Title: Carcassonne: Green Dragon Post by: Novelty on October 13, 2008, 10:08:48 am OK, I can't believe Clerics and Serf took... a day! I had thought it would take longer to find the correct tiles.
Anyways, while Scott is still working on Forests (http://www.carcassonnecentral.com/forum/index.php?topic=450), I thought I'd go ahead with the planning for Green Dragon (current working name, but could also be the final name... or not - Scott gets the final say in the naming of this expansion). So what will this expansion have? 1. Inns by roads (I&C) & Forests (15 tiles) 2. Dragon icons (P&D) & Forests (6 tiles) 3. Volcanoes (P&D) & Forests (6 tiles) 4. Magic Portals (P&D) & Forests (6 tiles) 5. Princess (P&D) & Forests (6 tiles) 6. Fairs (Cat) & Forests (6 tiles) 7. Remaining unmade tiles from forest (7 tiles) 8. City tiles with shields & forest (8 tiles less items 9 & 10 below.) 9. "missing basic configurations" from Scott (up to 6 or 7 tiles) 10. something special (1 or 2 tiles) 4 sheets, 60 tiles total. I have no idea what the something special for this expansion will be. Future forest expansions include: Forest 3 aka "Forest Gump" with forest trade goods (whatever it may be) and a logging camp icon (similar to shields for cities) Forest 4 aka "Merry Men" with the "Robin Hood person" and the Merry Men camp (similar to the joust tile for cities) Forest 5 aka "Whispering Woods" with forest and river tiles. NB. names in quotes are working names. So, post here: 1. Suggestions for the something special for Green Dragon (item 10). 2. Configurations you'd like to see for the tiles, with regards to items 1 to 6 for Green Dragon. 3. If you are Scott, post here the "missing basic configurations" (item 9). I'll start making tiles 24 hours from now... Title: Re: Carcassonne: Green Dragon Post by: Scott on October 13, 2008, 01:15:16 pm What is going to be in Whispering Woods? Or is it a placeholder "just in case we forgot something" expansion? I wouldn't mind stealing that name for the second expansion if we have room in "Merry Men" for anything we might miss along the way.
Failing that, would you kill me if I wanted to call it "Forests II" like "River II"? I will try to check for missing configurations before the end of the day. Title: Re: Carcassonne: Green Dragon Post by: wellidesigns on October 13, 2008, 01:19:01 pm forest trade goods is this something like trades with berries, wood etc ?
sounds like a great addition ! Title: Re: Carcassonne: Green Dragon Post by: Scott on October 13, 2008, 02:47:54 pm Forest trade goods is with wood/logs.
Idea for something special: a well from Abbey and Mayor in the middle of the forest? (wwww) And here are the missing configurations: 1xcwcw - a bowtie-shaped city with forest on opposing but separate sides 1xcfcw - a bowtie-shaped city with forest on one side and farm on the other 1xcrcw - a bowtie-shaped city with forest on one side and road on the other (road goes into city) 4xcccw - mostly city with a forest end-cap; mostly forest with three city end-caps; mostly forest with one city end-cap and one city diagonal; and a city bowtie with forest on one side and separate city end-cap on the other 2xcwww - the squiggly city that runs into the far corner from I&C with forest surrounding; and the cfff tile from A&M but all f replaced with w 1xccrw - a T&B style square city corner piece with road on one side and woods on the adjacent side 1xccwr - same as above but road and woods are swapped around 1xccww - same as above but woods on both adjacent sides If you need me to clarify any of the above, let me know. I can either provide directions to the corresponding picture in the CAR that inspired me, or I could scan in my crude drawing. Title: Re: Carcassonne: Green Dragon Post by: Scott on October 13, 2008, 05:14:16 pm Had another idea for a special tile. A lake in the middle of a forest, not connected to any river. I don't see any purpose to it, but it would look nice...
