CKorfmann
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Duke Chevalier
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« Reply #45 on: May 13, 2009, 11:22:27 am » |
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Header - The title is missing It is? If you are using British English, then it should be -ise instead of -ize. I'll fix it. This is what I was referring to regarding ignorance of British English in my reply to Scott. Apparently "disc" is used for musical disks - i.e. CDs, phonograph, etc. A circular flat piece is a disk. I didn't know that until I checked it out a while ago. Yeah, I wondered about that, I just didn't check... Play a tile - wait, there are tiles in this expansion??? I don't see any in the Extra pieces section. I'm confused. I'm not sure what's confusing about this. You have to play a tile to play any follower. Question about claiming the missionary - if it is already in play, can it still be claimed? Or can it only be claimed when it is not in play? The rules doesn't state this clearly. Only when it is not currently in play. I'll fix that. I like the idea of a missionary feature. What exactly is it? A Missionary feature is a feature that the Missionary may claim (cloister, shrine, abbey, or cathedral). I thought it would be obvious, but I should probably define this too. What exactly does the missionary-as-monk do at the shrine place? Can someone still place a heretic on the shrine place? My mistake, it should read monk/heretic. I obviously need to do a major edit. I'll do it soon. Thanks for your observations.
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« Last Edit: May 13, 2009, 01:42:24 pm by CKorfmann »
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Novelty
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« Reply #46 on: May 13, 2009, 11:44:02 am » |
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Header - The title is missing It is? The top of every page still says "Carcassonne – Title Here" Play a tile - wait, there are tiles in this expansion??? I don't see any in the Extra pieces section. I'm confused. I'm not sure what's confusing about this. You have to play a tile to play any follower. The rules are usually only for the additional parts of the expansion. There is no tile in this expansion, hence you don't have to explain about playing them. That's why all my rules follow the standard CAR method of 1. Play a tile 2. Deploy a follower, 3. Score a completed feature then followed by End of Game. That's why some of the rules have 1. and 3. but no 2.
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CKorfmann
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Duke Chevalier
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« Reply #47 on: May 13, 2009, 02:33:39 pm » |
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I intended to keep the 1. 2. 3. format, but it seemed like I had too many catagories. If you feel like fixing the format, I would appreciate it since I was having so much trouble with it. It's currently a word document. If you don't, that's OK too. I'll fix the typos.
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Novelty
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« Reply #48 on: May 13, 2009, 09:11:38 pm » |
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I intended to keep the 1. 2. 3. format, but it seemed like I had too many catagories. Which is why you should get rid of the Play a tile section especially since there's no tiles in this expansion.
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CKorfmann
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Duke Chevalier
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« Reply #49 on: May 15, 2009, 01:31:39 pm » |
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HERE is version .5, thanks! Throughout the document, I would be very happy if you would fully justify the paragraphs instead of left-aligning. Jaggedy edges don't look very professional. Scott, I fixed the format, but see what happened? Do you know how I can fix that? I'm trying to decide what color to paint my Missionary figure. I don't want to use any of the standard or extra Meeple People colors because I want to represent the true neutrality of the figure itself. I've thought of stripes, dots, tie-dye, or some random solid color that's not one of the 12 available. Any suggestions?
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« Last Edit: May 15, 2009, 09:08:12 pm by CKorfmann »
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Scott
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« Reply #50 on: May 15, 2009, 11:33:07 pm » |
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At the end of the last line of the offending paragraphs, hit enter and then press delete once or twice until the number of blank lines between paragraphs is back to one.
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CKorfmann
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Duke Chevalier
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Pigs are meeple too!
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« Reply #51 on: May 16, 2009, 09:56:09 pm » |
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I'll try to make that fix in the next couple of days. Are there any more edits? Any rules that anyone finds particularly objectionable? I'm pretty strongly opinionated, but for all of you... I'm willing to be flexible! Like an iron bar... a really soft iron bar... more like a bar that wishes it were iron... perhaps a lead bar. I'm such a joker!
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Novelty
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« Reply #52 on: May 18, 2009, 05:21:10 am » |
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Suggested corrections - bold = additions, strikethroughs = deletions. OK, I'm only going to do page 1 again...
