Hi all,
for a while I've been thinking about a way to remove tiles from the already played tiles (I call them "the field"). I came up with an idea to use the existing volcanoes (princess and the dragon), on which each player can place a token (only once per player) so that the volcano would explode (his/her next turn) and remove the tiles in a specific radius.
However, this would cause too much problems (possible large gaps in the field, dividing the field, many exceptions like river tiles not allowed to remove, etc.)
I just came up with the following idea:
What if there were "Sorcerer tiles" (I'm thinking of a circle of trees, and in the centre a simple wooden cottage from which some plumes of coloured smoke emerge) which are among the normal tiles.
If you pick one, you can deploy a follower (a Sorcerer), and when you complete it (like the tithe barn, tiles horizontally and vertically adjacent) you get two magic tokens.
There are two kinds, the additive and subtractive (Yes I really like the "The Sword of Truth" series by Goodkind
). By using an additive token (a white magic image, not sure what) you can get an extra tile and place it according to the rules (maybe something more, not sure either). When you use a subtractive token, you can remove a tile from the field, considering that you cannot remove tiles of the city of Carcassonne and no river tiles (maybe no Abbeys/Ghettos as well).
When you complete your Sorcerer, you can choose the two tokens yourself. As long as you haven't used the tokens, your follower (Sorcerer) remains on the tile. After you've used both tokens, it returns to your supply.
Each player may only have two (or less, of course) tokens at the same time. The front side of a token can be additive, the back subtractive, for practical purposes - less tokens needed.
Please let me know if you think there is some potential in this idea (and/or want to help with the art work)