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Author Topic: Cemetery cards  (Read 17388 times)
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quevy
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« on: January 27, 2012, 03:04:04 pm »

I thought of a mini expansion in cemeteries, for use with some rules that I imagine for days or for other purposes, such as support to this idea. http://carcassonnecentral.com/forum/index.php?topic=1710.0

In view of the first sketches of the graphics, I accept opinions, especially tell me if you like the style.

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neosatan
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« Reply #1 on: January 27, 2012, 03:08:19 pm »

style of schetch is good. Still, you could number them. Number 4 on top from left is too abstract for me. Rest of them look nice.

Tell me one thing can You schetch something for me?
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quevy
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« Reply #2 on: January 27, 2012, 03:22:31 pm »

I do not know if I can, the cemetery is easy to draw, do not think I can make things more difficult.
We can give it a try, but do not guarantee a result.
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Scott
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« Reply #3 on: January 27, 2012, 04:26:12 pm »

I think your sketch looks good except the cross-shaped headstone is too big in my humble opinion.
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neosatan
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« Reply #4 on: January 27, 2012, 06:09:07 pm »

I am thinking about:
-turkish mosque
-inquisition something
-quary
-nice towers
-lumber camp, and sawmill
-some guild themed buildings
-fotifications
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quevy
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« Reply #5 on: January 27, 2012, 06:48:33 pm »



 Huh?

« Last Edit: January 27, 2012, 07:33:14 pm by quevy » Logged
Scott
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« Reply #6 on: January 28, 2012, 12:26:32 am »

That looks very good. The left fence needs some depth to it.
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quevy
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« Reply #7 on: January 28, 2012, 02:20:37 am »

Well, I modified a fence to get a base on which to draw Smiley
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quevy
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« Reply #8 on: January 28, 2012, 03:52:41 am »



I consider it finished? I have to add more details?
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neosatan
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« Reply #9 on: January 28, 2012, 04:13:25 am »

I would scatter graves a little bit.
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quevy
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« Reply #10 on: January 28, 2012, 04:58:22 am »

The only thing missing to color mausoleum and tombs and the first card would be over.

« Last Edit: January 28, 2012, 05:01:03 am by quevy » Logged
neosatan
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« Reply #11 on: January 28, 2012, 05:10:40 am »

make graveyard bigger.
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quevy
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« Reply #12 on: January 28, 2012, 06:13:04 am »

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Sekim
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« Reply #13 on: January 28, 2012, 07:41:07 am »

The tile looks neat. Good work on that  Wink  But for the tile to be a good starting tile, you need a city side and also a field side. I'd let the top road end in a city and I would end the bottom road in the field like some sort of mud road.
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neosatan
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« Reply #14 on: January 28, 2012, 07:59:15 am »

really nice.
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