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Author Topic: The Moated City of Carcassonne  (Read 24411 times)
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CKorfmann
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« Reply #15 on: May 16, 2009, 09:45:50 pm »

Well, great job manipulating those images.  It looks great.  I was thinking maybe a fish market might be more appropriate than a body of water, but the body of water is definitely unmistakable in this context.  How about a stone mason shop for the Mountain expansion?  We should probably request a new thread for this topic?
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meepleater
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« Reply #16 on: May 16, 2009, 09:54:50 pm »

Maybe... I'll have a go at a mason later... another market might have been a bit confusing...
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Novelty
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« Reply #17 on: May 18, 2009, 04:16:24 am »

How about a stone mason shop for the Mountain expansion?
You could I suppose do it, but I'm not sure what use it would be at the moment since you can't deploy a follower to the mountains.  You might have to wait a while until that mechanic is developed, and that probably won't be until there are enough mountain tiles to make it viable.

We should probably request a new thread for this topic?
Just PM a mod and request for a topic split.  No need to start a new topic.

Oh and when I get the time (i.e. when there isn't any more tile requests), I would like to update the forest rules a bit to include being able to parachute in followers from the CoC.  That might not be for a while.  The alternative is to create CoC expansions that would override the original Forest/Fishermen rules and allow the parachuting.  Anyways, that won't be after Trifecta is completed.
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meepleater
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« Reply #18 on: May 18, 2009, 04:56:00 am »

I'm already working on a mason... maybe my image could be manipulated/ changed?
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CKorfmann
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« Reply #19 on: May 18, 2009, 06:13:38 am »

...I'm not sure what use it would be at the moment since you can't deploy a follower to the mountains.
Yeah, I forgot about that.  I was running with that idea and the different mechanic slipped my mind.  You're right though, it might be appropriate later.

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Just PM a mod and request for a topic split.  No need to start a new topic.
That's what I meant by requesting a new topic, it just didn't come out that way.
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Novelty
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« Reply #20 on: May 18, 2009, 09:56:19 am »

Oh, I forgot... has anyone actually read the latest version (v1.2) of the forest rules (last updated 17th April)?  You might be surprised at what's in there.
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CKorfmann
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« Reply #21 on: May 18, 2009, 10:51:48 am »

I assumed the updates were just corrections.  I'll take a look at them.
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« Reply #22 on: May 18, 2009, 10:58:03 am »

Oh, and I just checked the fishermen rules - you don't need a specific river area in the city, followers can be parachuted from the market to a river.
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markus
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« Reply #23 on: January 01, 2010, 07:56:00 am »

Hi,

I think the main idea of Whaleyland was not only funny but really good because we have not only a fun variation of the count, but also maintains the one and only release plate for all variations and extensions.

Unfortunately, this idea has now fallen into a sleeping beauty. I would like fairy kiss her and revive it.

Unfortunately, I can not draw well, I have neither a sufficient paint program so I can only describe my ideas. The tiles are numbered on the back of CoC and I use the face of a clock indicating the direction, I hope this helps to understand everything.

1. Thus a water will first have to create the moat between the walls, with its meadows and foot structure erased and filled with river water. This should also relate to the stables in 11.

2. The streets of the tiles 1, 4 and 11 would have to be made passable with a drawbridge. Here it is at the theater in Tile 1 bit difficult.

3. To the inner palace of the CoC should be created, another moat, the castle wall here would have renewable from the tower in tile 7 (clock 11) to the tower of the wall tile 4 (8 clock).

4. A source in tile 7 behind the castle walls (1 clock) is irrigating everything. The houses along this part of the wall could be wiped out by a wallgrowling in a small terrace form (such as the Trevi Fountain in Rome but was replaced without sculpture), the inhabitants a free source of water would have (perhaps spring extension)

5. In tile 11 should then be carried out in the end River, the hole or the arch of the water flow with a metal should be protected from invaders (as Tolkien Hornburg at Helm's Deep).

6. Maybe a boat dock and a fisherman, a few ducks here, a few swans there and the whole could be a wonderful startplate for all the expansions and variants.

Happy New Year to all CC Members and guests!

Markus
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