Title: Carcassonne: Influence of the Church Post by: JPutt927 on February 15, 2011, 12:38:22 pm After a very long absence from the world of Carcassonne, I was inspired to delve into another creation. An expansion of mine is nearing the end of it's production...I'll reveal it all quite soon. In the meantime... here's a little teaser...
(http://i772.photobucket.com/albums/yy5/jputt927/Picture1.png) Added!!! Here is the link to the rules. http://www.mediafire.com/?gg237zo3czpb0 It's a rather large file, but I was unable to get it smaller. Let me know what you all think. I'll be posting all the tile files soon. :) Updated: Here's the link to the tiles: http://www.mediafire.com/?1b4t9dwkx4d5q Title: Re: A new expansion is coming... Post by: loganmann1 on February 15, 2011, 02:41:16 pm {wv
That is exciting to hear! Your creations are always very well done. I look forward to seeing your latest work. Title: Re: A new expansion is coming... Post by: JPutt927 on February 16, 2011, 01:30:27 pm (http://i772.photobucket.com/albums/yy5/jputt927/Picture2.png)
Title: Re: A new expansion is coming... Post by: Talisinbear on February 16, 2011, 04:17:00 pm Zombies or religion LOL
Title: Re: A new expansion is coming... Post by: CKorfmann on February 16, 2011, 10:49:51 pm So what is it all ready?! ???
Title: Re: A new expansion is coming... Post by: Boondocker on February 17, 2011, 12:27:16 am I'm betting on something to do with the Crusades.
Title: Re: A new expansion is coming... Post by: JPutt927 on February 17, 2011, 08:55:18 am (http://i772.photobucket.com/albums/yy5/jputt927/Picture1-1.png)
Title: Re: A new expansion is coming... Post by: Boondocker on February 17, 2011, 09:53:04 am Cloisters and roads?! Careful, you're giving away too much! {no
Title: Re: A new expansion is coming... Post by: JPutt927 on February 17, 2011, 11:33:41 pm (http://i772.photobucket.com/albums/yy5/jputt927/Picture2-1.png)
Title: Re: A new expansion is coming... Post by: Boondocker on February 18, 2011, 07:08:09 am That looks pretty sweet. Crusades seem unlikely now.
JPutt, are you drawing these yourself? Title: Re: A new expansion is coming... Post by: JPutt927 on February 18, 2011, 08:53:53 am Yes, I am. :)
Title: Re: A new expansion is coming... Post by: meepleater on February 18, 2011, 04:31:43 pm Wow, these look awesome!!!!!
except the gravestones cast shadows in opposite directions... (but not that any of my work has been consistant) Title: Re: A new expansion is coming... Post by: JPutt927 on February 18, 2011, 08:25:09 pm except the gravestones cast shadows in opposite directions... I used Novelty's designs for those. And staggered which way some of them faced...hence the different shadow directions. So trust me, I intend to change that! Title: Re: A new expansion is coming... Post by: JPutt927 on February 18, 2011, 11:00:26 pm (http://i772.photobucket.com/albums/yy5/jputt927/Picture3.png)
Title: Re: A new expansion is coming... Post by: meepleater on February 19, 2011, 12:41:09 am :o Wow! :o
Title: Re: A new expansion is coming... Post by: CKorfmann on February 19, 2011, 10:41:08 am Very cool. I'm intrigued! More please...
Title: Re: A new expansion is coming... Post by: The Juts on February 19, 2011, 02:14:46 pm This looks so great!! I want to buy this!! Go to Hans on Gluck. This must be printed on real tiles!! ;D
Title: Re: A new expansion is coming... Post by: JPutt927 on February 19, 2011, 07:58:49 pm (http://i772.photobucket.com/albums/yy5/jputt927/Picture4.png)
Title: Re: A new expansion is coming... Post by: Ailurus on February 20, 2011, 03:58:30 am Wow, I'm impressed with your artwork! Very curious to the entire expansion. By the way, how should I print the 2x2 large church/cathedral once it is finished? Normally I use the blank tile sheets from Hans im Glück.
Title: Re: A new expansion is coming... Post by: Sekim on February 20, 2011, 12:46:34 pm I would use a spare scoreboard for those kind of large tiles.
