I love the lake tiles and the little granaries, but I found the scoring a little complicated. I know that when we play a huge game of Mega-Carc, it already takes forever for us to do the final scoring. I wouldn't want to add more complicated scoring to that.
Personally, I don't find the scoring all that complicated (not when compared to 1st edition farms), but maybe I can find some way to simplify it.
You could call them ponds instead of lakes.
Good idea. I'll change it to that for the next version.
I think it might be a few too many points though, especially with 10 of them.
Well, the meeple is there for the whole game, like a farmer, and I wanted it to be worthwhile giving a meeple for the whole game.
The reason I chose 10 of them, is that in a game of mega-carc, there will be so many large roads, fields, cities etc. that lakes would not get many points. Maybe I should add something about using less lakes in a smaller game.
The only concern I have with grainaries is that there are more of them than there are siege tiles (unless you use Cathars too). There seems to be too great a potential for all of them to be cancelled out. Not sure how I feel about that.
I considered that, but I don't think it would be that big an issue. What if the same player that keeps putting your city under seige gets most of the granaries? What if the granary you drew doesn't fit onto the besieged city. What if your knight has already escaped? That's one of the reasons that I added the 5 point bonus, so if you don't add it onto a besieged city you still get a small bonus. Also if you have a city in an opponants farm with a pig and pig herd, and you don't want them to receive the points for that city, as long as the city is not beseiged, then you will gain 5 points (for the granary) and deny them 5 points (at the end of the game).
If any player feels that there are too many, they can always not use some of them.
Thanks for all of your opinions,
I shall have 0.2 ready very soon...EDIT: v0.2:
http://www.mediafire.com/?y0jikmmjxnz