Right now I see the phantom as a piece mainly used to get a few points when you complete a feature with and put a follower on a different feature and put the phantom on the completed feature for a few points and get him immediately back. I think it just makes the score higher while also taking away some of the risk
I totally agree. I came up with a variant that might be of interest.
I call it the Fair-weather Follower. I play tested it last night and I am excited to try some rule changes by adding some decision options.
THIS IS HOW WE PLAYED IT: (In the game we play tested it in we used the base game plus River 1&2). You can play the Fair-weather Follower as the Phantom rules suggest (as a 2nd follower upon a different feature.....EXCEPT that the Fair-weather Follower must be left on an incomplete feature and not used to collect the 'quick' points). And of course you can simply just place it as your regular 'move wood' placement (errr, 'move plastic'). Once you play your next tile the opponent to whom you pass the tile bag to will take your 12-sided die, announce "one", and place the die to read 1 accordingly. This means that if you complete the feature on which the Fair-weather Follower is on, you MINUS 1 from whatever the total ended up being. If it took 5 tiles to complete the feature with the Fair-weather Folllower...MINUS 5, etc. Once you play 12 tiles without scoring the Fair-weather Follower, it comes off the board and back into your supply.
For this trial run we stipulated..
-if the player forgot to announce and change the die reading accordingly, so be it
-if there is a tie on a feature, the Fair-weather Follower only counts as 'half a meeple' (1/2, .5)
-if on an incomplete feature at games end, NO points
POINTS OF INTEREST: It was fun devoting energy to the Fair-weather Follower immediately, trying to score the feature quickly so as to reduce your growing number of 'penalty' points........AND THEN hitting that point where it took too long, making it not worth it (negative pts should you finish it!) and abandoning it. Plus it was amusing to remind the opponent to be sure to add one more to your count because you have given up and just want it back instead of earlier 'in the count', wishing they would forget.
Also it created a few features that were abandoned by other Fair-weather Followers that were available to take over. These were only slightly bigger than usual unclaimed features and were by no means an easy big point game changer.
TWEAKS THAT I HOPE TO TRY SOON:
-Optional dice (counters) to chose from! 4sided, 6sided, 8sided, 10sided, 12sided, 20sided(megacarc anyone?) It all depends on the situation..more options to evaluate.
-allow opponents to finish the feature....to give you negative points! Serves you right for not committing a 'true' follower!
EVALUATION: We pretty much only get to play 2player games all the time and my fiancee usually only allows one expansion at a time, so I have yet to think how this might interact with other expansions. And to those of you who are lucky enough to play megacarc, this might prove to be a hassle to keep track of. One thing I thought of is you can clip a clothes-pin to the bag to remind the player 'responsible' for counting.
But anyway, I hope someone likes this enough to give it a try and would love to hear how it goes.