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canada steve
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« Reply #32 on: September 05, 2008, 10:52:09 am » |
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Just bought it, the rules look the same as Carc with the addition of a surveyor meeple ! Will be playing it tonight so will let you know what its like.
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Canada Steve
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Novelty
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Marquis Chevalier
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« Reply #33 on: September 05, 2008, 11:06:35 am » |
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Did you get the RGG version (New World) or the HiG version (Mayflower)?
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canada steve
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« Reply #34 on: September 06, 2008, 01:16:06 am » |
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Got Mayflower.
A very good game, really makes you think. Scoring is achieved by quick placements rather than long term strategies, withthe exception of the Trapper, who acts rather like the farmer in Carc. Will post up a proper review later.
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Canada Steve
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Scott
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Duke Chevalier
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« Reply #35 on: September 06, 2008, 10:37:36 am » |
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Bwahaha! I totally called it. The scoring track is in the ocean with shoreline and you build off it. Interesting that only meeples for five players are included. Is there a six-player expansion lurking the shadows?
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canada steve
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« Reply #36 on: September 07, 2008, 02:41:40 am » |
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OK gents you get five meeple which keeps you scoring quickly and long term planning is not so much of an option. Shopkeepers go in the towns, trappers are now the farmers, farmers are now the cloisters and you have a robber on the road. Still have to create roads and towns to score points. Some roads havea trading post which gives 2 extra points, a bit like inn on a lake. Town tiles come with and without a Union Jack flag, which is the same as a shield. TRappers score at end game by how many animals symbols they have in there area.
It does make you think differently to tile placement and how to use your small pile of meeple. Also the fact that the board is only 10 tiles wide makes it interesting as you are restricted to where you can place.
The final item is the sureving pieces. These start in the first row, on the beach, and are individually moved along a row each time a player scores. Any meeple that are not trappers that are to the East of the surveyors after they have moved are removed and returned to the players so you need to be wuick when building, no mega cities here !
Its good but I cant see too many expansions for it really.
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Canada Steve
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Scott
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Duke Chevalier
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« Reply #37 on: September 07, 2008, 06:27:14 pm » |
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Any of the mechanics from original Carc expansions is a potential for a New World expansion. As you mentioned, the trading post is already like inn on a lake from I&C. The other new feature from I&C was the Cathedral which gave extra city points. A "new world" equivalent could be a "town hall" tile. A T&B-style expansion could be done with almost zero modification necessary. King and Robber Baron tiles would feature Abe Lincoln and Billy the Kid respectively. P&D and Tower don't convert well to the New World, but something with regards to mining is almost a must. A railroad expansion also has potential here, but the mechanics of it would be tricky. An expansion with Native Americans also seems inevitable. With regards to Abbey & Mayor, the mayor and wagon work right away, the abbey becomes a fort, and the barn I have no idea.
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canada steve
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« Reply #38 on: September 08, 2008, 11:11:37 am » |
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Scoot Mayflower/New World is based on America as a developing Colony in the 1600's so railroads and wild west outlaws wouldnt really fit.
I would suggest you play the game first as the width of the playing surface will make expansions quite difficult and the movement and purpose of the surveyors makes large town building rather difficult so expansions for T&B etc would be very hard to integrate. The game is slotted for a 45 minute play time.
As I said to fully appreciate how the game plays and what it could accomodate at a later time you really must play it. Its like Carc but a lot more restrictive to make you think about quick point scoring before your peices are returned to you by the surveyors.
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Canada Steve
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Tobias
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« Reply #39 on: September 25, 2008, 01:48:25 pm » |
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Just had a game (in which Sara lost - of course *whistles* ).
The game itself is pretty okay I guess - I need to get a few more games under my belt before the final verdict though.
But ... while the artwork is really slick - the aligment of the roads suck, and so does the different green shades of the "plains". The combined artwork during and after a game is left wanting for sure. Also: The tiles do not fit in the therefore alloted space in the box, so you need to either place them in the bigger area (which is quite frankly too big; the tiles will be all over the bottom of that place) or place the left over tiles in a plastic bag or something.
Pity that these little details left a bad taste, but they really did.
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Nature finds a way. Tobias finds two.
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canada steve
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« Reply #40 on: September 28, 2008, 02:11:16 am » |
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LOL Tobias Im glad that Im not the only one who thinks the box storage sucks. I thought the arework was ok though. It doesnt fit in with Carc, but it is suppossed to be based some 300 years later so the colonial feel is good I think. Not sure what you mean about the tile alignment, I think they line up fine, and if you add all the tiles into Carc they fit in quite well, apart from the color, although adding that many tiles with all the expansions does make the game lenght a bit long...
Have played this lots now and whilst it is a good game, I feel it is like The City, a nice seperate game that will not go any further.
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Canada Steve
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Tobias
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« Reply #41 on: September 28, 2008, 03:07:29 am » |
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How bloody hard is it make an inlay with room for the tiles? It is like all these game makers who don not allow that their cards will be laminated (if that's a word). I always do that with my cards - but in same cases I have to not do it because there is not anough space. Bollocks!
The roads do not align well. If you draw two tiles with roads at random chanses are big that they will not match up.
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Nature finds a way. Tobias finds two.
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canada steve
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« Reply #42 on: October 04, 2008, 01:53:53 am » |
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They must have been drunk when they die-cut your set as I checked mine last night and the roads are all good, they even match up with true Carc tiles nicely !
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Canada Steve
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Gantry
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« Reply #43 on: October 05, 2008, 06:28:40 pm » |
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Has anyone compared the 2 (NW: a Carc game / Carcassonne: Mayflower) to confirm if indeed they are identical?
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Have ideas for Carc Central? PM me!
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Novelty
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Marquis Chevalier
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« Reply #44 on: October 05, 2008, 06:31:01 pm » |
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Well, they aren't because one's in English and the other is in German... but otherwise, they are supposed to be the same.
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