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Author Topic: Carcassonne Card Game?  (Read 18927 times)
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meepleater
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« Reply #15 on: October 09, 2009, 06:17:36 pm »

I know my explanation was confusing. ach player would have their own area, so cards would only need to be readable (?) from one direction. Maybe some event cards would be interesting too. I have no idea what's happening with the actual card game, I haven't been able to find out anything either, although the french box version looks very different to what I had in mind; http://www.boardgamegeek.com/image/577005?size=original
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meepleater
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« Reply #16 on: October 09, 2009, 08:28:38 pm »

Okay, I've drafted a quick example to show my idea:



Green owns the city to the left. When this is completed (has a cad on its left), green will get 7 points, plus, because the card above it is of the same type, and additional 3 points (the number written on the top side of the card).

When the road above green is completed (has a card above it), it will be worth 8 points.

When the cloister to the right of green is completed (has 8 cards surrounding), it will be worth 9 points as normal.

The city of carcassonne, the starting point, is not worth any points. None of the other features will give green any points becaue there is no meeple orthogonal to those features. Cards may not be rotated.
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Gwommy
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« Reply #17 on: October 09, 2009, 09:57:17 pm »

Definitely interesting, could have potential.  Let me know if you keep working on it or want some help with it.  Smiley
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meepleater
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« Reply #18 on: October 09, 2009, 10:10:39 pm »

I had some more ideas for this. I used your event deck idea, so that when you score a city/ road, you take the top event from the appropriate deck. These cards are discarded, not placed onto the play area.

Some examples of such cards:





I also considered that there is not much player interaction, so I added a dragon card- which there will be several of in each deck. This is placed in the players opponant's area, and the 4 features orthogonal do not score at all (but they can still give adjacent features points, in the case of cities or roads.)




But, before I go any further, I have to ask for Scott's permission- after all, it is his idea.
« Last Edit: October 09, 2009, 10:12:10 pm by meepleater » Logged

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« Reply #19 on: October 10, 2009, 02:42:55 pm »

Go for it.
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meepleater
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« Reply #20 on: October 10, 2009, 06:38:33 pm »

I've finished all the cards, and combined, the game has 185 cards, in 6 decks:

Green's deck;
Green meeple cards, starting card, city, road, field and cloister cards, lake cards, marsh cards and dragon cards.

Red's deck;
Red meeple cards, all the rest the same as above.

City event cards;
Cathedral, siege, plague, famine, wheat, wine and cloth trader cards.

Road event cards;
Inn, roadblock, storm damage, thief, market cards.

Field event cards;
Drought, pig herd, good harvest and other cards

Building cards (linked with event cards)
City- brewery, storehouse
Road- central marketplace, tower
Field- tithe barn, outpost

Going to try and fit in a playtest sometime today.
« Last Edit: October 10, 2009, 10:46:41 pm by meepleater » Logged

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« Reply #21 on: October 11, 2009, 06:25:57 pm »

I had a few games yesterda, and it seems to work quite well. I'll write up the rules ASAP, but I'll be a bit busy this week.
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« Reply #22 on: October 12, 2009, 08:15:44 am »

Looks interesting.
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Time for one more daring dream...
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