Title: Re: A new expansion is coming... Post by: JPutt927 on February 20, 2011, 10:15:03 pm (http://i772.photobucket.com/albums/yy5/jputt927/Picture5.png)
Title: Re: A new expansion is coming... Post by: Talisinbear on February 20, 2011, 10:39:39 pm with an abbey on every other tile, not to mention cloisters etc, that church unfluence is rather thick already lol
Title: Re: A new expansion is coming... Post by: The Juts on February 21, 2011, 02:23:44 am So like this. ;D
Title: Re: Carcassonne: Influence of the Church Post by: JPutt927 on February 25, 2011, 10:40:22 am I've gone ahead and finished up the rules. I posted the link to the very first post. Here it is again... http://www.mediafire.com/?9b2ebd62o5a2h46
The rules document file size is large, sorry about that. But as you will see, this is a large expansion. There's a lot to it. With that said, let me know your thoughts! Title: Re: Carcassonne: Influence of the Church Post by: Whaleyland on February 25, 2011, 11:47:44 am You forgot to actually post the link on your first post.
Title: Re: Carcassonne: Influence of the Church Post by: Talisinbear on February 25, 2011, 11:49:40 am A bit overly complicated for my liking
Title: Re: Carcassonne: Influence of the Church Post by: JPutt927 on February 25, 2011, 12:27:51 pm A bit overly complicated for my liking Interesting, I don't actually find it to be all that complicated. There's a lot of components, all with their individual elements, but I don't find that to be any different than any other expansion out there. Anyways, a way to simplify it, lose the counter board, and just give each player each of the rewards at the start of the game. It's not my preference, but there's nothing stopping anyone else from doing it. Title: Re: Carcassonne: Influence of the Church Post by: Carcking on February 25, 2011, 01:34:49 pm JPutt927, this expansion is awesome! In game test have you found the scoring for the Cathedrals and Basilica to be balanced with the rest of the game? It seems like they are very high scoring compared to other features in the game. Just curious.
And don't kill the messenger but I think I noticed a mistake in one of your graphics. In your third illustrated example for cloister influence tokens, the city on the left hand side should have two influence tokens because it is in the vicinity of two occupied cloisters. Have I interpreted your directions correctly? Title: Re: Carcassonne: Influence of the Church Post by: JPutt927 on February 25, 2011, 01:53:10 pm And don't kill the messenger but I think I noticed a mistake in one of your graphics. In your third illustrated example for cloister influence tokens, the city on the left hand side should have two influence tokens because it is in the vicinity of two occupied cloisters. Have I interpreted your directions correctly? You sure have interpreted them correctly. Good eye, as you are completely correct. That must have been one of my late night rule writing sessions...I'll have to fix that. As far as a balanced Cathedral and Basilica...I believe them to be. For one, most all players will have the opportunity to deploy a Cathedral, giving them equal opportunity for points, and hence giving it more of a balance. I've toyed with dropping it to a base of 25 points (instead of 30) for completing it. But, haven't come to an absolute final decision on that one. As far as the Basilica goes, it is difficult for players to achieve getting the points. Hence, the larger payoff. With that said, the city is only as large as players choose to make it...so in some games it may end up being more powerful than others...which may pressure players to fight for it even more...I like that dynamic. I've playtested it, it seems to work well. With that said, it's not been playtested as much as some have been in the past, so I'm still open to slight modifications in the rules if need be. Title: Re: Carcassonne: Influence of the Church Post by: loganmann1 on February 25, 2011, 02:24:03 pm This is great. I wouldn't call it overly complicated, just detailed. I really appreciate your examples. I think after one run through that I more or less have the idea down. Now I just need to make it!
Title: Re: Carcassonne: Influence of the Church Post by: CARC_Zoner on February 25, 2011, 07:15:57 pm JPutt927,
What an extraordinary effort! The detail and thoughtfulness put into this expansion is sure to make it a classic on this site. CARC_Zoner Title: Re: Carcassonne: Influence of the Church Post by: CKorfmann on February 25, 2011, 09:37:09 pm Well done again sir!
