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Author Topic: Mountains, base set  (Read 30945 times)
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CKorfmann
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Duke Chevalier
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« Reply #15 on: April 20, 2009, 05:07:51 pm »

Somewhere on one of those European boardgame sites, I saw a meeple that was a donkey pulling a cart.  For some reason, that springs to mind when I was thinking about the mountains, don't know why.  Maybe it could be used later like the pig or something.  Piggy snorting  Just a random thought.
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Novelty
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« Reply #16 on: April 20, 2009, 07:27:38 pm »

The volcano from P&D it is!  Merit point for you sir!

Edit: Tile image
« Last Edit: April 24, 2009, 08:48:44 am by Novelty » Logged

Scott
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« Reply #17 on: April 21, 2009, 09:53:33 pm »

Looks good except for the road running under the edge of the mountain.
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Novelty
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« Reply #18 on: April 24, 2009, 08:47:14 am »

Looks good except for the road running under the edge of the mountain.
That's just a rough version Smiley  I will probably make it better when I do the actual tile.

Due to "difficulties" (aka lack of time), I'm going to limit the base set to just Mountains, Farms, Roads and Cities.

Page 1 = 15 tiles = Mountains and Farms (i.e. see below) [1 stable, 1 pig farm]
Page 2 = 15 tiles = Mountains and Roads (and Farms) [2 inns, 1 well]
Page 3 = 15 tiles = Mountains and Cities and Farms, or all 4 [no icons]
45 tiles total for the base set.



The next set will probably have:

Mountains and Cities only (no farms or roads!) - new image required (think Edoras in Lord of the rings!)
Shrines - new image required (with a "barebone" shrine located on the baby dragon ledge)
Cloister - new image required (with a single storey cloister located on the baby dragon ledge)
Tower - new image required (with part of the tower foundation built into the mountainside!)
P&D icons - requires the new image from mountain and cities.
Not going to get done - Fairs
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« Reply #19 on: April 24, 2009, 08:51:20 am »

Forests & Mountains?


Looks great by the way!
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Novelty
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« Reply #20 on: April 24, 2009, 10:07:08 am »

Well, Forests and Mountains will be further down the line, a lot further down the line.  Trade goods will probably be an early one.
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CKorfmann
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« Reply #21 on: April 24, 2009, 12:42:53 pm »

Is there supposed to be three pages there?  I only see one.
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chr15lynn
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« Reply #22 on: April 24, 2009, 02:40:16 pm »

Excellent work sir!  Those look great.
I haven't had much spare time either but this has inspired me to try and finish off the Wheatfield tiles.....just need to find some time  :Smiley

I look forward to seeing pages 2 & 3 so I can print them off and have a 'trial play' with my 4yr old son   Grin

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Novelty
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« Reply #23 on: April 25, 2009, 10:52:27 am »

I look forward to seeing pages 2 & 3 so I can print them off and have a 'trial play' with my 4yr old son   Grin
Here they are:



I had to move the 2 inns to page 3 because I ran out of space on page 2.  And before anyone asks where are the other city and mountain tiles, well, those will be in the next expansion.  As I said in the previous post, I'll have to draw new images where the city walls run on top of the mountain foothills or something - I'm thinking of a cross between Edoras of LotR and the Great Wall of China.  Anyways, that's the tiles, the rules will probably follow on Sunday.
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CKorfmann
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« Reply #24 on: April 25, 2009, 12:43:07 pm »

I like these tiles.  I think they look really good.  The only question I have is concerning the middle tile on the bottom row of page 3.  Wouldn't it be easier to put the Inn on the other side of the curve?  There's more room there.
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Novelty
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« Reply #25 on: April 25, 2009, 12:56:01 pm »

Wouldn't it be easier to put the Inn on the other side of the curve?  There's more room there.
It is, but it would mean extra work since I don't have that image.  I decided to be lazy and just use what I already have Smiley  Functionally, it doesn't change anything.

Anyways, here are the rules.  Suggestions and proofreads welcome!  I'm still pondering if I should include examples to make the scoring clearer.
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CKorfmann
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« Reply #26 on: April 25, 2009, 01:11:29 pm »

They look good to me.  I like the scoring system, but I'm curious how/why you came up with this as opposed to something more "normal".  The variety is interesting though. 
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Novelty
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« Reply #27 on: April 25, 2009, 01:24:28 pm »

The main idea was to keep all the mountain tiles together, where possible so as not to create more "holes" in the game.  I didn't want to create another 150-tile expansion for the base set to "fill in the holes", so I thought it might be better to force players to fill in the holes themselves with the rules, by rewarding them when they fill in the holes.  That would also cut down on the number of tiles required.

Also the new scoring system allows a player to score potentially twice per turn (or potentially 4 times with a double turn) - once from the mountains and again from the followers.  That should make mountains more valuable than, say Forests or Rivers.
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CKorfmann
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« Reply #28 on: April 25, 2009, 02:32:33 pm »

That's a good idea.  I like it.  It keeps the mountains together which they should be.
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meepleater
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« Reply #29 on: April 25, 2009, 06:45:11 pm »

Yeah, I agree... a nice idea which plays well and avoids having to create endless configurations of tiles...
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