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Author Topic: Carcassonne: Influence of the Church  (Read 34482 times)
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CKorfmann
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Duke Chevalier
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« Reply #15 on: February 19, 2011, 10:41:08 am »

Very cool.  I'm intrigued!  More please...
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The Juts
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« Reply #16 on: February 19, 2011, 02:14:46 pm »

This looks so great!! I want to buy this!! Go to Hans on Gluck. This must be printed on real tiles!! Grin
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JPutt927
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« Reply #17 on: February 19, 2011, 07:58:49 pm »

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Ailurus
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« Reply #18 on: February 20, 2011, 03:58:30 am »

Wow, I'm impressed with your artwork! Very curious to the entire expansion. By the way, how should I print the 2x2 large church/cathedral once it is finished? Normally I use the blank tile sheets from Hans im Glück.

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Sekim
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« Reply #19 on: February 20, 2011, 12:46:34 pm »

I would use a spare scoreboard for those kind of large tiles.
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JPutt927
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« Reply #20 on: February 20, 2011, 10:15:03 pm »

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Talisinbear
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« Reply #21 on: February 20, 2011, 10:39:39 pm »

with an abbey on every other tile, not to mention cloisters etc, that church unfluence is rather thick already lol
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The Juts
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« Reply #22 on: February 21, 2011, 02:23:44 am »

So like this. Grin
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JPutt927
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« Reply #23 on: February 25, 2011, 10:40:22 am »

I've gone ahead and finished up the rules. I posted the link to the very first post. Here it is again... http://www.mediafire.com/?9b2ebd62o5a2h46 
The rules document file size is large, sorry about that. But as you will see, this is a large expansion. There's a lot to it.  With that said, let me know your thoughts!
« Last Edit: February 26, 2011, 07:49:02 pm by JPutt927 » Logged
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« Reply #24 on: February 25, 2011, 11:47:44 am »

You forgot to actually post the link on your first post.
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« Reply #25 on: February 25, 2011, 11:49:40 am »

A bit overly complicated for my liking
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JPutt927
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« Reply #26 on: February 25, 2011, 12:27:51 pm »

A bit overly complicated for my liking

Interesting, I don't actually find it to be all that complicated. There's a lot of components, all with their individual elements, but I don't find that to be any different than any other expansion out there. Anyways, a way to simplify it, lose the counter board, and just give each player each of the rewards at the start of the game. It's not my preference, but there's nothing stopping anyone else from doing it.
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Carcking
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« Reply #27 on: February 25, 2011, 01:34:49 pm »

JPutt927, this expansion is awesome! In game test have you found the scoring for the Cathedrals and Basilica to be balanced with the rest of the game? It seems like they are very high scoring compared to other features in the game. Just curious.

And don't kill the messenger but I think I noticed a mistake in one of your graphics.

In your third illustrated example for cloister influence tokens, the city on the left hand side should have two influence tokens because it is in the vicinity of two occupied cloisters. Have I interpreted your directions correctly?

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JPutt927
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« Reply #28 on: February 25, 2011, 01:53:10 pm »

And don't kill the messenger but I think I noticed a mistake in one of your graphics.

In your third illustrated example for cloister influence tokens, the city on the left hand side should have two influence tokens because it is in the vicinity of two occupied cloisters. Have I interpreted your directions correctly?

You sure have interpreted them correctly. Good eye, as you are completely correct. That must have been one of my late night rule writing sessions...I'll have to fix that.

As far as a balanced Cathedral and Basilica...I believe them to be. For one, most all players will have the opportunity to deploy a Cathedral, giving them equal opportunity for points, and hence giving it more of a balance. I've toyed with dropping it to a base of 25 points (instead of 30) for completing it. But, haven't come to an absolute final decision on that one. As far as the Basilica goes, it is difficult for players to achieve getting the points. Hence, the larger payoff. With that said, the city is only as large as players choose to make it...so in some games it may end up being more powerful than others...which may pressure players to fight for it even more...I like that dynamic.  I've playtested it, it seems to work well. With that said, it's not been playtested as much as some have been in the past, so I'm still open to slight modifications in the rules if need be.
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loganmann1
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« Reply #29 on: February 25, 2011, 02:24:03 pm »

This is great.  I wouldn't call it overly complicated, just detailed.  I really appreciate your examples.  I think after one run through that I more or less have the idea down.  Now I just need to make it!
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