Just a few typos I noticed: Saints' Tombs, second paragraph: (as they are to be placed on the tomb instead). Sieged Cloisters: players must take the appropriate number of sieged cloister tokens into their possession. It sounds better to me to say besieged rather than simply sieged, but this is just my opinion and sieged may be completely appropriate. Cathedral upgrade section: In other words, a city containing a cloister that has been upgraded into a I would also scratch into and simply say to. Some questions/comments: I particularly like your use of cathedrals and priories in colors corresponding to the players. That's a nice touch. What would you think about providing extra tiles for people who typically use non standard colors (purple, orange, etc.) I would think this would be a fairly easy thing for you. Nude might be difficult! ;) When redeploying followers from the tomb, can they be placed on an unoccupied farm? I'd assume this to be the case, but you specified each other feature so I wanted to make sure. I know you said that cult places/shrines are not effected by this expansion, but what effect would it have on a challange between a cloister and a shrine? Additionally, between a besieged cloister (or Priory) and a shrine? You mention several times that a Cathedral area is 24 tiles. Technically, shouldn't it be 25 counting the center tile (like 9 for a cloister)? The 4x4 basilica city tile is great and very aesthetically pleasing. However, if it were open in two places, it may promote a larger finished city, or a greater challenge to finishing it. As it is, one tile could complete it on the very next turn (or the actual tile placement itself) and that would seem anti-climatic. I'm not sure how I feel about pulling followers from any feature to put into the Basilica if there are none in a players supply. I could see pulling from a cloister or similar, but I have trouble moving a knight, thief, or farmer, IMHO. Just for clarity, when you say "The basilica city does not produce any extra bonuses for farms." Does that mean it still awards a farmer the normal 3 points? Not that I have a problem with it, but what is your justification (for lack of a better word) for disallowing followers in the basilica city to be eaten/captured/seduced? What effect would the Princess and Magic Portal tiles have on the basilica city? Any thoughts on how The Missionary, Monastary, and Breweries epxansions would interact with your expansion? JPutt927, If you like this one, check out some of his others in the completed and in-develpement fan expansions threads.What an extraordinary effort! The detail and thoughtfulness put into this expansion is sure to make it a classic on this site. CARC_Zoner Title: Re: Carcassonne: Influence of the Church Post by: Carcking on February 26, 2011, 03:09:57 pm JPutt927, do you have all of the tiles and tokens available in one handy link? Where can I go to get them?
Can't wait to make this expansion set! Title: Re: Carcassonne: Influence of the Church Post by: JPutt927 on February 26, 2011, 05:42:06 pm Thanks for the typo corrections. I hate having to reread and pick those out. It puts me to sleep!
I particularly like your use of cathedrals and priories in colors corresponding to the players. That's a nice touch. What would you think about providing extra tiles for people who typically use non standard colors (purple, orange, etc.) Only the cathedrals are specific to a players color, but in regards to the non standard colors, I suppose could eventually get around to doing that. What other colors are numerous people actually using? When redeploying followers from the tomb, can they be placed on an unoccupied farm? Yes, farm placement is legal. I suppose I should specify that. I know you said that cult places/shrines are not effected by this expansion, but what effect would it have on a challange between a cloister and a shrine? Additionally, between a besieged cloister (or Priory) and a shrine? A challenge will always act the same. If a shrine wins a challenge, the cloister will score a player 0 points. You mention several times that a Cathedral area is 24 tiles. Technically, shouldn't it be 25 counting the center tile (like 9 for a cloister)? I'm usually referring to the 24 tiles that surround the cathedral. But yes, the feature as a whole contains 25 tiles. The 4x4 basilica city tile is great and very aesthetically pleasing. However, if it were open in two places, it may promote a larger finished city, or a greater challenge to finishing it. As it is, one tile could complete it on the very next turn (or the actual tile placement itself) and that would seem anti-climatic. My original design had it open in two spots. However, I felt that made the potential for the city to get very large much higher. This resulted in the Basilica payoff being far too powerful. I'm not sure how I feel about pulling followers from any feature to put into the Basilica if there are none in a players supply. I could see pulling from a cloister or similar, but I have trouble moving a knight, thief, or farmer, IMHO. I went back and forth on this one. I think I may restrict it to a player moving either a follower in their supply, or moving the monk directly from the cloister that just scored. That seems to be a better fit to me. Just for clarity, when you say "The basilica city does not produce any extra bonuses for farms." Does that mean it still awards a farmer the normal 3 points? That's correct. Not that I have a problem with it, but what is your justification (for lack of a better word) for disallowing followers in the basilica city to be eaten/captured/seduced? What effect would the Princess and Magic Portal tiles have on the basilica city? My justification was that it is a VERY difficult task to get a follower into the Basilica, and therefore it seemed illogical to allow that follower to be removed so easily. Any thoughts on how The Missionary, Monastary, and Breweries epxansions would interact with your expansion? I haven't put any thought into that one yet. JPutt927, do you have all of the tiles and tokens available in one handy link? Where can I go to get them? Here you go! http://www.mediafire.com/?gg237zo3czpb0 Is anyone is getting white lines through the images of the tiles? Let me know, I may have to convert some images to different formats. I'm glad everyone seems to be enjoying this! I appreciate all the comments. :) Title: Re: Carcassonne: Influence of the Church Post by: loganmann1 on February 26, 2011, 09:30:38 pm Awesome!