Deploying the Missionary
When a player draws a tile with a cloister, shrine, or cathedral tile , or chooses to play their abbey tile (sometimes described as a Missionary feature), that player may, instead of playing a follower to the tile (or any other actions carried out in lieu of playing a follower) claim the Missionary, if it is available and not already in play, and place it on that feature the cloister or shrine or cathedral or abbey with the disk of his/her own colour under it to show ownership. The Missionary now becomes a follower for the player who puts it into play. The Missionary can only be placed on a newly-drawn tile and remains on the board until the feature cloister or shrine or abbey or cathedral city it is on is completed at which time it is removed from the board and may be claimed by any player the next time a Missionary feature is drawn. Also, it may not be claimed by another player if it is currently in use by another player.
Note: Footnote 1 has color instead of colour.
Note: Footnote required somewhere in the above that a missionary in a cathedral is/is not(?) considered to be a knight in that city. I would suggest not.
Scoring and special actions
While in play, tThe Missionary acts just like a Monk if it is on a cloister or abbey, (or a Heretic if it is on a shrine) until the abbey, cloister or shrine feature it isstands on is completed. While standing as a monk (or heretic) on a cloister, shrine, or abbey (see rules for the cathedral below) tThe Missionary scores the usual number of points for the completed cloister, abbey or shrine when the feature is completed. In addition, the Missionary may also choose to convert any or all of the followers belonging to other players of opponents that sit are on the eight tiles surrounding the abbey, cloister or shrine. Converted followers are removed from the board and replaced by a follower of the same colour as the player controlling the Missionary. An opponent’s follower can only be converted if the player with the Missionary has the exact same type of follower in his supply and must be replaced by the same type of follower (mayor for mayor, pig for pig wagon for wagon, etc.). If not, then this follower is not converted. Followers are converted before the feature is scored. Then, after scoring the Missionary is returned to the side of the board and the player’s disk is returned to their supply.
Note: The pig and the builder (and the barn) are not followers. I know the builder and the pig can also be converted, but that is spelt out clearer in the section below.
If upon completion of a feature containing the Missionary, there are no followers of any opponent on the eight tiles surrounding the abbey, cloister or shrine within range to be converted, then the player controlling the Missionary makes no converts, but instead gets scores five (5) extra points.
Note: Footnote 2 has 2 spaces between the words one and per
Edit: Added clause that a player can only claim the missionary if it is not already in play.
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« Last Edit: May 18, 2009, 10:45:02 am by Novelty »
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CKorfmann
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Duke Chevalier
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« Reply #53 on: May 21, 2009, 12:07:15 am » |
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I've been trying all day to upload the latest edit, but mediafire is not working...
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CKorfmann
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Duke Chevalier
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Pigs are meeple too!
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« Reply #54 on: May 21, 2009, 02:03:35 pm » |
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Mediafire got their problem fixed and I finally got it up. HERE is Missionary.6 I really need help with illustrations if someone is willing.
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Novelty
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« Reply #55 on: May 21, 2009, 07:39:25 pm » |
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A quick glance shows me the header looks a bit funny as the page number is now on the next line as the title, but that may just be on my machine.
Also, if you are using "moving the wood", you'll have to define it, since that term does not appear in any of the official rules.
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CKorfmann
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Duke Chevalier
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Pigs are meeple too!
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« Reply #56 on: May 21, 2009, 11:20:16 pm » |
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A quick glance shows me the header looks a bit funny as the page number is now on the next line as the title, but that may just be on my machine. I don't doubt something is funny there. I had a terrible time keeping the format intact. Not sure what I did wrong, but I was having a hard time fixing it. Everything kept moving on me. I think I need help making it right. Also, if you are using "moving the wood", you'll have to define it, since that term does not appear in any of the official rules. I used that because I thought I saw it in someone else's expansion. I agree with you and changed that to something more appropriate. Game night tonight at the FLGS. Hoping for the first play test!
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« Last Edit: May 23, 2009, 01:03:25 am by CKorfmann »
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CKorfmann
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Duke Chevalier
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Pigs are meeple too!
