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Gantry
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« Reply #1 on: September 29, 2008, 03:42:53 am » |
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Ah I recognize those! Kevin Graham (lil misfit on BGG) made them, they are I believe already in the Variant database. I don't have plans to host variants here unless absolutely necessary, I think it's sufficient to link to them. Since you have some notes in the pdfs, I'll made an additional link to them. Thanks!
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Joff
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« Reply #2 on: September 29, 2008, 05:00:23 am » |
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Ah I recognize those! Kevin Graham (lil misfit on BGG) made them
Bishops and Dioceses is based on an original idea by Jonathan BrownCarcassonne Prison is based on an original idea by Kevin GrahamTax Collector is based on an original idea by Kevin GrahamTrading Posts (my favourite variant) is based on an original idea by Kevin GrahamKevin Graham's variants have been expanded upon, updated to fit the new expansions and reformatted by me with kind permission from Kevin. Although Jonathan Brown's Bishops and Dioceses has been updated in a similar way, I have been unable to contact him as yet regarding my changes. Try one in your next game, you might well like how they play.
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Jambo
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« Reply #3 on: September 29, 2008, 07:07:55 am » |
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These are really cool and it's nice that the rules have a 'professional' look to them! Any suggestions as to where one might purchase corresponding extra pieces?
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Gantry
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« Reply #5 on: October 01, 2008, 02:24:51 am » |
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Okay I've added Bishops & Dioceses as well as another original variant by Olivier, it's getting late so I'll continue these after some sleep! Maybe you can check over the Bishops entry and let me know if it needs anything.
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Gantry
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« Reply #6 on: October 02, 2008, 05:37:55 pm » |
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Bishops and Dioceses, Carcassonne Prison (Update), Tax Collector (Update), Trading Posts (Update) have all been entered, and a note has been placed in the description field of the original author's versions. As well I added a variant called Dirtroads by wellidesigns.
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Joff
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« Reply #7 on: October 05, 2008, 04:20:51 am » |
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I have produced a draft version of 'The Variants Guide'. This will hopefully collect together some of the best variants, which are not too complicated to include in a game of regular Carcassonne. What I require is for you to suggest inclusions (preferably those that do not need loads of tiles to be constructed). Although you will see that Families is included, I am not sure about this inclusion because of the amount of tiles that need to be made for it. Perhaps it could be 10 of the best variants from CC members? The purpose of this draft version is to give you an idea of how it will look. Any suggestions, comments, let me know For the pdf of the guide: www.john-warren.co.uk/carcassonne/files/Variants_Guide_05_draft.pdf
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Scott
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« Reply #8 on: October 05, 2008, 09:35:35 am » |
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Acknowledgement is spelled wrong on the last page.
I think it is good to have this as a separate document from the CAR, to make it clear that they are unofficial.
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Bixby
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« Reply #9 on: October 05, 2008, 09:44:02 am » |
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I think it is good to have this as a separate document from the CAR, to make it clear that they are unofficial.
I concur. This also has the benefit of allowing the two seperate documents to have different release schedules. Varianst will likely require more frequent updates. This is a great idea and I appreciate your efforts in this.
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skipboris
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« Reply #10 on: October 05, 2008, 11:01:34 am » |
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I love this document! Can you add every variant? Theres a number over at boardgamegeek, such as "friar and farmhand (probably what I'll be doing with my 2 blank tiles)" "designer cities" and "fruit trader" that I would love to see consolodated into one document.
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Bixby
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« Reply #11 on: October 05, 2008, 12:22:32 pm » |
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I love this document! Can you add every variant? Theres a number over at boardgamegeek, such as "friar and farmhand (probably what I'll be doing with my 2 blank tiles)" "designer cities" and "fruit trader" that I would love to see consolodated into one document.
I personally think that including every variant would be overwhelming. There are a number of variants that may not hold wide appeal. The variant document could/should be the hall of fame document for "great" variants. Perhaps there could be a mechanism by which a variant is nominated for consideration and requires x number of votes for inclusion in the document. This could end up being a document that lists the best of the best variants and also lets the world know that it is "CarcassonneCentral" approved. Perhaps in order to be able to vote for the variant, you have to have played with the variant and written a brief session report. By adding a sanction to the document indicating that CarcassonneCentral members have endorsed the variant will have the added benefit of lending credibility and more widespread appeal to these forums. In addition to being a great resource site and discussion forum, the site can become the vetting mechanism for high quality variants. This could possibly direct more traffic and participation on these forums. Pardon the rambling, I was just sharing my stream of conciousness.
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Joff
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« Reply #12 on: October 05, 2008, 12:42:30 pm » |
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Well, doing every variant would be an mammoth task!!! I prefer variants that do not need a lot of preparation (making tiles, etc). I like those that just add a few simple rules and perhaps an extra meeple/token. However, looking at the tiles that Novelty is producing, perhaps variants that are created by CC users would be nice, or at least a section devoted to them
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Gantry
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« Reply #13 on: October 05, 2008, 04:29:08 pm » |
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Well, doing every variant would be an mammoth task!!! True, there are currently 78 variants in the Variant Registry, some many pages long. This document would be in the hundreds of pages as well as undergo frequent updates, and frankly would not, in my opinion, be suited to a static document. Thus a database or wiki, similar to the Variant Registry, would make more sense.
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« Reply #14 on: October 05, 2008, 05:37:05 pm » |
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There are some variants which are not very good, or are similar to an expansion that has since been produced rendering them obsolete. There are also some variants that are similar to each other. I think there should be some sort of limitation on which are included in a published variant guide. Human approval by Carc Central members seems to be the best way to go; attempting to establish some sort of testable criteria would be near impossible.
Friar and Farmhand seems like a good candidate, though there exists at least two versions (the original, and a revised version by Elderbarry). Most of the variants that Joff has already included required a certain amount of rewriting, and I suspect most others will too. Need to bring them up to quality standards and make sure they fit together with other expansions and variants.
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