Played another game of P&D at lunchtime today. 4 player and again it took around an hour to complete (and we were trying to go quick!).
I've changed my mind a bit on this one. It is a completely different game from what you could refer to as the standard way Carcassonne plays that's for sure, but I've now decided that in that vain it is very good. I think coming to grips with all the new rules it's made it more fun. It is very vindictive... but actually the group I play with tend to play along those lines in the standard versions anyway! Adding the Cathars in would make it a real bun fight!
I got to grips with the teleporting bit as well, that is so un-Carcassonne-like!! I managed to jump into not one, but two incomplete Cloisters and got a total of 16 points from the pair of them, and all in last few tiles of the game!!
The Dragon can be a real pain when you've nearly completed a build and it just walks over you, but clever strategies came into play today where a couple of times it got trapped and a couple of others one of the players got forced into moving it onto his own Meeple - classic!!
I did notice that because of both Mr Dragon and the Princess cards the game does not get very high scores despite those 30 extra cards. Another thing is you don't really run out of Meeples cos they keep coming back to you! Perhaps trying it with only 5 or 6 meeples each may make it a different game?