If there's room for an island in the middle of the lake (probably not), there could be a tower or cloister or something on the island. If it turns out there is room for an island, it might be nice to have one with an island and one without (just an empty lake). Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 13, 2008, 07:13:47 pm OK, thanks for the basic configurations. The first 7 basic configs you have listed is what I already have figured out (item 7). The last 3 of the tile suggestions are already in the first forest - bottom 2 rows of Page 10.
Forest II is such a boring name. And Rivers II introduced nothing new (except the pig herd tile), whereas Green Dragon will hopefully have something new (whatever it is). Green Dragon, is after all the name of an Inn (which is why we have inns) and the dragon from the P&D tiles. Also green = forest... What would the well in the middle of the forest do? If it's just artwork, then it's not something special. The something special needs to have new rules like the other expansions. I thought of a lake tile, but decided to move it to Whispering Woods. That's the rivers and forest expansion after all. Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 14, 2008, 08:03:38 am Progress update:
1. Inns by roads (I&C) & Forests (15 tiles) 2. Dragon icons (P&D) & Forests (6 tiles) 3. Volcanoes (P&D) & Forests (6 tiles) 4. Magic Portals (P&D) & Forests (6 tiles) 5. Princess (P&D) & Forests (6 tiles) 6. Fairs (Cat) & Forests (6 tiles) 7. Remaining unmade tiles from forest (7 tiles) Done! 8. City tiles with shields & forest (15 tiles less items 10 below.) 9. "missing basic configurations" from Scott (8 tiles) Done! 10. something special (?? tiles) My thoughts about the something special.. how about we split the forest trade goods and the logger camp - let's have ... say 15 logging camps in this expansion as the something special and move Item 8 above to "Forest Gump" (that definately needs a better name). Comments, Scott? Also, where did you plan on getting the logging camp icon from? New world? Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 14, 2008, 07:54:40 pm First page (http://www.dukenostalgia.com/junk/greendragon1.pdf) - featuring forest and bigger cities
Thumbnail: (http://www.dukenostalgia.com/junk/greendragon01tn.jpg) Scott, please have a look at these and lemme know if I have covered most of your basic configs. Title: Re: Carcassonne: Green Dragon Post by: Scott on October 14, 2008, 08:12:00 pm Ok, we can call it Green Dragon, but we might want to put a footnote explaining it for people like me. :-[
I didn't really have anything in mind for the well in the middle of the forest, just decoration, but maybe somebody will think of something... I think there's at least one fairy tale about a wishing well? 15 logging camps seems like way too much. The feature is based on the cathedral tiles, so I was only expecting two of them. That could still be the something special, and we wouldn't have to bump the city with shields tiles to the next expansion. (provided no more than 3 logging camps) I didn't think as far ahead as where the logging camp image was going to come from. Might be able to steal some buildings from the Count and bodge something together? Would need to draw some things from scratch I'm afraid. (in case it wasn't clear, the logging camp was to be a landscape feature) Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 14, 2008, 08:17:56 pm OK, Logging camp like cathedral tiles. Noted. I was thinking of the little huts from New World, but I'm not quite sure if that would be in the same style. I'll have a look at that ... not immediately, but when I get to it.
So we'll have: 1. Inns by roads (I&C) & Forests (15 tiles) 2. Dragon icons (P&D) & Forests (6 tiles) 3. Volcanoes (P&D) & Forests (6 tiles) 4. Magic Portals (P&D) & Forests (6 tiles) 5. Princess (P&D) & Forests (6 tiles) 6. Fairs (Cat) & Forests (6 tiles)** Depends on the release of Catapult. 7. Remaining unmade tiles from forest (7 tiles) Done! 8. City tiles with shields & forest (13 tiles) 9. "missing basic configurations" from Scott (8 tiles) Done! 10. Logging Camp (2 tiles) Edit: How about something like this for the introduction in the rules "At the Green Dragon Inn, there have been tales of a dragon menacing logging camps in the forest..." Title: Re: Carcassonne: Green Dragon Post by: Scott on October 14, 2008, 08:24:09 pm I'm sure Master Storyteller Joff can work that in somehow. ;)
Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 14, 2008, 08:28:44 pm As long as he doesn't mention Hobbits and Aragon and Gandalf, we should be safe ;)
Title: Re: Carcassonne: Green Dragon Post by: Joff on October 15, 2008, 01:34:51 am "To the east of the region of Carcassonne an accross the Great River lies a forest, named Mirkwood by the peasants. The forest used to provide shelter and resources, but rumour has it now that it is inhabited by giant spiders. Unfortunately, the forest was also a shortcut to the Lonely Mountain where local peasants mined for gold..."
