Whaleyland
|
|
« Reply #1 on: November 16, 2009, 12:39:41 pm » |
|
This is a re-post of my sessions report from BoardGameGeek:
I received Carcassonne – Wheel of Fortune in the mail on Friday, and so I decided that is must be tried by the end of the weekend so I can get a report presented. Tonight was the night and so it came out. I played it 2-player with my girlfriend and decided to try out Der Tunnel at the same time.
The Wheel Tile One of the most visually different aspects of this expansion/spin-off to Carcassonne is the oversized starting tile. Even compared to the Count of Carcassonne, this is 4 tiles larger making a huge square. Somewhat surprisingly, it didn't become a major eyesore like I expected. It instead became the focal point of the game and something around which to build the game board. The available starting locations were fairly well balanced and I really have no complaint about the oversized Wheel tile.
Fortunes Game play is, in fact, identical to Carcassonne. There really are no changes except for the Wheel options and tiles. In a rare moment of luck, I managed to evenly distribute the 19 Wheel tiles among the other 57 tiles we were playing with. There were no clumps or even pairs of Wheel tiles, which was very nice. When they came up, the Pink Pig moved around the wheel and we completed the next round. Since it was our first time, I was afraid that we would have to look at the rules booklet a number of times to figure out the cryptic meanings of the Wheel of Fortunes fortunes, but they are actually pretty straightforward one you realize that the little gold crowns equal points earned. In fact, the reasons we looked at the rules the most were to find answers to things not mentioned in the rules. It didn't happen much, but an FAQ by Matthew Harper will be eagerly looked for in the near future because Hans im Glück definitely leaves some information unresolved.
Crowns We didn't really have any problems with the fortunes. They made sense, they balanced each other out, and they all had relatively equal likelihoods of being chosen. Where the game took an unexpected turn was the gambling crowns at the top of each fortune. My girlfriend decided to claim a crown first, but, not understanding the freedom of the choice, did not chose a 6-point crown. Her mistake caused her to neglect the crowns while I earned 18 points, gaining a nice lead over her. After that, both of us continued to claim 6-crown spots, balancing each other out fairly well. The crowns don't really do much in a 2-player game, it seems. If anything, it just causes someone to win by a landslide because of the next problem:
Lucky Breaks Just like in the basic game, Wheel of Fortune has a large degree of luck to it. You don't choose your tiles, they are given to you by chance. With the addition of the Wheel, chance now occurs twice, sometimes, in the same turn. For me, that meant that whenever the Tax fortune was up, I had more knights and shields; whenever the Inquisition came, I had more monks. I also landed on the Fortune fortune twice, giving me free points. My girlfriend, meanwhile, only ever landed on the Famine, which earned her 1-2 points each time (we were tied for the big field throughout the game).
Game End By the end of the game, I was just 7 points from lapping her. I had 119 and she had 76. It was not the best game she's ever played since she usually beats me at Carcassonne. Truly, the luck of the fortunes were in my favor since she built larger cities, claimed more fields, and completed more roads than I ever did.
Conclusion Wheel of Fortune is a nice twist on the great game of Carcassonne, and I will definitely keep playing with it, but it requires skill to properly play to avoid a total defeat. It's strength, I imagine, is with 4-6 players, since the competition for claiming features and crown spots would be so much greater. For 2 players, the Wheel of Fortune seems to be able to predict its victor long before the game is ever finished.
Final Results Quality: A Price: A Appearance: A- Gambling feature: B+ Fortunes: B 2-Player playability: C+
|