Inspector Moss 2: House ArrestI have mentioned this game already on a couple of other threads, but I thought I would it warranted a topic of its very own.
You might have already read the progression of
The Gaston Game from a entry into a BGG contest to being picked up by a publisher.
Well, along with my
Gaston Game co-designer, Rebekah Bissell, we designed
Inspector Moss 2: House Arrest as a solo game for the BGG Solitaire PnP Design Contest.
Inspector Moss 2: House Arrest is a pseudo-deduction dice game. In the game, you will play as Inspector Moss, who is trying to identify a murderer by eliminating all of the innocent parties, and then arrest him/her. During the game, you'll explore a 25-room house, consisting of tiles. On each tile, you will find either a suspect, evidence that can be used to eliminate suspects, or something to assist you in solving the case in time. Several dice are used for movement and collecting evidence and assistance, but not using a typical roll-and-move mechanic.
I just wanted to share the news that
Inspector Moss 2: House Arrest has just won
1st place in the design contest, by quite a large margin.
For those that haven't seen it, go take a look and try it out and perhaps give us some feedback. There is also a Vassal module available if you do not wish to print the components. We'd love to read any comments and we will also be seeking ideas for making this game into an interesting co-op shortly.
Solitaire PnP Design Contest Entry thread and notification of winners:
http://boardgamegeek.com/thread/644090/solitaire-print-and-play-contestBGG Game page:
http://boardgamegeek.com/boardgame/100089/inspector-moss-2-house-arrestVASSAL version:
http://dl.dropbox.com/u/29462732/Inspector%20Moss%202%20House%20Arrest_ver2_final.vmod