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Author Topic: Der Tunnel Rules  (Read 44300 times)
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Novelty
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« Reply #30 on: October 28, 2009, 07:33:43 pm »

That's interesting.  Where is the "This is in addition to placing a follower and takes place immediately after follower placement." translated from?  I don't see that in the original german text.
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CKorfmann
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« Reply #31 on: October 28, 2009, 09:04:52 pm »

Here is John Sweeny's translation (http://www.boardgamegeek.com/thread/455033):
I'd say this is about the clearest I've seen it written so far. 

That's interesting.  Where is the "This is in addition to placing a follower and takes place immediately after follower placement." translated from?  I don't see that in the original german text.
Well, if I were guess (or if I were writing the rules) I'd say that token placement is instead of "moving wood".  This will be a good issue to clear up!
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« Reply #32 on: October 29, 2009, 12:41:24 am »

That's interesting.  Where is the "This is in addition to placing a follower and takes place immediately after follower placement." translated from?  I don't see that in the original german text.
Maybe John knows something we don't Wink
« Last Edit: October 29, 2009, 01:02:53 am by mjharper » Logged

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Novelty
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« Reply #33 on: November 03, 2009, 04:24:34 am »

The rules are now on HiG's page at http://www.hans-im-glueck.de/232.0.html

It seems more comprehensive and includes the sentence "Die Regel, einen Gefolgsmann einzusetzen, bleibt unabhängig davon bestehen."  Does that means that tunnel chips are placed independently from meeples/followers?
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Joff
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« Reply #34 on: November 03, 2009, 11:30:14 am »

The English rules will be published on the www.spielbox.de shortly. (http://www.boardgamegeek.com/thread/455033)
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Scott
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« Reply #35 on: November 03, 2009, 07:42:50 pm »

Great news that Spielbox will provide official English rules themselves.
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Joff
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« Reply #36 on: November 07, 2009, 01:15:17 am »

Well, no English as yet, but French is now up:

Extension Tunnel (Spielbox 6/2009)
Version 1.1 v. 02.11.2009 (changements par rapport à la version du magasine en italique)
Préparation
Les quatre tuiles sont mélangées au jeu de base. Chaque joueur reçoit les deux jetons de sa
couleur (à deux, chacun peut prendre deux couleurs de jetons).
Règles standard
Les règles normales du jeu de base sont valables. Elles sont étendues comme suit.
Marquer une sortie de tunnel avec un jeton
Pendant son tour, un joueur peut en plus de ses actions normales poser un de ses jetons tunnel
sur n'importe quelle issue de tunnel encore libre (aussi sur une issue d'une tuile qu'il vient de
poser). Les règles de placement d'un pion restent applicables indépendamment.
Quand un tunnel est-il définit ?
Tant qu'aucun jeton ne se trouve sur une sortie de tunnel, la route est provisoirement coupée, sans
qu'elle ne soit considérée comme terminée. Même lorsqu'un jeton est placé, elle est encore
incomplète. C'est seulement lorsque le second jeton de la même couleur est placé sur une sortie
non encore occupée (de la même tuile ou de n'importe quelle autre) que l'entrée et la sortie du
tunnel sont définies. La route passe alors sous terre par le tunnel mais n'est pas achevée ! Comme
avec les règles de base, c'est par exemple un croisement qui en marque la fin.
La couleur du jeton ne joue de rôle que pour la répartition des trajets. Le tunnel est cependant
construit pour tous les joueurs, ce qui veut dire qu'un joueur peut faire son décompte avec une
route passant par un tunnel marqué de jetons d'une autre couleur. Dans un cas extrême, une route
peut emprunter plusieurs tunnels.
Décompte
Pour une route complète, on ne compte que les morceaux visibles du trajet.
Exemple: tuile avec porte de ville, tuile avec virage de route, tuile avec entrée de tunnel, autre tuile
avec entrée de tunnel, tuile avec route droite, tuile avec croisement donne au final 6 points (12
avec une auberge) pour celui qui la contrôle.
Après le décompte, les jetons de tunnel restent en place, afin que seuls cinq (lors de l'utilisation
d'autres tuiles tunnels) puissent être construits.
Demoiselle et Dragon
Les tuiles d'extensions comme Demoiselle et Dragon qui présentent un tunnel peuvent être
utilisées avec l'extension Tunnel de Spielbox; les sorties de tunnels peuvent aussi être marquées
d'un jeton. Dans ce cas, une route imprimée passant par un tunnel n'est pas décomptée malgré
les règles normales tant que la seconde issue du tunnel n'est pas indiquée par un jeton.
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« Reply #37 on: November 18, 2009, 05:40:26 am »

German to English translation
Rules
Preparation
The four cards are mixed into the standard of the game. Each player takes the chips of his color (in pairs, each may use three, three of two chip-color).
 
Standard Rules
The rules of the standard game. These rules are supplemented below.
 
Tunnel opening show with Chip
During his turn a player may additionally a tunnel of its chips on any unoccupied tunnel opening to place (even on the just -
by him) laid tiles. The rule, establish a retainer, will remain independent of it.
 
When an underground tunnel is defined?
As long as the tunnel entrance is located on a chip no tunnel, then broke the course of a road from being without it is finished. Although there at one tunnel chip is placed, it remains unfinished. Only when the 2 Tunnel chip of the same color on any unoccupied tunnel opening (of the same card or any other) is placed, the tunnel entrance and exit are defined. The road runs underground through the tunnel, but is not completed by the tunnel exit! As before it is completed, for example, through an intersection.
 