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« Reply #57 on: May 22, 2009, 11:13:56 pm » |
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So much for the play test, nobody showed up. The beach is coming! Back to work... I'm feeling a little concerned about converting up to three followers in the city with cathedral. There is not much point for other players to play in this city because the player possessing the missionary will most likely gain majority after conversion (unless the opponent wastes eight meeples on it). I do like it having more influence though, so perhaps a slight change: maximum of one follower in the city from each player can be converted (no limit to number of followers). If only two players are competing for the city, the missionary can convert one of each. I think the Mayor could pretty easily offset the Missionary in this case, but I did mean to make this change and forgot. I've updated it. HERE is the latest revision. There are a few changes. I don't think I added anything, but I did take out a few things. The big question of the day is... Do you think the Missionary should be allowed to use the Magic Portal? I had forgotten about it. Please let me know if there are any other game features I've not considered.
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« Last Edit: May 23, 2009, 01:04:17 am by CKorfmann »
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edmil
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« Reply #58 on: May 23, 2009, 04:53:32 pm » |
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I haven't visited the site for a while and you -email prompted me to get it and have a look.
Nice work Mr C. After putting an expansion up earlier this year I know the pain and suffering you go through to get every thing just right. Novelty does a great job proof reading and putting forward ideas.
I only have a few small things:
You refer to the 'Board' in the rules, as Carcassonne doesn't actually have a board (will it sort of does when you eventually lay the tiles down) would it be better to change the word Board to 'the play area' i.e the Missionary sits off to the side of 'the play area' until claimed rtc
Page 1 Missionary (it now becomes a follower for that player) and place it on the cloister, - missing an 's' on place
Page 2 para 4 If there are two other players, than only two converts may be made. Change 'than' to 'then'
Page 2 para 6 If the feature with the Missionary wins the challenge, then the rival feature's follower is removed from the board, the winner scores for their feature in the usual way, and a convert may be made. The Missionary may now be retained by the winner of the challenge and moved to the feature that failed the challenge. It remains there until that feature is complete and then may also make a convert and score for that feature as if no challenge had previously taken place.
This paragraph is a little confusing as it seems to use the terms features, players interchangeably. I would prefer it to read a little easier. E.g If the player with the Missionary wins the challenge then the rival's follower is removed from the play area. The winning player scores for their feature and a convert can be made. The Missionary is retained by the winning player and is moved to the feature that was previously owned by the losing player. It remains there until that feature is completed; conversions and scoring are then made for that feature as if no challenge had previously taken place.
Page 3/4 Traders & Builders Para: This seems to be way too wordy and confusing had to read it a number of times and still couldn't seem to get a clear understanding of it.
Unofficial expansions: Fighters & Scholars - Can a missionary gain extra levels and thus fight off the dragon and effects of the tower etc.? (had to get that one in as I wrote the Fighters & Scholars expansion)
Again well done regards edmil
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CKorfmann
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« Reply #59 on: May 23, 2009, 05:21:11 pm » |
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Nice work Mr C. After putting an expansion up earlier this year I know the pain and suffering you go through to get every thing just right. Thanks very much. This took a lot more effort than I anticipated. I appreciate your encouragement. You refer to the 'Board' in the rules, as Carcassonne doesn't actually have a board (will it sort of does when you eventually lay the tiles down) would it be better to change the word Board to 'the play area' i.e the Missionary sits off to the side of 'the play area' until claimed rtc Yeah, that thought crossed my mind early, but I never thought much about changing it. I think I will do so. This paragraph is a little confusing as it seems to use the terms features, players interchangeably. I would prefer it to read a little easier. E.g If the player with the Missionary wins the challenge then the rival's follower is removed from the play area. The winning player scores for their feature and a convert can be made. The Missionary is retained by the winning player and is moved to the feature that was previously owned by the losing player. It remains there until that feature is completed; conversions and scoring are then made for that feature as if no challenge had previously taken place. Excellent! I have rewritten that several times trying to help it make more sense. You've done so quite well. I hope you don't mind if I use it. Page 3/4 Traders & Builders Para: This seems to be way too wordy and confusing had to read it a number of times and still couldn't seem to get a clear understanding of it. I've tried fixing that too and can't seem to do so in a clear, concise way. I think it will need illustrations to make it understandable, but I'm no good at doing them and have been begging for someone to help with them. Unofficial expansions: Fighters & Scholars - Can a missionary gain extra levels and thus fight off the dragon and effects of the tower etc.? (had to get that one in as I wrote the Fighters & Scholars expansion) That thought had not crossed my mind. My first thought is that the Missionary is powerful enough without gaining levels, so probably no, but I'll have to read carefully through your document and see what I think. I'd be happy to hear your suggestions too since you are most familiar with your own rules. Thanks again!
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