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Author Topic: Carcassonne: Influence of the Church  (Read 34450 times)
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CARC_Zoner
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« Reply #30 on: February 25, 2011, 07:15:57 pm »

JPutt927,

What an extraordinary effort!  The detail and thoughtfulness put into this expansion is sure to make it a classic on this site.

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CKorfmann
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« Reply #31 on: February 25, 2011, 09:37:09 pm »

Well done again sir!

Just a few typos I noticed:
Saints' Tombs, second paragraph: (as they are to be placed on the tomb instead).

Sieged Cloisters: players must take the appropriate number of sieged
cloister tokens into their possession.

It sounds better to me to say besieged rather than simply sieged, but this is just my opinion and sieged may be completely appropriate.

Cathedral upgrade section: In other words, a city containing a cloister that has been
upgraded into a cloister cathedral is worth 3 points per city tile upon completion, or 0 points if it remains unfinished.
 
I would also scratch into and simply say to.

Some questions/comments:
I particularly like your use of cathedrals and priories in colors corresponding to the players.  That's a nice touch.  What would you think about providing extra tiles for people who typically use non standard colors (purple, orange, etc.)  I would think this would be a fairly easy thing for you.  Nude might be difficult!  Wink

When redeploying followers from the tomb, can they be placed on an unoccupied farm?  I'd assume this to be the case, but you specified each other feature so I wanted to make sure.

I know you said that cult places/shrines are not effected by this expansion, but what effect would it have on a challange between a cloister and a shrine?  Additionally, between a besieged cloister (or Priory) and a shrine?

You mention several times that a Cathedral area is 24 tiles.  Technically, shouldn't it be 25 counting the center tile (like 9 for a cloister)?

The 4x4 basilica city tile is great and very aesthetically pleasing.  However, if it were open in two places, it may promote a larger finished city, or a greater challenge to finishing it.  As it is, one tile could complete it on the very next turn (or the actual tile placement itself) and that would seem anti-climatic. 

I'm not sure how I feel about pulling followers from any feature to put into the Basilica if there are none in a players supply.  I could see pulling from a cloister or similar, but I have trouble moving a knight, thief, or farmer, IMHO.

Just for clarity, when you say "The basilica city does not produce any extra bonuses for farms."  Does that mean it still awards a farmer the normal 3 points?

Not that I have a problem with it, but what is your justification (for lack of a better word) for disallowing followers in the basilica city to be eaten/captured/seduced?  What effect would the Princess and Magic Portal tiles have on the basilica city?

Any thoughts on how The Missionary, Monastary, and Breweries epxansions would interact with your expansion?

JPutt927,

What an extraordinary effort!  The detail and thoughtfulness put into this expansion is sure to make it a classic on this site.

CARC_Zoner
If you like this one, check out some of his others in the completed and in-develpement fan expansions threads.
« Last Edit: February 25, 2011, 11:33:01 pm by CKorfmann » Logged

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« Reply #32 on: February 26, 2011, 03:09:57 pm »

JPutt927, do you have all of the tiles and tokens available in one handy link? Where can I go to get them?

Can't wait to make this expansion set!
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JPutt927
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« Reply #33 on: February 26, 2011, 05:42:06 pm »

Thanks for the typo corrections. I hate having to reread and pick those out. It puts me to sleep!

I particularly like your use of cathedrals and priories in colors corresponding to the players.  That's a nice touch.  What would you think about providing extra tiles for people who typically use non standard colors (purple, orange, etc.)

Only the cathedrals are specific to a players color, but in regards to the non standard colors, I suppose could eventually get around to doing that. What other colors are numerous people actually using?

When redeploying followers from the tomb, can they be placed on an unoccupied farm?

Yes, farm placement is legal. I suppose I should specify that.

I know you said that cult places/shrines are not effected by this expansion, but what effect would it have on a challange between a cloister and a shrine?  Additionally, between a besieged cloister (or Priory) and a shrine?

A challenge will always act the same. If a shrine wins a challenge, the cloister will score a player 0 points.

You mention several times that a Cathedral area is 24 tiles.  Technically, shouldn't it be 25 counting the center tile (like 9 for a cloister)?

I'm usually referring to the 24 tiles that surround the cathedral. But yes, the feature as a whole contains 25 tiles.

The 4x4 basilica city tile is great and very aesthetically pleasing.  However, if it were open in two places, it may promote a larger finished city, or a greater challenge to finishing it.  As it is, one tile could complete it on the very next turn (or the actual tile placement itself) and that would seem anti-climatic.  

My original design had it open in two spots. However, I felt that made the potential for the city to get very large much higher. This resulted in the Basilica payoff being far too powerful.


I'm not sure how I feel about pulling followers from any feature to put into the Basilica if there are none in a players supply.  I could see pulling from a cloister or similar, but I have trouble moving a knight, thief, or farmer, IMHO.

I went back and forth on this one. I think I may restrict it to a player moving either a follower in their supply, or moving the monk directly from the cloister that just scored. That seems to be a better fit to me.

