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Author Topic: The Catapult Catch - Token fun but without the Catapult  (Read 17276 times)
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Carcking
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« on: March 11, 2011, 05:54:13 pm »

The Catapult Catch
The traveling carnival has come to town and provides enthralling entertainment for the citizens of
Carcassonne young and old. The onlookers are lured, and lulled to enchantment by the mystical voice of the Barker. But beware the Acrobat when the Catapult Catch is sprung. You’ll find more than just fun and games are in store.


Here is the folder:
http://www.mediafire.com/?rfsh5y45i2eii
« Last Edit: April 22, 2011, 09:24:31 am by Carcking123 » Logged

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« Reply #1 on: March 11, 2011, 07:47:57 pm »

File links not working but the concept sounds fun.
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« Reply #2 on: March 12, 2011, 02:11:52 pm »

File links not working but the concept sounds fun.

Thanks for letting me know Whaley.
I uploaded it again. Try now.
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« Reply #3 on: March 14, 2011, 09:01:35 am »

Can someone tell me if the link is working now?
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« Reply #4 on: March 14, 2011, 09:28:30 am »

It works fine for me.
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« Reply #5 on: March 14, 2011, 09:35:11 am »

Great, thanks!

Let me know what you think.

It's perhaps a little lengthy but I tried to carry the theme through the document. I realized it needed some detail to describe how to resolve the collection of tokens. Also, I wanted to honor the original intent behind the tokens as closely as possible.
I hope it reads well.
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« Reply #6 on: March 19, 2011, 09:31:29 pm »

After play testing last night we felt it necessary to simplify the rules for the Catch token. It was cumbersome but plays much better as modified. Also, we changed the final scoring rules to eliminate points for majority of certain shapes.

I uploaded the Revision 0_6.
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« Reply #7 on: March 20, 2011, 08:15:56 pm »

This one will take a couple of read-throughs and a few plays to master, but it will be worth it!

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Carcking
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« Reply #8 on: April 22, 2011, 09:23:07 am »

Just wondering if anyone's had a chance to try this out yet. ?
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« Reply #9 on: May 31, 2011, 08:48:07 am »

Anyone had a chance to try this out yet?

I would love to hear some feedback on it.
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« Reply #10 on: August 16, 2011, 01:23:29 pm »

This Version 0.7 is the result of several play tests by our group. There was need for simplification in the mechanic and in the outline. I believe this version reads much smoother and spells out a somewhat simplified mechanic much more clearly.

Please take a look and let me know what you think.

Has anyone been able to play test the 0.6 version? I'd love to get a perspective outside of our own group.

Look for the Catapult Catch folder:
http://www.mediafire.com/?rfsh5y45i2eii

I really enjoy playing with this expansion variant and I'm glad I don't have to keep the tokens in the box with the catapult.
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« Reply #11 on: February 22, 2012, 04:46:09 am »

I think it's pretty complete. However some questions:

@ #3 Collecting tokens

1)
There is no mention of what happens when scoring multiple features in a single turn and within the (same) 9tile grid of a fair catapult tile. E.g. when using phantom scoring two features in one tile placement. Does this allow a player to take away two tokens from the stack when possible and score the acrobat, all in one go?

2) When my acrobat is topping the tokens but another player scores a feature within the 9tile grid, does that allow the scoring player to take away 1 token from under my acrobat?

« Last Edit: February 22, 2012, 04:49:55 am by Trebuchet » Logged
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« Reply #12 on: February 22, 2012, 08:57:26 pm »

I think it's pretty complete. However some questions:

@ #3 Collecting tokens

1)
There is no mention of what happens when scoring multiple features in a single turn and within the (same) 9tile grid of a fair catapult tile. E.g. when using phantom scoring two features in one tile placement. Does this allow a player to take away two tokens from the stack when possible and score the acrobat, all in one go?

2) When my acrobat is topping the tokens but another player scores a feature within the 9tile grid, does that allow the scoring player to take away 1 token from under my acrobat?



Trebuchet - thank you for your questions and your interest!

For question 1) The fourth paragraph of section 3 addresses the scoring of multiple features within the vicinity of the catapult tile. The collection of the tokens are resolved in turn order starting with the current player. If he scores two features on the tile play he shall collect two tokens if they are available. Here is the quote: "In the case that multiple scored features are in the vicinity of multiple catapult tiles the current player shall have first choice from which tile to collect a token, then the option passes to the left." So in such a case he would collect two tokens before any remaining option passes to the left. The sentence as I've written it does seem to indicate only the case for multiple catapult tiles so this may need a re-write so it's clear that the rule applies whether the condition is for one catapult tile or multiple. I will get to work on that.

For question 2) The fifth sentence of the first paragraph of section 3 states "If there is an acrobat in place on the stack the token is removed from beneath him."

Thank you for the feedback! I'll post when I've completed the re-write.  Cheesy
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« Reply #13 on: February 23, 2012, 04:18:16 am »

I thought as much, for the rest pretty straight forward. I don't think i like to toss the territory board around, might throw in a Barker meeple, basically like the teacher in school expansion.

So i have received my catapult expansion (last in a long row Wink) all i need now is an opponent. First (small) game played from now will be with the catapult catch, see how we go next week somewhere. Will let you know.
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« Reply #14 on: February 24, 2012, 01:00:08 pm »

I've completed the re-write and called it revision 0_8. It's up on mediafire at the link below.

Thank you for the input Trebuchet - I included you in the credits!

I consider this complete and ready to be uploaded to the public download section.

My Carcassonne folder:
http://www.mediafire.com/?rfsh5y45i2eii
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