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Author Topic: Gaming Rooms  (Read 18162 times)
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Bixby
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« on: August 11, 2009, 09:40:36 am »

There is a cool geeklist on BoardGameGeek right now where people are showing pictures of their collections and gaming areas. Some are quite impressive. I added pics of our gaming area. It is interesting to see how others approach the hobby. Enjoy...

http://www.boardgamegeek.com/geeklist/44997
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« Reply #1 on: August 11, 2009, 09:19:49 pm »

Nice! Unfortunately my tables are all covered in tools due to my ongoing renovations...
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« Reply #2 on: August 11, 2009, 10:39:38 pm »

Thanks for posting that Bixby.  You're game room is sweet!
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Bixby
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« Reply #3 on: August 12, 2009, 12:51:07 am »

Thanks. I feel quite blessed. At a great place in life right now with a wonderful work/life balance. Must be great, 'cause Kathy & I are contemplating a move; just don't know where. Smiley
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« Reply #4 on: August 12, 2009, 07:43:59 pm »

Hmm... I'd love a gaming room, but there's just no space for it around here.
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Joff
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« Reply #5 on: September 05, 2009, 11:48:59 am »

Hmm... I'd love a gaming room, but there's just no space for it around here.

Well, I have been thinking on this recently. We do not have much space in our house, but we did have a conservatory that was getting neglected and had very little use, so I decided to turn that into a gaming room.

I was able to purchase an extending table and four chairs from eBay for next to nothing. The cost of the table and four chairs was £20... a bargain!


I then had my local timber merchant cut me a 42" circle out of fiberboard (mdf). I purchased some gaming table felt to cover the board, which, after sticking, produced a nice table protector/game surface.





A 3 player game of Carcassonne set up for play, to give you an idea of the size:


This is almost all of my collection (it is not very big at present), although we do have a few other games:


Now we can play games without having to cut short a game because we need to use the dining room table... or even come back to the game the following day if our game is going on too long into the evening!
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Bixby
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« Reply #6 on: September 06, 2009, 01:28:14 am »

Nice.
Icehouse gets a  Thumbs up
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Joff
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« Reply #7 on: September 06, 2009, 01:43:05 am »

Nice.
Icehouse gets a  Thumbs up

Thanks. It's certainly a lot nicer to play on.

We play a lot of Volcano
« Last Edit: September 06, 2009, 01:47:20 am by Joff » Logged
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« Reply #8 on: September 06, 2009, 06:11:40 am »

looks nice! I am looking forward to the day we can find a flat we like so I can get a bigger table as well ...

How would you compare Portobello market to Ticket to ride? I have been pondering getting one of those or Thurn & Taxis, but have only played Ttr, and can not seem to find a comparison anywhere.
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Joff
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« Reply #9 on: September 06, 2009, 10:09:21 am »

How would you compare Portobello market to Ticket to ride? I have been pondering getting one of those or Thurn & Taxis, but have only played Ttr, and can not seem to find a comparison anywhere.

Well, Portobello Market is not like TtR at all, although it was originally conceived as a railway game, before being re-themed for release. The game is a light strategic game, as is TtR, and is also thoroughly enjoyable. It plays fast; about half an hour. It is an excellent warm-up game or when time is very limited. It supports up to 4 players. If you get this, download the translated rules from BGG, as the english edition rules have an error in them, which gives the opening player an advantage. The basic idea is that each player has 2, 3 or 4 action points that he may use on his turn. If a player chooses to use 4 actions, he cannot use 4 actions again on a turn until he has used his 2 and 3 actions. Players may use 1 action to place either a market stall or a customer. Points are generated when a lane is full of market traders (stalls) and when a lane has customers at each end. The colour of the customers (grey, pink or black) dictate how much the lane is worth (i.e. a lane with a grey customer at each end has a multiplier value of x1; a lane with a grey customer at one end and a pink customer at the other end has a multiplier value of x2; pink and pink, x3 etc.). Each stall is worth 3, 2 or 1 point, depending on where it has been placed on a lane. There is another opportunity to score some points, which is known as district scoring. To score the district takes a complete turn and no other actions may be performed on that turn. Finally, to even be able to build market stalls requires that the 'bobby' (policeman) be present in the district (the board makes the districts clear, but basically each district is bordered by 3 lanes). The bobby may cross into other districts freely (that is without any action points being used), but must pay in VP's to do so. If the bobby crosses a lane to reach a district in which another player holds a majority of market stalls, the player moving the bobby must pay them a VP from their score. Like I said, it is a great, fast paced game which I enjoy. It is a perfect gateway game; the rules are easy to explain, players 'get' the idea of the game really quickly and has a reasonable amount of strategy involved.

Thurn and Taxis, on the other hand, is quite like TtR, but again is different. In TaT, players build routes based on cities that lie neighboring to one another, like TtR, but the way that players connect to them is a differing mechanic. Sure, it's drawing cards, and you can pick from a choice of 6 face up cards, or draw one blind, but you must play a card to your chosen route each turn. This sometimes throws up a situation in which you cannot extend your route with any of the cards you hold in your hand. The effect of this is that you lose all the cards you are playing to your route at that time and must start a new route again. It is a good strategic game and I enjoy it. Although there are similarities to TtR, TaT is a little heavier to a newcomer. Whereas I consider TtR an excellent gateway game, TaT is a step-up from this. The rules are reasonably easy to understand, although it might take a couple or rounds to 'get', and the game plays really well. It takes about and hour and fifteen minutes to play.
« Last Edit: September 06, 2009, 10:14:54 am by Joff » Logged
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« Reply #10 on: September 06, 2009, 01:01:11 pm »

Joff, years ago I managed to find a fold-up hexagonal poker table with a green felt top like that, which I discovered at a garage sale for $15. Never used it for anything but card games though.
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« Reply #11 on: September 06, 2009, 01:41:18 pm »

I see you have Treehouse in your collection.  I've seen that at the LGS.  Is that a good game?  I've been curious aobut it. 
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Joff
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« Reply #12 on: September 06, 2009, 03:33:20 pm »

I see you have Treehouse in your collection.  I've seen that at the LGS.  Is that a good game?  I've been curious aobut it. 

Treehouse is really an gateway game into the world of Icehouse games. It is not bad, but to play with Icehouse pieces you really need at least 5 stashes of pieces (a stash is a set of 15 identical colour pieces; 5 small, 5 medium, 5 large), which is the equivalent of buying 5 Treehouse sets. To find out what games you can play with Icehouse pieces visit: http://www.icehousegames.org/wiki/index.php?title=Main_Page.

My personal favourite Icehouse piece game is Volcano (http://www.boardgamegeek.com/boardgame/13084), for which you need at least 5 stashes. Also in the picture you can see the World War 5 gameboard, which is playable with 3 Treehouse sets (it requires 9 pieces of identical colours per player; 3 small, 3 medium, 3 large). It is quite a good game. You can purchase a board or print one from here: http://www.boardgamegeek.com/boardgame/39565.

I would purchase one Treehouse set to begin with and have a look and get a feel for Icehouse games and then you can decide if they are for you.
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« Reply #13 on: September 07, 2009, 10:07:08 pm »

My family is thinking about moving and we have our eye on a house that has a long, narrow room in the basement that might make a perfect board game room.
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« Reply #14 on: September 08, 2009, 04:00:01 am »

My family is thinking about moving and we have our eye on a house that has a long, narrow room in the basement that might make a perfect board game room.

Scott.......get your bid in early ;-)
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