Carcassonne Central
January 04, 2025, 09:45:25 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: 1 [2]
  Print  
Author Topic: That Pesky Dragon  (Read 22984 times)
0 Members and 3 Guests are viewing this topic.
Wishmaster
Count
**

Merit: 4
Offline Offline

Posts: 310


I've got Purple Meeples!


WWW Awards
« Reply #15 on: July 18, 2007, 11:47:42 am »

Played another game of P&D at lunchtime today. 4 player and again it took around an hour to complete (and we were trying to go quick!).

I've changed my mind a bit on this one. It is a completely different game from what you could refer to as the standard way Carcassonne plays that's for sure, but I've now decided that in that vain it is very good. I think coming to grips with all the new rules it's made it more fun. It is very vindictive... but actually the group I play with tend to play along those lines in the standard versions anyway! Adding the Cathars in would make it a real bun fight!

I got to grips with the teleporting bit as well, that is so un-Carcassonne-like!! I managed to jump into not one, but two incomplete Cloisters and got a total of 16 points from the pair of them, and all in last few tiles of the game!!

The Dragon can be a real pain when you've nearly completed a build and it just walks over you, but clever strategies came into play today where a couple of times it got trapped and a couple of others one of the players got forced into moving it onto his own Meeple - classic!!  Smiley

I did notice that because of both Mr Dragon and the Princess cards the game does not get very high scores despite those 30 extra cards. Another thing is you don't really run out of Meeples cos they keep coming back to you! Perhaps trying it with only 5 or 6 meeples each may make it a different game?
Logged

Time for one more daring dream...
ReformedCE
Cottager
**

Merit: 1
Offline Offline

Posts: 14



Awards
« Reply #16 on: December 14, 2009, 01:28:22 pm »

I hate how much time the P&D adds to the game.  I have been working on an variant (original idea from Kevin Graham) to use the fairy and the dragon without the extra tiles and less random action triggers.  Check it out in the workshop:
http://www.carcassonnecentral.com/forum/index.php?topic=1172.0
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!