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Author Topic: The Count final scoring  (Read 19167 times)
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canada steve
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« on: May 14, 2008, 01:16:30 am »

OK I have a question, which I think is more of what is your preference as to is this right or not.

Playing with the Count and the end game rolls around each player, if they have meeple in the city, get to deploy to previously completed features and score them again. I feel that this is wrong eg, if a city has already been scored, say with a cathedral and scores 3 points per tile plus all shields, then the person jumping out of Carc at the end gets all those points again !! If a player gets to jump out of Card I feel that they should either be allowed to jump to either incomplete features or completed features that have not been previously scored. The other alternative is that if they jump to a scored feature they only get one point per tile and no bonuses.

I played last night and had three meeple on the castle at end game and had not given my opponent any chances to shut me down by keeping my scoring quick, I racked up over 160 points by jumping into cities previously scored. Yes I won but I still dont think it is right ot allow a scored feature to score exactly the same again.

What do you all think ?
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Canada Steve
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« Reply #1 on: May 14, 2008, 05:29:39 am »

My view is that players CANNOT move meeples fron Carcasonne City to a aleready completed at the end of the game. No matter that the city has been scored or not, it can't be the city is closed.

the same with roads and cloister.

the only exceptions is for barns, the meeple can be dropped on farms WITH barn, but score only 1 points per completed city.

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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
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« Reply #2 on: May 14, 2008, 09:12:35 am »

@Deatheux: I do not agree with your last exception. But we had this discussion before in the subject "Can a follower be moved from Carcassonnen to farm with a barn (and when?)"

I thought at that subject you agreed with Scott who stated:

Quote
The first opportunity to parachute a farmer from Carcassonne is when a barn is placed and the existing farmers are scored. It may also be possible to parachute farmers in the absense of any existing farmers (barn being deployed to empty farm). The second opportunity is when two farms are connected and more existing farmers are being scored. I believe it's the mid-game farmer scoring that allows you to parachute farmers, as opposed to the idea of being able to parachute farmers to a barn whenever you feel like it. Likewise, I don't think you can parachute farmers to a barn at the end of the game.

Well Maybe, I am missing something Wink

But the subject is still open to interpretation ("dwhitworth") , and so, as a question to HiG there..



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canada steve
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« Reply #3 on: May 14, 2008, 10:37:56 am »

Sorry guys but please try to keep the threads on track.

Does anyone else have an opinion on how the final scoring from CofC should go.
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Canada Steve
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« Reply #4 on: May 14, 2008, 09:23:09 pm »

The way we played, and the way I think is correct, is that at game-end, meeples can only be deployed to incomplete features.
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« Reply #5 on: May 15, 2008, 01:48:08 am »

http://www.carcassonnecentral.com/forum/index.php?topic=317.0

Hm?
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« Reply #6 on: May 15, 2008, 09:34:16 am »

@Deatheux: I do not agree with your last exception. But we had this discussion before in the subject "Can a follower be moved from Carcassonnen to farm with a barn (and when?)"

I thought at that subject you agreed with Scott who stated:

Quote
The first opportunity to parachute a farmer from Carcassonne is when a barn is placed and the existing farmers are scored. It may also be possible to parachute farmers in the absense of any existing farmers (barn being deployed to empty farm). The second opportunity is when two farms are connected and more existing farmers are being scored. I believe it's the mid-game farmer scoring that allows you to parachute farmers, as opposed to the idea of being able to parachute farmers to a barn whenever you feel like it. Likewise, I don't think you can parachute farmers to a barn at the end of the game.

Well Maybe, I am missing something Wink

But the subject is still open to interpretation ("dwhitworth") , and so, as a question to HiG there..





holy crapp, you are right, the only way you can switch a meeple from CC at the end of the game is only when the farm is FREE... sorry then.
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
mdjvz
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« Reply #7 on: May 15, 2008, 10:15:03 am »

No problem  Grin the CofC is indeed rather confusing.

In short I think, or at least I think this would be the most logical way, you can only move meaple(s) from the City of Carcassonne whenever some feature scores, so whenever you ask "who has the majority, in this scoring feature" then and only then you can move meaples from the city of Carcassonne to this feature before you definately determine the majority.
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canada steve
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« Reply #8 on: May 16, 2008, 12:04:13 am »

Any definitive answer as to where meeple at the end game can be placed ?
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« Reply #9 on: May 16, 2008, 10:52:51 am »

At the end of the game meaples from the city of Carcassone can be placed on:

- incomplete cities
- incomplete cloisters
- incomplete roads
- farms ( which are not taken over by a barn)
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canada steve
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« Reply #10 on: May 16, 2008, 01:23:06 pm »

This is from the downloaded rules

11 Question: How does follower placement during the final scoring work? Answer: In principle very similarly to the way it works
during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the
player on the left of the 'trigger' player, each player redeploys one of his or her followers from the city of Carcassonne to an
appropriate feature [meeples in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to
incomplete roads, cities, cloisters or farms, since these will also be scored at the end of the game. This process continues until no
player can redeploy any more players from Carcassonne. The count still blocks the city quarter in which he is resident. Normally
the player with the most followers in Carcassonne will be the one to redeploy the last figure.


Notice it says tha followers can also be deployed to incompleted roads, cities and cloisters. This still doesnt answer if you can jump inot and score a already scored city at game end from Carc.
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« Reply #11 on: May 16, 2008, 05:08:13 pm »

then we read 2 different kind of english...... i think that in the part you selected, all your answers are there, what more???

the incompleted features will be scored at the end of the game AND WILL NEED TO MEASURE THE MAJORITY.......

more?
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Tobias
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« Reply #12 on: May 17, 2008, 02:35:32 am »

Steve. You have your answers in the other thread. I can see no difference between them.
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canada steve
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« Reply #13 on: May 17, 2008, 03:23:28 am »

Soory gents but the previous thread was not conclusive as the rules use the wording "can also be placed" which would infer that you can also place meeple in incomplete features as well as already scored ones. Maybe this is one for the HiG ?
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« Reply #14 on: May 17, 2008, 06:59:55 am »

Soory gents but the previous thread was not conclusive as the rules use the wording "can also be placed" which would infer that you can also place meeple in incomplete features as well as already scored ones. Maybe this is one for the HiG ?

My interpretation: You can drop followers on features that are being scored - to fight for majority in/at/on them (bloody language barrier!), in the final scoring you can also drop them on inclompete features!
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