Carcassonne Central
December 28, 2024, 05:38:01 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: [1]
  Print  
Author Topic: Cathars and double turns  (Read 6685 times)
0 Members and 1 Guest are viewing this topic.
dwhitworth
Guest
« on: February 07, 2008, 12:27:27 am »

I have just been poking around inthe newest CAR. I really like the new layout and approach - much easier to find answers . . . . Except I can't find the answer to this one:

The Cathars rules state that a cloister suitably placed allows that ". . at the end of the player's turn, he or she may remove one knight from the city . . " and in a footnote  " . . only one knight can escape per turn . . "

In John Sweeney's formulation of the sequence of turn and in the Aldaron version the implication is that you can do this twice if you have a second turn due to a builder. In both cases the step takes place after scoring and the implication seems to be that the piece returned the first time could be placed during the second builder-generated turn.

This would not be unreasonable since the latest rules allow you to put a piece in the City of Carcassone in both of these turns.

But I can't find anything in the CAR or FAQ to confirm this and I don't have Cathars or experience playing it (yet Smiley )

So how is it played and is there a confirmation of this somewhere?


By the way, this seems to mean that the only things you can't do twice with a builder's extra turn are score a fairy point and buy-back a prisoner. Can anyone think of anything else?

Logged
mjharper
Administrator
Baron
*
*
*
*****

Merit: 25
Offline Offline

Posts: 939



WWW Awards
« Reply #1 on: February 07, 2008, 03:03:36 am »

It isn't clearly enough stated in the CAR, but you can only do it once.
So, double-turn is a single turn which includes, but is not exhausted by, identical two parts. Those parts consist of the usual stages of placing a tile, deploying a follower, and scoring a feature. Any game effects which relate to those stages of the game can be repeated. Dragon movement, for example, is triggered by placement of a dragon-tile; and so it occurs twice in a double turn. The same goes for moving followers to Carcassonne; that's triggered by placing a tile which completes a feature but not scoring any points in the process—hence, it happens twice in a double turn.

Then there are events which occur outside those steps—usually at the start of the turn, or at the end. Bonus points from the fairy, for example, occur at the start, before a tile is even drawn; and escape from a besieged city occurs at the end, after everything else has been completed. Ransoming prisoners is another example here. These things only happen once in a double-turn.

The problem is that this is a recent—and inconsistently employed—development in the rules. At the time when Aldaron was writing his summary (and I was helping him), a double-turn was considered to be two separate turns, and as such the 'beginning' and 'end' events happened twice in a double-turn. HiG have since then revised this, but even then there are problems.

For example, I've just noticed a contradiction between the Count, King and Consorts rules, which make this distinction clear, the answer to Q2 of the Latest from HiG:
The builder-turn is not an extra turn, but a part of the regular turn (the double-turn). Both parts of the double-turn are identical, although the fairy (3rd expansion), for example, only gives bonus points at the start of the player’s turn, and a figure can also only be moved to Carcassonne (Count) once.

I need to check this one before we go any further. The way I've described it above is the way it should work, though.
Logged

Currently residing in the 'Where are they now?' file.
Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #2 on: February 07, 2008, 12:35:06 pm »

I think this supports the need for an updated "order of play". (page 45 in v4.1 of the CAR)
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!