The color of the tunnel chips only plays a role in the pairwise assignment. The tunnel is built for the public, that a highwayman is a different color on a street that is partially tunneled, cheap. In extreme cases, a road can run several times in succession underground.
 
Rating
Of a completed road, only the visible sections of road are counted.
For example, cards with the main city, with street corner cards, cards with the tunnel entrance, tunnel exit, with different cards, cards with a straight road, crossing cards with a total of 6 (with Tavern 12) points for the highwayman.
Even after the evaluation of the tunnel remain chips are, so at most 5 (when paired with other cards with tunnel 6) tunnel can be built.
 
Princess and the Dragon
Cards from supplements such as Princess and the Dragon, which have a tunnel,
can be used in conjunction with the spielbox tunnel enlargement;
Thus, the openings can be covered with chips. In this case, a printed, then through the tunnel leading road against the usual
Usually without tunnel chips rather than continue.
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Joff
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« Reply #38 on: November 24, 2009, 05:49:06 am »

OFFICIAL ENGLISH RULES


"Carcassonne: The Tunnel Expansion (spielbox 6/2009)

Preparation

The four land tiles are shuffled in with those from the basic game. Each player takes the
tunnel chips matching his color. (With two players, each uses three colors, and with three,
each takes two).


Tunnel Rules

All the standard rules are still valid. These rules are expanded as follows:
Deploying Chips on Tunnel Entrances
During his turn, a player may place one of his tunnel chips on any unoccupied tunnel
entrance (including one he just played that turn). This is in addition to placing a follower,
using the normal rules.

When is the Underground Tunnel Complete?

As long as there is no tunnel chip on the tunnel entrance, the road leading into that tunnel
breaks off without being completed. If a chip is later added to that tunnel entrance, the road
still remains incomplete. Only when a second chip of the same color is played on another
vacant tunnel entrance can the tunnel be completed (it can be on the same tunnel tile, or a
different one). The road continues from the other end of the tunnel, and is not automatically
completed! The road must be completed using the regular rules (e.g., by a crossing, etc.).
The colors of the tunnel chips is only used to link tunnel entrances in pairs. The tunnels,
however, are built for the public: i.e., a thief of a different color can still be placed on a road
that goes through a completed tunnel. In some cases, a road can run through several tunnels,
passing behind other roads underground.


Scoring

Only visible road segments are counted when a road is completed.
Example: A tile with a city gate, a tile with a curved road, a tunnel entrance, another tunnel
exit, a tile with a straight road, and a tile with a crossing would be worth a total of 6 points
(12 with a pub) for the thief.
After the road is scored, the tunnel chips remain on the tiles. So, at most 5 tunnels can be
built (6 if using tiles with tunnels from another expansion).


The Princess and the Dragon

Tiles from some expansions, like “The Princess and the Dragon,” also show tunnel
entrances, and can be used with the Tunnel expansion as well. These entrances can also be
marked with chips. In this case, a road leading by the tunnel is still valid, following the
rules above for continuing roads through tunnels."


Edit: The pdf version is here: http://www.spielbox-magazin.de/pdf/CCS_Tunnel_en.pdf
« Last Edit: November 24, 2009, 06:01:16 am by Joff » Logged
Whaleyland
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« Reply #39 on: November 24, 2009, 01:06:38 pm »

Finally, some clarity. These rules are much better than the printed (and translated) ones, but still leaves one question vague: can you place a follower AND a tunnel chip on the same turn? These rules imply you can but really don't use strong language reasserting it.

"This is in addition to placing a follower, using the normal rules."

I mean, honestly, this sounds like a bad translation of the original rather than a solid answer to the question. I'd like to see Matt's translation of this line from the German (extended) rules to see if he gets the same feel. If you can claim on the same turn, half the struggle for tunnels is done and part of the competitive nature of them is gone.
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« Reply #40 on: November 24, 2009, 01:30:45 pm »

"This is in addition to placing a follower, using the normal rules."
I'll take a closer look when I have a little more time, but as far as this line is concerned, the original German is a little stronger. It says something more like this (clumsy translation):

"The rule for placing a follower remains the same, independent of this."

I take it that 'independent' is stronger than 'addition'.

Good to see these extended rules, though. As far as the CAR is concerned, I think I'll prepare my own translation as usual, but taking into account the 'official' translation, and pointing out any discrepancies—just as I would with RGG translations. I hope that's acceptable ;-)
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« Reply #41 on: November 24, 2009, 08:56:40 pm »

Seems pretty clear to me that you can place a follower and tunnel chip on the same turn.
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« Reply #42 on: November 25, 2009, 05:58:05 am »

Seems pretty clear to me that you can place a follower and tunnel chip on the same turn.

Seems pretty clear to me as well.

You place a tunnel chip IN ADDITION (as well as) placing a follower as normal.

Whaleyland, I think you are looking for a problem where none exists?
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Whaleyland
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« Reply #43 on: November 25, 2009, 12:36:52 pm »

Seems pretty clear to me that you can place a follower and tunnel chip on the same turn.

Seems pretty clear to me as well.

You place a tunnel chip IN ADDITION (as well as) placing a follower as normal.

Whaleyland, I think you are looking for a problem where none exists?

Probably, but I really don't like being able to do both. You pretty much can never do two things in Carcassonne and it really kills an opportunity to have a conflict if you are allowed to do both in this case. I think I will keep playing with the either/or rules.
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« Reply #44 on: November 25, 2009, 12:42:07 pm »

I agree that it seems clear to be able to do both, but also that it doesn't make sense that you can.  I'm with the Chief on this one.  I'll probably play either/or too.
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