Carcking
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« Reply #15 on: March 25, 2011, 12:43:01 pm » |
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I've gone back and forth with the ending. I've decided I don't like the idea of penalizing the player who's been trapped in time. I went back to penalizing the player who draws the third eleventh hour tile to end the game. This will be more of a surprise ending.
My concern is though, that in extreme cases this could end up being a lot of points. The tiles could be drawn very early in the game and that penalty could be ridiculous...game breaking even. It may be better to temper it or cap it somehow.
Any thoughts?
I uploaded the revised rules which puts the penalty on the player who draws the last tile.
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aeoliner
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« Reply #16 on: March 25, 2011, 03:18:56 pm » |
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How about the player who draws the last eleventh hour tile loses a set number of points per unused follower, by unused follower I mean any follower not used as a knight, monk, or thief.
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CARC_Zoner
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« Reply #17 on: March 25, 2011, 06:39:37 pm » |
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Carcking,
Really nice set up description! It adds a lot to the expansion!
I'm looking forward to the tiles.
CARC_Zoner
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Carcking
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« Reply #18 on: March 25, 2011, 11:51:28 pm » |
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How about the player who draws the last eleventh hour tile loses a set number of points per unused follower, by unused follower I mean any follower not used as a knight, monk, or thief.
aeoliner, I used your idea of using followers and kept with the theme of the Thief stealing after twilight and came up with a revised game ending. I uploaded the revision. Check it out and let me know what you think.
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Carcking
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« Reply #19 on: March 25, 2011, 11:52:49 pm » |
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Carcking,
Really nice set up description! It adds a lot to the expansion!
I'm looking forward to the tiles.
CARC_Zoner
CARC_Zoner, Thanks. I personally like to see some context also. It enhances the game.
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Carcking
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« Reply #20 on: March 27, 2011, 12:36:33 pm » |
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Ok, here is my interpretation of the Father Time tiles. These are cut and paste so the quality is not the greatest. The Daily Grind tile. The Eleventh Hour tile. The recommended tile back. I found this great image depicting Father Time with some female character trapped - presumably, in time. I thought it was very appropriate for the theme of the expansion. Really looking forward to comments and suggestions! Thanks for all the help! Here is the link for the Rules and Tile Sheets: http://www.mediafire.com/?rfsh5y45i2eii
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« Last Edit: March 27, 2011, 01:15:22 pm by Carcking123 »
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aeoliner
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« Reply #21 on: March 28, 2011, 07:06:27 pm » |
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I do like the idea of penalizing the last player based on the number of other thieves in play, however my personal tactic when end game is near is to have no left over meeples in order to maximize my points which is why i said to penalize based on the tactic of the game could end at any moment so deploy all meeples!!
But I do think that thieves needed to be incorporated into scoring which you did do great so maybe that penalty is better than mine in the long run. I would create a unique crack of dawn tile, maybe sunrise at dawn over a field or something, to distinguish it from the other daily grind tiles.
Finally, great job.
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Carcking
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« Reply #22 on: March 28, 2011, 08:31:12 pm » |
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Thanks aeoliner. Thank you for the merit point! I like the idea of a unique Crack of Dawn tile too. If anyone has any good examples of a graphic let me know. I uploaded the latest rules. I added the Rewind feature and the new tile graphics. http://www.mediafire.com/?rfsh5y45i2eiiUnless we come up with something for the crack of dawn tile I am considering this complete. I would enjoy hearing anyone's play test report so let me know.
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aeoliner
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« Reply #23 on: March 28, 2011, 11:36:25 pm » |
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how is this for crack of dawn
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Carcking
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« Reply #24 on: March 29, 2011, 03:11:09 pm » |
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How about this.
Father Time - Crack of Dawn tile
Father Time - High Noon and Twilight tiles
Father Time - Fast Forward tile
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« Last Edit: April 01, 2011, 05:12:14 am by Carcking123 »
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aeoliner
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« Reply #25 on: March 29, 2011, 09:30:41 pm » |
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I like it!
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Carcking
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« Reply #26 on: April 01, 2011, 05:21:20 am » |
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I uploaded the latest (and final) tile sheets and rules (version 0_7). Here is the link: http://www.mediafire.com/?rfsh5y45i2eiiHappy playing!
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Carcking
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« Reply #27 on: April 05, 2011, 07:30:08 pm » |
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We got to play-test this again this weekend...and stumbled upon something, which necessitated being addressed in the rules. We drew the Crack of Dawn tile about 10 tiles in. It was really surprising. We were all thinking it was going to be a much shortened game. We drew High Noon about half way through. Then we went almost to the end of the bag before we drew Twilight. There were less than 10 tiles left. I really thought we were going to draw it as the last tile. When we added the Eleventh Hour tiles there was no doubt the game was coming to a close very quickly...it occurred to me that this needed to be addressed in the rules. It also made me consider a scenario where maybe the only tiles left to draw are the Eleventh Hour tiles. I added some notes to address these scenarios and REV'd the rules to 0_8. Let me know if you think I covered these scenarios sufficiently. Based on what we saw it should. Also, I remade some of the tiles. I wasn't quite happy with them as they were and I like these alot better. Here is the link for the rules and revised tile sheets. http://www.mediafire.com/?rfsh5y45i2eii
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Carcking
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« Reply #28 on: April 05, 2011, 07:31:57 pm » |
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Fast Forward tile.
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CKorfmann
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« Reply #29 on: April 05, 2011, 10:06:01 pm » |
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I like these tiles better too. This seems really interesting, I'd like to try it sometime.
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Flee the fleas!
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