Just for clarity, when you say "The basilica city does not produce any extra bonuses for farms."  Does that mean it still awards a farmer the normal 3 points?

That's correct.

Not that I have a problem with it, but what is your justification (for lack of a better word) for disallowing followers in the basilica city to be eaten/captured/seduced?  What effect would the Princess and Magic Portal tiles have on the basilica city?

My justification was that it is a VERY difficult task to get a follower into the Basilica, and therefore it seemed illogical to allow that follower to be removed so easily.

Any thoughts on how The Missionary, Monastary, and Breweries epxansions would interact with your expansion?

I haven't put any thought into that one yet.

JPutt927, do you have all of the tiles and tokens available in one handy link? Where can I go to get them?

Here you go!  http://www.mediafire.com/?gg237zo3czpb0

Is anyone is getting white lines through the images of the tiles? Let me know, I may have to convert some images to different formats.

I'm glad everyone seems to be enjoying this! I appreciate all the comments.   Smiley
« Last Edit: February 26, 2011, 05:57:45 pm by JPutt927 » Logged
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« Reply #34 on: February 26, 2011, 09:30:38 pm »

Awesome!

Page 2 won't download for me...it says page not found. 

And on the other three there are some white lines.

I like what I can see though!
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CKorfmann
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« Reply #35 on: February 26, 2011, 09:50:08 pm »

Thanks for the typo corrections. I hate having to reread and pick those out. It puts me to sleep!
I only fell alseep once!  Wink

Quote
I particularly like your use of cathedrals and priories in colors corresponding to the players.  That's a nice touch.  What would you think about providing extra tiles for people who typically use non standard colors (purple, orange, etc.)
Only the cathedrals are specific to a players color, but in regards to the non standard colors, I suppose could eventually get around to doing that. What other colors are numerous people actually using?
My bad, I thought I read that priories were too.  I was thinking specifically of the extra six colors sold by Meeple People; purple, pink, orange, brown, white, and nude, though that one would be difficult to do.

Quote
I'm not sure how I feel about pulling followers from any feature to put into the Basilica if there are none in a players supply.  I could see pulling from a cloister or similar, but I have trouble moving a knight, thief, or farmer, IMHO.
I went back and forth on this one. I think I may restrict it to a player moving either a follower in their supply, or moving the monk directly from the cloister that just scored. That seems to be a better fit to me.
I agree, it seems moving them from anywhere is excessive.

Quote
Any thoughts on how The Missionary, Monastary, and Breweries epxansions would interact with your expansion?
I haven't put any thought into that one yet.
I could offer some thoughts, at least for The Missionary.  I'm sure meepleater would do the same for the others.

Quote
Is anyone is getting white lines through the images of the tiles? Let me know, I may have to convert some images to different formats.
Nope, it looks fine to me.
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« Reply #36 on: February 27, 2011, 03:55:11 am »

I get many white lines on the tile sheets indeed. Especially sheet 3 and 4 have a huge amount of white lines.
Kudos for the tiles however. You've put a lot of hard work in some very nice looking tiles  Wink
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JPutt927
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« Reply #37 on: February 27, 2011, 08:45:34 am »

I get many white lines on the tile sheets indeed. Especially sheet 3 and 4 have a huge amount of white lines.

What program are you guys using to view the tiles?

Those with white lines showing...try these. Let me know if that changes anything!
http://www.mediafire.com/?1b4t9dwkx4d5q
« Last Edit: February 27, 2011, 09:28:44 am by JPutt927 » Logged
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« Reply #38 on: February 27, 2011, 01:19:54 pm »

I'm usingf Foxit Reader.

The new files are perfect without white lines  Smiley
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CKorfmann
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« Reply #39 on: February 27, 2011, 09:05:00 pm »

What program are you guys using to view the tiles?

I use Irfanview.  It is a freeware program and works pretty good.  No white line issues for me.

By the way, Merit point for this one.  Past due!
« Last Edit: February 27, 2011, 09:29:03 pm by CKorfmann » Logged

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« Reply #40 on: March 01, 2011, 10:21:37 am »

Thats great.  No white lines now and they all open fine.  Great job.
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The Juts
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« Reply #41 on: March 02, 2011, 02:17:59 pm »

Are there final rules?
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loganmann1
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« Reply #42 on: March 02, 2011, 02:32:12 pm »

See the first post in the thread.  He went back and posted them there.  I'm not sure yet if he's updated all the editing suggestions in this thread but the basic mechanics are set and thoroughly explained there.
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JPutt927
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« Reply #43 on: March 03, 2011, 07:00:59 pm »

You're right, the rules haven't been 100% updated yet. I still have a few things that need fixing. I have a busy weekend ahead, but intend to update it shortly thereafter. Stay tuned!   Smiley
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« Reply #44 on: March 04, 2011, 03:24:59 am »

You're right, the rules haven't been 100% updated yet. I still have a few things that need fixing. I have a busy weekend ahead, but intend to update it shortly thereafter. Stay tuned!   Smiley
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