Okay, the good news first: I sent off an email today with 32 questions. Thanks to Alina for the translations!
The bad news: I immediately got an email back from Georg Wild at HiG saying that he'll be out of the office until 14 Feb…
So I guess that means we still have time to fill in any gaps.
Here's the list. In some cases I edited them for clarity.
1) With the new three-way tile, is the length of the road the longest distance between two ends, or the total number of tiles in the road? (For example, when deciding who gets the Robber Baron.)
2) If I have an Abbey left and I pick the very last tile up and play it to an feature where I have a Builder, then is the game over because the last tile (apart from Abbeys) has been played? Or am I allowed to play my Abbey on my extra turn from the Builder?
3) If the player on my right plays the last tile has the game finished? Or, if I have an Abbey left, can I say, "No I want my turn. I choose not to take a tile, but to play my Abbey"?
4) What is the definition of "connected" for the Wagon? If two city walls are touching (maybe even only at a point), can I drive my Wagon from one to another?
5) Can you deploy a wagon to a city, score it, and then move the wagon to another feature, all in one turn? Or can you only move the wagon instead of deploying a normal follower?
6) Blue has a mayor in a city with no pennants. Does the city count as occupied? And if so, when the city is scored, will blue score points?
7) If a player completes a feature with an Abbey tile and their builder is on the feature, does the feature get 'extended" by the Abbey, and if so does the player get another tile?
8 ) If cities with trade goods are completed by placement of an Abbey tile, are the goods tokens awarded as usual to the player placing the Abbey tile?
9) If an Abbey tile completes a road/city that is unoccupied can the player use a follower from their hand to complete and score that feature in that turn - as they could with placement of a road or city tile?
10) Can the wagon move to an incomplete, empty, Abbey when the road/city it is on is completed? That is: is the road/city "adjacent" to the Abbey even though the Abbey tile has no city/road segment?
11) Can the wagon "support" a builder like any other follower? (Can I place a builder in a city in which the only other follower is a wagon?)
12) If I place a barn on a farm on which another player has farmers, causing him/her to score while I score nothing, can I move a follower to the City of Carcassonne? (While there is no immediate score to me now, the barn is certain to score at the end of the game).
13) Does the placing of a barn, and the subsequent scoring of the farm, count as an opportunity to REMOVE a meeple from the City of Carcassonne? The rules currently say that a meeple may only be removed to a farm "at the end of the game", but that was created before A&M and the barn.
14) If a player completes a city that contains resources, but scores no points for the city, does the acquisition of resources count as (potential) scoring and forbid the player moving a meeple to the City of Carcassonne? What if the resources acquired secure a monopoly and therefore make later scoring certain?
15) Can I place a follower on a tower foundation to prevent a tower being built?
16) If your city is besieged with a tile from the Cathars expansion, and there is an Abbey or Cloister adjoining, can the mayor or wagon escape?
17) If you have one knight in a besieged city, and another knight in another besieged city, and both besieged cities are adjacent to cloisters, can both knights escape at the end of your turn, or can you only choose to evacuate one per turn?
18) Can a knight in a besieged city from the Cathars escape via a shrine, or only via a cloister?
19) The rules say that you may not place a shrine in such a way that it neighbours several cloisters, and vice versa. But can I place a shrine in such a way that it forces a cloister neighbour several shrines? What effect does that have?
20) If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points?
21) Can a shrine challenge an abbey, and vice versa?
22) Do the rules that restrict the placement of cloisters next to already placed shrines also restrict the placement of Abbeys?
23) If you combine Count, King and Consorts with The River II, you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side?
24) What if the tile placed completes both the shrine and the cloister—who scores?
25) Does it ever make a difference if I have a big meeple in a cloister or the shrine?
26) Can I move followers from the City of Carcassonne (from the cathedral?) into a shrine during scoring?
27) Imagine I have an unoccupied cloister next to an occupied shrine. I place a tile with a magic portal which completes both buildings, and choose to use the magic portal to deploy a monk to the cloister. Does this declare a challenge, if so, and who wins?
28) Similar question: Imagine I have an unoccupied cloister next to an occupied shrine. I place a tile which completes both buildings, and choose to move a follower into the cloister from the City of Carcassonne. Does this declare a challenge, and if so, who wins?
29) Say I have a heretic engaged in a challenge with a monk, and I place the tile which completes the monk's cloister, so that the monk scores 9 points and I score 0. Can I still move a follower to CC in this case?
30) When a challenge is resolved, both the monk and heretic are removed from play. What if that leaves one of the buildings incomplete? Can I reoccupy it using a magic portal or a follower from the City of Carcassonne?
31) In the new rules for The River II, it says ‘Der Fluss wird zu Beginn der Partie ausgelegt.’ Does the word ‘Partie’ have any special meaning? I haven’t seen it in the rules before…
32) Can a shorter tower capture the follower from a taller tower, or does the tower need to be equal or greater in height?
Thanks to everyone! If I missed anything, let me know.