See not a mention of Hobbits, Gandalf or even Aragon! Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 16, 2008, 05:07:04 am Scott, I think we have our logging camp. Have a look at the market in the City of Carcassonne and tell me if that was placed in the middle of a forest, would it look like a logging camp?
Here's a mockup: (http://www.dukenostalgia.com/junk/loggingcamp.jpg) Edit: Progress report and updates: 1. Inns by roads (I&C) & Forests (15 tiles) Done! 2. Dragon icons (P&D) & Forests 3. Volcanoes (P&D) & Forests 4. Magic Portals (P&D) & Forests 5. Princess (P&D) & Forests 6. 7. Remaining unmade tiles from forest (7 tiles) Done! 8. City tiles with shields & forest 9. "missing basic configurations" from Scott (8 tiles) Done! 10. Logging Camp 60 tiles total. Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 16, 2008, 07:16:22 am Second page (http://www.dukenostalgia.com/junk/greendragon2.pdf) - featuring forest and inns
Third page (http://www.dukenostalgia.com/junk/greendragon3.pdf) - featuring forest and P&D icons, and logging camps Thumbnail: (http://www.dukenostalgia.com/junk/greendragon02tn.jpg) (http://www.dukenostalgia.com/junk/greendragon03tn.jpg) Progress updates: 1. Inns by roads (I&C) & Forests (15 tiles) Done! 2. Dragon icons (P&D) & Forests (3 tiles) Done! 3. Volcanoes (P&D) & Forests (3 tiles) Done! 4. Magic Portals (P&D) & Forests (3 tiles) Done! 5. Princess (P&D) & Forests (3 tiles) Done! 6. 7. Remaining unmade tiles from forest (7 tiles) Done! 8. City tiles with shields & forest 9. "missing basic configurations" from Scott (8 tiles) Done! 10. Logging Camp 60 tiles total. 45 completed. The last sheet should be finished before the weekend, then I could start with the rules. And for those wondering how the other Forest expansions stands: Forest 3 "Merry Men" will have the merry men camp, the vigilante, and 10 forest tiles featuring cliffs. Cliffs is just a part of the natural landscape (like bridges and tunnels) that separate the landscape into distinct areas. Forest 4 will have trade goods (more than 1?) and fairs next to forests Forest 5 "Whispering Woods" will have forest tiles with river elements Title: Re: Carcassonne: Green Dragon Post by: Scott on October 16, 2008, 09:36:11 am That looks like a convincing logging camp to me.
Interesting that you were thinking about cliffs. Yesterday I was thinking about a waterfall tile but refrained from posting it because I didn't think it would work well. When you say vigilante, do you mean vigilante or outlaw? Did you have something in mind for another trade good? Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 16, 2008, 10:06:54 am When you say vigilante, do you mean vigilante or outlaw? Is there a difference in meaning? Well, isn't vigilante French? It sounds Latin though... perhaps Spanish...? And by Vigilante, I mean "Robin-Hood,-but-I'm-not-allowed-to-call-him-Robin-Hood"Did you have something in mind for another trade good? I'll leave that up to you. I've gotta come up with how I'm doing cliffs in Merry Men :)Title: Re: Carcassonne: Green Dragon Post by: Scott on October 16, 2008, 10:20:53 am Vigilante is more a person who upholds the law by taking it into their own hands. Robin Hood is a little similar, but the difference is that Robin Hood is breaking the law to accomplish his goals while a vigilante usually operates within the law (eg. super heroes). An outlaw is someone who has no legal rights and can be arrested and jailed or even killed on sight.
