Thanks for the typo corrections. I hate having to reread and pick those out. It puts me to sleep!
I particularly like your use of cathedrals and priories in colors corresponding to the players. That's a nice touch. What would you think about providing extra tiles for people who typically use non standard colors (purple, orange, etc.)
Only the cathedrals are specific to a players color, but in regards to the non standard colors, I suppose could eventually get around to doing that. What other colors are numerous people actually using?
When redeploying followers from the tomb, can they be placed on an unoccupied farm?
Yes, farm placement is legal. I suppose I should specify that.
I know you said that cult places/shrines are not effected by this expansion, but what effect would it have on a challange between a cloister and a shrine? Additionally, between a besieged cloister (or Priory) and a shrine?
A challenge will always act the same. If a shrine wins a challenge, the cloister will score a player 0 points.
You mention several times that a Cathedral area is 24 tiles. Technically, shouldn't it be 25 counting the center tile (like 9 for a cloister)?
I'm usually referring to the 24 tiles that surround the cathedral. But yes, the feature as a whole contains 25 tiles.
The 4x4 basilica city tile is great and very aesthetically pleasing. However, if it were open in two places, it may promote a larger finished city, or a greater challenge to finishing it. As it is, one tile could complete it on the very next turn (or the actual tile placement itself) and that would seem anti-climatic.
My original design had it open in two spots. However, I felt that made the potential for the city to get very large much higher. This resulted in the Basilica payoff being far too powerful.
I'm not sure how I feel about pulling followers from any feature to put into the Basilica if there are none in a players supply. I could see pulling from a cloister or similar, but I have trouble moving a knight, thief, or farmer, IMHO.
I went back and forth on this one. I think I may restrict it to a player moving either a follower in their supply, or moving the monk directly from the cloister that just scored. That seems to be a better fit to me.
Just for clarity, when you say "The basilica city does not produce any extra bonuses for farms." Does that mean it still awards a farmer the normal 3 points?
That's correct.
Not that I have a problem with it, but what is your justification (for lack of a better word) for disallowing followers in the basilica city to be eaten/captured/seduced? What effect would the Princess and Magic Portal tiles have on the basilica city?
My justification was that it is a VERY difficult task to get a follower into the Basilica, and therefore it seemed illogical to allow that follower to be removed so easily.
Any thoughts on how The Missionary, Monastary, and Breweries epxansions would interact with your expansion?
I haven't put any thought into that one yet.
JPutt927, do you have all of the tiles and tokens available in one handy link? Where can I go to get them?
Here you go! http://www.mediafire.com/?gg237zo3czpb0
Is anyone is getting white lines through the images of the tiles? Let me know, I may have to convert some images to different formats.
I'm glad everyone seems to be enjoying this! I appreciate all the comments.