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Author Topic: Carcassonne: Privileges & Keeps (A Carcassonne: Castle Adaptation)  (Read 4282 times)
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Whaleyland
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« on: July 28, 2011, 03:22:15 am »

Following in the footsteps of my previous expansion idea, I've taken a few concepts from Carcassonne: The Castle, the two-player spin-off of Carcassonne and created another expansion that could work for the normal game. This would take a little more work to develop fully as it would require new images on some of the privilege tiles as well as market tiles.


Privileges & Keeps – Counts were not always greedy people and often would bestow great prizes on those deserving. As such, players now can obtain special tokens that grant them prizes when they complete cities with pennants on them. And to protect the vast treasures of the land, the counts now establish keeps in their largest cities to act as storehouses and capitals of their land.

Set-up: Each player receives a keep token (can be an unused game component or something random). The 21 privilege tiles are turned upside down and set beside the board. Game progresses as normal.

Keeps: When a player scores for their first city, they place their keep token on that city. As the game progresses, if they score for a larger city, the keep is moved to that city. No city may have more than one keep on it. Thus, if two or more players should move their keeps to a city they scored for, none of the players move their keeps. BUT, if only one player should move their keep to a city scored by multiple players, they may do so, so long as no other keep should also be placed on that city. Keeps are scored at the end of the game.

Markets: Markets are a new feature in fields. Markets cannot be claimed independently but are claimed by the farmer in that field. Each market in a field is worth 2 points to the farmer working in that field at game end.

Privileges: Whenever a player places a tile with a pennant on it, they also place a privilege tile on that tile. Whenever a player completes (not necessarily scores for) a city with pennants in it, that player takes the privilege tile(s) that are in the city. Any unused tiles are returned to the box. If players run out of tiles prior to the end of the game, no more tiles are placed on pennants. Only one privilege tile may be placed on a tile.

The privilege tiles are as follows:
4 x The player may take another complete turn (may be used after any of their normal turns).
2 x The player doubles the score of 1 completed city when scoring (each tile = 4 points). This does not double the value of pennants.
2 x The player doubles the score of 1 completed cloister when scoring it (cloister is worth 18 points).
2 x The player doubles the score of 1 completed road when scoring it (each tile = 2 points).
2 x The player doubles the score of 1 incomplete road (at game end).
2 x The player scores 2 points per tile for 1 uncompleted city (at game end).
2 x The player doubles the score of 1 incomplete cloister when scoring it (at game end).
2 x The player scores 4 points for each city adjacent to 1 field (at game end).
1 x The player scores 4 points for each market in 1 field (at game end).
1 x The player enlarges his keep by 2 tiles (at game end). For example, a keep of 5 tiles is counted as a keep of 7 tiles.
1 x The player scores 5 points (at game end).

Final scoring: The game scores normally. Markets are each worth 2 points for the fields they are in. Privileges that occur "at game end" should now be revealed. Players count the number of tiles in the cities that hold their keeps. The player with the most tiles receives 1 point for every city with a pennant in it. Multiple pennants in the same city do not score additional points. If two players' cities are the same size, they both receive the points.


So, what do you fine people think? I tried to balance the tendency to cluster pennants for privileges with the desire to separate them for the keep race. Best of all, this expansion does not conflict with The King and Robber as those are technically monitoring and awarding for different things (and people can technically share the king while it is harder to do so with this). Give me your feedback and I'll see about making some tokens for this game (any volunteers?).
« Last Edit: July 28, 2011, 04:58:41 am by Whaleyland » Logged

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« Reply #1 on: August 13, 2011, 10:49:16 am »

I like it, though the market/field thing seems strange to me.
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