Vigilante is indeed Spanish for "watchman" and comes from the Latin word "vigilantem" which is the present tense of "to watch". We can call him Robin des Bois if you'd like, since that was his original French name. I personally don't need any more trade goods. I will be happy with just logs. Title: Re: Carcassonne: Green Dragon Post by: Cappy on October 16, 2008, 10:53:38 pm Robin des Bois is perfect. Use that.
Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 16, 2008, 11:13:46 pm Well, King, Robber Baron, Farmhand, Friar, Serf, Cleric, Robin des Bois. One of those look very out of place. Maybe I'll just call him the "Outlaw" or the "Bandit". I'll have to think about that. I thought Vigilante would have been nice, but that's not too french...
Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 17, 2008, 12:55:06 am Fourth page (http://www.dukenostalgia.com/junk/greendragon4.pdf) - featuring shields on cities
Thumbnail: (http://www.dukenostalgia.com/junk/greendragon04tn.jpg) Progress updates: 1. Inns by roads (I&C) & Forests (15 tiles) Done! 2. Dragon icons (P&D) & Forests (3 tiles) Done! 3. Volcanoes (P&D) & Forests (3 tiles) Done! 4. Magic Portals (P&D) & Forests (3 tiles) Done! 5. Princess (P&D) & Forests (3 tiles) Done! 6. 7. Remaining unmade tiles from forest (7 tiles) Done! 8. City tiles with shields & forest (15 tiles) Done! 9. "missing basic configurations" from Scott (8 tiles) Done! 10. Logging Camp (3 tiles)Done! 60 tiles total. All Done! The very draft rules (http://www.dukenostalgia.com/junk/greendragonrules.pdf) are available, but Scott has to do his magic to get it up to his standards :) And for those wondering how the other Forest expansions stands: Forest 3 "Merry Men" will have the merry men camp, the Forest 4 will have trade goods (more than 1?) and fairs next to forests Forest 5 "Whispering Woods" will have forest tiles with river elements Cappy is doing a Forest 6 Apple Orchard expansion which I think I'm doing the tiles. I'll get those up and running over the weekend... maybe. And I'm adding: Forest 7 "Evergreen Forest". This will just be an expansion where there'll be an icon on forest segments. The rules will be similar to the shield on city segments. At the rate we are going, we might be able to play Carc with just the forest tiles ;) Title: Re: Carcassonne: Green Dragon Post by: Scott on October 18, 2008, 01:25:45 pm And now with correct fonts:
http://www.mediafire.com/?3lm2gznlnmy (http://www.mediafire.com/?3lm2gznlnmy) Title: Re: Carcassonne: Green Dragon Post by: Novelty on October 23, 2008, 01:38:25 am Scott, if there is nothing else by the end of Friday, could you create the final version of the rules and make the zip version available with the tiles? Thanks!
Title: Re: Carcassonne: Green Dragon Post by: Scott on October 23, 2008, 10:32:19 am I will write myself a note to do this on Saturday.
Title: Re: Carcassonne: Green Dragon Post by: Scott on October 24, 2008, 11:03:48 pm As you've probably noticed, it's release day here on CarcCentral:
http://www.mediafire.com/?zfmzo0zzznm (http://www.mediafire.com/?zfmzo0zzznm) Title: Re: Carcassonne: Green Dragon Post by: Novelty on January 07, 2009, 08:58:06 am wicke spotted a few typos and emailed me about them. Thanks wicke!
I've updated the rules and the Public downloads page. The link for the rules (without the tiles) is here (http://www.dukenostalgia.com/junk/greendragonrulesv1.1.zip). The new rules with the tiles is on the Public downloads (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=49&Itemid=62) page. If anyone spots any mistakes on any of my expansions, please feel free to post them on the appropriate thread or to let me know otherwise. Thanks. Edit: Updated Public Downloads file again. |