Page 2 won't download for me...it says page not found. And on the other three there are some white lines. I like what I can see though! Title: Re: Carcassonne: Influence of the Church Post by: CKorfmann on February 26, 2011, 09:50:08 pm Thanks for the typo corrections. I hate having to reread and pick those out. It puts me to sleep! I only fell alseep once! ;)Quote I particularly like your use of cathedrals and priories in colors corresponding to the players. That's a nice touch. What would you think about providing extra tiles for people who typically use non standard colors (purple, orange, etc.) Only the cathedrals are specific to a players color, but in regards to the non standard colors, I suppose could eventually get around to doing that. What other colors are numerous people actually using?Quote I'm not sure how I feel about pulling followers from any feature to put into the Basilica if there are none in a players supply. I could see pulling from a cloister or similar, but I have trouble moving a knight, thief, or farmer, IMHO. I went back and forth on this one. I think I may restrict it to a player moving either a follower in their supply, or moving the monk directly from the cloister that just scored. That seems to be a better fit to me.Quote Any thoughts on how The Missionary, Monastary, and Breweries epxansions would interact with your expansion? I haven't put any thought into that one yet.Quote Is anyone is getting white lines through the images of the tiles? Let me know, I may have to convert some images to different formats. Nope, it looks fine to me.Title: Re: Carcassonne: Influence of the Church Post by: Sekim on February 27, 2011, 03:55:11 am I get many white lines on the tile sheets indeed. Especially sheet 3 and 4 have a huge amount of white lines.
Kudos for the tiles however. You've put a lot of hard work in some very nice looking tiles ;) Title: Re: Carcassonne: Influence of the Church Post by: JPutt927 on February 27, 2011, 08:45:34 am I get many white lines on the tile sheets indeed. Especially sheet 3 and 4 have a huge amount of white lines. What program are you guys using to view the tiles? Those with white lines showing...try these. Let me know if that changes anything! http://www.mediafire.com/?1b4t9dwkx4d5q Title: Re: Carcassonne: Influence of the Church Post by: Sekim on February 27, 2011, 01:19:54 pm I'm usingf Foxit Reader.
The new files are perfect without white lines :) Title: Re: Carcassonne: Influence of the Church Post by: CKorfmann on February 27, 2011, 09:05:00 pm What program are you guys using to view the tiles? I use Irfanview. It is a freeware program and works pretty good. No white line issues for me. By the way, Merit point for this one. Past due! Title: Re: Carcassonne: Influence of the Church Post by: loganmann1 on March 01, 2011, 10:21:37 am Thats great. No white lines now and they all open fine. Great job.
Title: Re: Carcassonne: Influence of the Church Post by: The Juts on March 02, 2011, 02:17:59 pm Are there final rules?
Title: Re: Carcassonne: Influence of the Church Post by: loganmann1 on March 02, 2011, 02:32:12 pm See the first post in the thread. He went back and posted them there. I'm not sure yet if he's updated all the editing suggestions in this thread but the basic mechanics are set and thoroughly explained there.
Title: Re: Carcassonne: Influence of the Church Post by: JPutt927 on March 03, 2011, 07:00:59 pm You're right, the rules haven't been 100% updated yet. I still have a few things that need fixing. I have a busy weekend ahead, but intend to update it shortly thereafter. Stay tuned! :)
Title: Re: Carcassonne: Influence of the Church Post by: The Juts on March 04, 2011, 03:24:59 am You're right, the rules haven't been 100% updated yet. I still have a few things that need fixing. I have a busy weekend ahead, but intend to update it shortly thereafter. Stay tuned! :) Great!!! :D ;DTitle: Re: Carcassonne: Influence of the Church Post by: JPutt927 on March 12, 2011, 09:33:04 am I finally have gotten around to updating a few things in the rules. The link on the very first post has been updated. Or, here it is as well: http://www.mediafire.com/?gg237zo3czpb0
Title: Re: Carcassonne: Influence of the Church Post by: JPutt927 on March 14, 2011, 01:33:34 pm I updated the rules once again. I made a pretty significant change.
To sum it up, a city may only have a maximum of 1 church influence token on it. Even if multiple churches are influencing a city, there will only be 1 token in the city. I felt this was appropriate as it slightly lessened the point potential for a church (which was proving to be a slight bit too high, imo). Also, it simplifies the process of figuring out when and where to place church influence tokens (which was proving to be a bit complicated). With any luck, this should be the final rules change! Title: Re: Carcassonne: Influence of the Church Post by: Scott on February 25, 2012, 06:06:16 pm Added to the downloads page on the web site aand the downloads area of the forum.
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