to absorb the rules and figure it out. 
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Joff
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« Reply #31 on: April 05, 2011, 04:51:19 am »

Just got Small World, along with all expansions, in a trade. The only expansion missing is Necromancer Island. If anyone can help me out obtaining this please drop me a PM. Cheers.
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« Reply #32 on: April 05, 2011, 09:47:58 am »

People Trading:
http://boardgamegeek.com/collection/items/boardgameexpansion/84183?fortrade=1

People Selling:
http://boardgamegeek.com/geekstore.php3?action=listforsale&gameid=84183
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Joff
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« Reply #33 on: April 06, 2011, 03:44:52 pm »

The good news is that I didn't see the 'Tales and Legends' expansion deck for Small World (and did not get that in my trade), but a FOLGS added 'Necromancer Island' to my purchase of this deck of cards. Now my Small World collection is up to date and complete.
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MrBlu
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« Reply #34 on: April 16, 2011, 09:07:29 pm »

We played it last Friday, and I think we got it figured out.  It was a 2-player game.
Last night, we played a whole game, with three people.  Quite fun!

I saw Tales and Legends at a shop today and bought it. 

I think we are going to enjoy this game!
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Joff
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« Reply #35 on: April 19, 2011, 01:45:06 pm »

There is another expansion or stand alone game in the works. DoW are releasing previews of the characters from Small World: Underground slowly. At present art has been previewed for 'Gnomes' and 'Mime Shadows'.

See this thread at BGG: http://boardgamegeek.com/article/6636359#6636359
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« Reply #36 on: June 21, 2011, 02:37:16 pm »

Small World Underground is now released and acts mostly as a spin-off but parts can be used as an expansion. Both games expand each other. I have a feeling the original Small World has run its course since Be Not Afraid... did a great job of wrapping all the races/abilities/leaders up in a nice little travel case. Underground expansions, I suspect, are next on the list for Small World.
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« Reply #37 on: August 05, 2011, 12:00:05 pm »

I saw a review of this game that said it was rather predictable and got boring after a few plays.  Any thoughts to the contrary?
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MrBlu
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« Reply #38 on: August 07, 2011, 10:16:38 am »

I would disagree completely.  It has become one of our favorite games.  I don't think you could say "predictible".  The only thing predictible would be that you are going to capture territories and try to get money, but that's like me saying I predict you will be laying tiles and trying to build a city in Carc.

I have all the expansions so that adds way more races and special powers than just the base set so there are combos we have not seen yet, but we have no issues with boredom.  A big game of five people can take time though, maybe that's the boredom factor.  But a three play game can go quick and you never know what people are going to do.  And if you think you know, then rather than say it's predictible I'd say try to mess with them.

As far as Underground, I'd say that is a step up.  The board is smaller and all but MAKES you attack the other players more.  There are subtle differences in the game, but I feel it makes them better.  No Lost Tribes at start up, but you have Monsters on a few regions that net you powerful places or relics that give special abilities.  I also like the races and abilities too, almost more intense abilities. 

I also saw many people playing demos at Gen Con while I waited for my Munchkin World Cup tournament, and they all loved it. 
Everybody is different, but I would hardly call Small World boring.  It's more fun that Ticket to Ride if you like that, and I liked that demo enough to spend $50 on that game too.
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