OK folks. It's time to streamline the Missionary to make it more official-expansion-friendly. Here are my thoughts, I'll probably have to remove the cart riding feature. That got a thumbs down from Joff and I really respect his opinion (not that I don't respect the opinions of others). I'll obivously also have to take out the sections about playing the expansion with other fan-made expansions. I think it's important to keep the cloister/shrine challange rules. I'd also like to keep the rules for use with the Cathedral, but my impression is that's what would receive the most criticism. I'm not looking to rewrite it, but trim it.
Perhaps we could keep some of the original mechanics that are taken out as varient options, but they would probably be better hosted on the site rather than in the rules.
For all expansions we submit, regardless of changes, I think it might be cool to include some kind of note in the rules document pointing people back to our site to see the original expansion rules and their evolution as well as all the other stuff we have to offer.
My wife and I gave this a playtest today. It was a good game. We played with base, I&C, A&M, River 1&2, Shrines, King, GQ11, Missionary, and Shepherds.
I made one conversion early in the game and was able to thwart my wife's only attempt. There could have been more opportunities, but we were focused on trying to connect sheep and finish my big city (111 points!
).