Place the three way fork from River II as the starting tile. The lake/city tile (River II) and the Spring with a road (GQ11) are placed in the starting river mix. We also include the original starting tile (without a river) in this mix. The only tile kept aside is the lake (River I) which is played as the last tile of the river placement. The placed tiles are now centred on the table by mutual agreement. This has allowed for three separate river branches of variable lengths, with the first two random river endings breaking the farming circle of the river. This has created a good start for farmers.
The King and Robber tiles are given to the player who completes the first city or road. After scoring each turn, the holder of these tiles gets a point for every city or road that was completed in that turn, if they held the King or Robber tile for that entire turn. At the end of the game these tiles score 10 points each, in the same way that trade goods do. Saves a lot of counting at the end and now makes completing roads, as well as cities, of benefit if you do not score directly off the completed feature.
I like both of these rules - particularly the King and Robber Baron one.
We are using the Basic game, River I & II, I&C, T&B, K&S, P&D, TT, GQ11, A&M, TC, and now recently added: CS&C ...as our regular playing set. The only other expansion that my group of family and friends has set aside (or more like: banished) is the Count of Carc. One of my friends used the Big-Guy Meeple in The City as her advisor to the Count and thoroughly gave everyone else a lesson in assertive behavior.
We always begin our games with a Spring River Tile and then the first person to go (not always the youngest - sometimes we each put a meeple in a cup and randomly pick one, or we draw from a standard 52-card deck, or we roll a twenty sided die) ...has to play the river fork - naturally they always place a farmer on it, since there are no other features to choose from. We use the River (I+II) as a sort of warm up time to get ready to seriously play. It also serves as an introductory period to explain the basic rules to any New-bees at the table.
But I would like to try something different once in a while and starting with the Lake Tile makes sense as a neat idea, which I will be suggesting the next time we play. Also, I always try to gage the mood of my opponents during this phase to prepare myself mentally for the Meta-Game that lies ahead. &obtw: adjusting the completed River Tiles or the table cloth to re-center the game to the table is just a given, every time.
We still score the King and Robber Baron tiles according to the RGG rules that came with them, and what a PITA it is when you're using all of the expansions (minus one). Since I do most of the score keeping, I am most thankful for the Tower expansion because in the End Game Final Scoring Phase -- each of those neutral colored blocks goes onto a city as we add up the Farmer Points; the blocks stay on the board as the Farmer meeples come off.
Then it is easy to count the total number of cities for the King's Bonus (usually between 20 and 30 points). The last thing we do is count the total number of roads for the Baron's Bonus by sliding the Tower block onto the finished roads and adding a few (any color) meeples since there are now none others remaining on the board. The Baron's points usually run between 25 and 35 (always a little more than the King's points). Frequently during our games the scores are very close, running neck and neck, with everyone fighting - not to build, but to FINISH - the largest city and/or longest road, because ultimate victory hinges on possession of at least one of these.
Once a city or road exceeds 10-12 tiles, it is extremely difficult to get the King or Baron away from the person who currently has it. Therefore I would like to de-emphasize their importance (since my wife is better than I am at eye-balling or mentally visualizing the largest / longest features and holding onto the K&B). So I will suggest this alternate method to my group and see what happens.
Other house rules that we always use, which I did not see previously mentioned are these:
1. DISCARD THAT AWFUL RACETRACK SCORING DEVICE. I still don't know why every Euro Game I've ever played has one, usually around the border of the board. We used it in the beginning, but it got jostled one too many times, so I threw it out the window in favor of good old fashioned paper and pencil method AND then realized that, "WOW... we now each had an extra follower meeple!" It was an epiphany and we've played with eight normal followers (plus Big-Guy, plus Builder, plus Piggy, plus Mayor, plus Wagon, plus Barn = 14) ever since.
2. DISCARD THE CATAPULT AND ALL OF THOSE CARDBOARD MISSILES. We tried it and laughed out loud, but I feel it's the stupidest thing ever added to a board game since Crossbows and Catapults. Maybe I'm biased because I seem to be the clumbsiest one in the group and could never get the chit to land where I wanted it to, BUT the easiest solution I thought of is to simply award five (5) points imediately to any player who draws a Circus Tent Tile out of the bag and plays a meeple on it instead of utilizing one of the other features...with the understanding that it must be one of the normal followers -- it can NOT be a Big-Guy Meeple, Mayor Meeple, or Wagon Meeple.
3. DISCARD THE TOWER STACKING DEVICE. I never liked this either and I doubt that HiG is going to come out with a taller one to hold ALL the tiles from ALL of the expansions. Besides, it can get knocked over or the tiles will fall out when you try to pass it around the table. Some people claim that they can see the one edge of the tiles that are facing outward giving them an advantage. Other people don't want to be limited to choosing only from the top two tiles (left stack or right stack). It's just better (imho) to use a cloth bag. And if your Carcassonne bag gets stretched toward bursting its seams, like our's did... then the perfect solution is the purple velvet pouch that comes with a liter bottle of Royal Crown Canadian Whisky. In addition to an attractive, sturdy, plush bag for the tiles, you've also got an adult beverage to make your stratagems seem more profound.
Happy Trails and Happy Gaming... John G.